early-access version 2862

This commit is contained in:
pineappleEA
2022-07-26 03:25:01 +02:00
parent 1f02fcfc6e
commit ba84d02a09
211 changed files with 53330 additions and 31 deletions

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@@ -1,4 +1,6 @@
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/cpu_interrupt_handler.cpp
@@ -717,6 +719,11 @@ add_library(core STATIC
hle/service/vi/vi_u.h
hle/service/wlan/wlan.cpp
hle/service/wlan/wlan.h
internal_network/network.cpp
internal_network/network.h
internal_network/network_interface.cpp
internal_network/network_interface.h
internal_network/sockets.h
loader/deconstructed_rom_directory.cpp
loader/deconstructed_rom_directory.h
loader/elf.cpp
@@ -744,11 +751,6 @@ add_library(core STATIC
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
network/network.cpp
network/network.h
network/network_interface.cpp
network/network_interface.h
network/sockets.h
perf_stats.cpp
perf_stats.h
reporter.cpp
@@ -783,7 +785,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})

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@@ -0,0 +1,164 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <future>
#include <vector>
#include "announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "common/assert.h"
#include "common/settings.h"
#include "network/network.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/announce_room_json.h"
#endif
namespace Core {
// Time between room is announced to web_service
static constexpr std::chrono::seconds announce_time_interval(15);
AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
: room_network{room_network_} {
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
#else
backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
#endif
}
WebService::WebResult AnnounceMultiplayerSession::Register() {
std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
if (!room) {
return WebService::WebResult{WebService::WebResult::Code::LibError,
"Network is not initialized", ""};
}
if (room->GetState() != Network::Room::State::Open) {
return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
}
UpdateBackendData(room);
WebService::WebResult result = backend->Register();
if (result.result_code != WebService::WebResult::Code::Success) {
return result;
}
LOG_INFO(WebService, "Room has been registered");
room->SetVerifyUID(result.returned_data);
registered = true;
return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
}
void AnnounceMultiplayerSession::Start() {
if (announce_multiplayer_thread) {
Stop();
}
shutdown_event.Reset();
announce_multiplayer_thread =
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
}
void AnnounceMultiplayerSession::Stop() {
if (announce_multiplayer_thread) {
shutdown_event.Set();
announce_multiplayer_thread->join();
announce_multiplayer_thread.reset();
backend->Delete();
registered = false;
}
}
AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
std::function<void(const WebService::WebResult&)> function) {
std::lock_guard lock(callback_mutex);
auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
error_callbacks.insert(handle);
return handle;
}
void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
std::lock_guard lock(callback_mutex);
error_callbacks.erase(handle);
}
AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
Stop();
}
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(room_information.name, room_information.description,
room_information.port, room_information.member_slots,
Network::network_version, room->HasPassword(),
room_information.preferred_game);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member);
}
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
// Invokes all current bound error callbacks.
const auto ErrorCallback = [this](WebService::WebResult result) {
std::lock_guard<std::mutex> lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
};
if (!registered) {
WebService::WebResult result = Register();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
return;
}
}
auto update_time = std::chrono::steady_clock::now();
std::future<WebService::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += announce_time_interval;
std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
if (!room) {
break;
}
if (room->GetState() != Network::Room::State::Open) {
break;
}
UpdateBackendData(room);
WebService::WebResult result = backend->Update();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
WebService::WebResult register_result = Register();
if (register_result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(register_result);
}
}
}
}
AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
return backend->GetRoomList();
}
bool AnnounceMultiplayerSession::IsRunning() const {
return announce_multiplayer_thread != nullptr;
}
void AnnounceMultiplayerSession::UpdateCredentials() {
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
#endif
}
} // namespace Core

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@@ -0,0 +1,98 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "common/thread.h"
namespace Network {
class Room;
class RoomNetwork;
} // namespace Network
namespace Core {
/**
* Instruments AnnounceMultiplayerRoom::Backend.
* Creates a thread that regularly updates the room information and submits them
* An async get of room information is also possible
*/
class AnnounceMultiplayerSession {
public:
using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
~AnnounceMultiplayerSession();
/**
* Allows to bind a function that will get called if the announce encounters an error
* @param function The function that gets called
* @return A handle that can be used the unbind the function
*/
CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
/**
* Unbind a function from the error callbacks
* @param handle The handle for the function that should get unbind
*/
void UnbindErrorCallback(CallbackHandle handle);
/**
* Registers a room to web services
* @return The result of the registration attempt.
*/
WebService::WebResult Register();
/**
* Starts the announce of a room to web services
*/
void Start();
/**
* Stops the announce to web services
*/
void Stop();
/**
* Returns a list of all room information the backend got
* @param func A function that gets executed when the async get finished, e.g. a signal
* @return a list of rooms received from the web service
*/
AnnounceMultiplayerRoom::RoomList GetRoomList();
/**
* Whether the announce session is still running
*/
bool IsRunning() const;
/**
* Recreates the backend, updating the credentials.
* This can only be used when the announce session is not running.
*/
void UpdateCredentials();
private:
void UpdateBackendData(std::shared_ptr<Network::Room> room);
void AnnounceMultiplayerLoop();
Common::Event shutdown_event;
std::mutex callback_mutex;
std::set<CallbackHandle> error_callbacks;
std::unique_ptr<std::thread> announce_multiplayer_thread;
/// Backend interface that logs fields
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
std::atomic_bool registered = false; ///< Whether the room has been registered
Network::RoomNetwork& room_network;
};
} // namespace Core

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@@ -42,14 +42,15 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/network/network.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -130,7 +131,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, memory{system}, hid_core{},
: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
SystemResultStatus Run() {
@@ -315,6 +316,17 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
std::string name = "Unknown Game";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
room_member->SendGameInfo(game_info);
}
status = SystemResultStatus::Success;
return status;
}
@@ -363,6 +375,11 @@ struct System::Impl {
memory.Reset();
applet_manager.ClearAll();
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -435,6 +452,8 @@ struct System::Impl {
std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
Network::RoomNetwork room_network;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
bool exit_lock = false;
@@ -880,6 +899,14 @@ const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
Network::RoomNetwork& System::GetRoomNetwork() {
return impl->room_network;
}
const Network::RoomNetwork& System::GetRoomNetwork() const {
return impl->room_network;
}
void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}

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@@ -96,6 +96,10 @@ namespace Core::HID {
class HIDCore;
}
namespace Network {
class RoomNetwork;
}
namespace Core {
class ARM_Interface;
@@ -378,6 +382,12 @@ public:
[[nodiscard]] Core::Debugger& GetDebugger();
[[nodiscard]] const Core::Debugger& GetDebugger() const;
/// Gets a mutable reference to the Room Network.
[[nodiscard]] Network::RoomNetwork& GetRoomNetwork();
/// Gets an immutable reference to the Room Network.
[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
void SetExitLock(bool locked);
[[nodiscard]] bool GetExitLock() const;

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@@ -103,10 +103,11 @@ void ClusteringProcessor::RemoveLowIntensityData(std::vector<u8>& data) {
ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(std::vector<u8>& data,
std::size_t x,
std::size_t y) {
std::queue<Common::Point<std::size_t>> search_points{};
using DataPoint = Common::Point<std::size_t>;
std::queue<DataPoint> search_points{};
ClusteringData current_cluster = GetPixelProperties(data, x, y);
SetPixel(data, x, y, 0);
search_points.emplace(x, y);
search_points.emplace<DataPoint>({x, y});
while (!search_points.empty()) {
const auto point = search_points.front();
@@ -117,8 +118,8 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(st
continue;
}
std::array<Common::Point<std::size_t>, 4> new_points{
Common::Point<std::size_t>{point.x - 1, point.y},
std::array<DataPoint, 4> new_points{
DataPoint{point.x - 1, point.y},
{point.x, point.y - 1},
{point.x + 1, point.y},
{point.x, point.y + 1},
@@ -137,7 +138,7 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(st
const ClusteringData cluster = GetPixelProperties(data, new_point.x, new_point.y);
current_cluster = MergeCluster(current_cluster, cluster);
SetPixel(data, new_point.x, new_point.y, 0);
search_points.emplace(new_point.x, new_point.y);
search_points.emplace<DataPoint>({new_point.x, new_point.y});
}
}

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@@ -18,8 +18,8 @@ namespace {
} // Anonymous namespace
#include "core/network/network.h"
#include "core/network/network_interface.h"
#include "core/internal_network/network.h"
#include "core/internal_network/network_interface.h"
namespace Service::NIFM {

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@@ -13,8 +13,8 @@
#include "core/hle/kernel/k_thread.h"
#include "core/hle/service/sockets/bsd.h"
#include "core/hle/service/sockets/sockets_translate.h"
#include "core/network/network.h"
#include "core/network/sockets.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace Service::Sockets {

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@@ -16,7 +16,7 @@ class System;
namespace Network {
class Socket;
}
} // namespace Network
namespace Service::Sockets {

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@@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/hle/service/sockets/sockets_translate.h"
#include "core/network/network.h"
#include "core/internal_network/network.h"
namespace Service::Sockets {

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@@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/network/network.h"
#include "core/internal_network/network.h"
namespace Service::Sockets {

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@@ -0,0 +1,637 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstring>
#include <limits>
#include <utility>
#include <vector>
#include "common/error.h"
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#elif YUZU_UNIX
#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <poll.h>
#include <sys/socket.h>
#include <unistd.h>
#else
#error "Unimplemented platform"
#endif
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/internal_network/network.h"
#include "core/internal_network/network_interface.h"
#include "core/internal_network/sockets.h"
namespace Network {
namespace {
#ifdef _WIN32
using socklen_t = int;
void Initialize() {
WSADATA wsa_data;
(void)WSAStartup(MAKEWORD(2, 2), &wsa_data);
}
void Finalize() {
WSACleanup();
}
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
sockaddr_in result;
#if YUZU_UNIX
result.sin_len = sizeof(result);
#endif
switch (static_cast<Domain>(input.family)) {
case Domain::INET:
result.sin_family = AF_INET;
break;
default:
UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
result.sin_family = AF_INET;
break;
}
result.sin_port = htons(input.portno);
auto& ip = result.sin_addr.S_un.S_un_b;
ip.s_b1 = input.ip[0];
ip.s_b2 = input.ip[1];
ip.s_b3 = input.ip[2];
ip.s_b4 = input.ip[3];
sockaddr addr;
std::memcpy(&addr, &result, sizeof(addr));
return addr;
}
LINGER MakeLinger(bool enable, u32 linger_value) {
ASSERT(linger_value <= std::numeric_limits<u_short>::max());
LINGER value;
value.l_onoff = enable ? 1 : 0;
value.l_linger = static_cast<u_short>(linger_value);
return value;
}
bool EnableNonBlock(SOCKET fd, bool enable) {
u_long value = enable ? 1 : 0;
return ioctlsocket(fd, FIONBIO, &value) != SOCKET_ERROR;
}
Errno TranslateNativeError(int e) {
switch (e) {
case WSAEBADF:
return Errno::BADF;
case WSAEINVAL:
return Errno::INVAL;
case WSAEMFILE:
return Errno::MFILE;
case WSAENOTCONN:
return Errno::NOTCONN;
case WSAEWOULDBLOCK:
return Errno::AGAIN;
case WSAECONNREFUSED:
return Errno::CONNREFUSED;
case WSAEHOSTUNREACH:
return Errno::HOSTUNREACH;
case WSAENETDOWN:
return Errno::NETDOWN;
case WSAENETUNREACH:
return Errno::NETUNREACH;
default:
return Errno::OTHER;
}
}
#elif YUZU_UNIX // ^ _WIN32 v YUZU_UNIX
using SOCKET = int;
using WSAPOLLFD = pollfd;
using ULONG = u64;
constexpr SOCKET INVALID_SOCKET = -1;
constexpr SOCKET SOCKET_ERROR = -1;
constexpr int SD_RECEIVE = SHUT_RD;
constexpr int SD_SEND = SHUT_WR;
constexpr int SD_BOTH = SHUT_RDWR;
void Initialize() {}
void Finalize() {}
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
sockaddr_in result;
switch (static_cast<Domain>(input.family)) {
case Domain::INET:
result.sin_family = AF_INET;
break;
default:
UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
result.sin_family = AF_INET;
break;
}
result.sin_port = htons(input.portno);
result.sin_addr.s_addr = input.ip[0] | input.ip[1] << 8 | input.ip[2] << 16 | input.ip[3] << 24;
sockaddr addr;
std::memcpy(&addr, &result, sizeof(addr));
return addr;
}
int WSAPoll(WSAPOLLFD* fds, ULONG nfds, int timeout) {
return poll(fds, static_cast<nfds_t>(nfds), timeout);
}
int closesocket(SOCKET fd) {
return close(fd);
}
linger MakeLinger(bool enable, u32 linger_value) {
linger value;
value.l_onoff = enable ? 1 : 0;
value.l_linger = linger_value;
return value;
}
bool EnableNonBlock(int fd, bool enable) {
int flags = fcntl(fd, F_GETFL);
if (flags == -1) {
return false;
}
if (enable) {
flags |= O_NONBLOCK;
} else {
flags &= ~O_NONBLOCK;
}
return fcntl(fd, F_SETFL, flags) == 0;
}
Errno TranslateNativeError(int e) {
switch (e) {
case EBADF:
return Errno::BADF;
case EINVAL:
return Errno::INVAL;
case EMFILE:
return Errno::MFILE;
case ENOTCONN:
return Errno::NOTCONN;
case EAGAIN:
return Errno::AGAIN;
case ECONNREFUSED:
return Errno::CONNREFUSED;
case EHOSTUNREACH:
return Errno::HOSTUNREACH;
case ENETDOWN:
return Errno::NETDOWN;
case ENETUNREACH:
return Errno::NETUNREACH;
default:
return Errno::OTHER;
}
}
#endif
Errno GetAndLogLastError() {
#ifdef _WIN32
int e = WSAGetLastError();
#else
int e = errno;
#endif
const Errno err = TranslateNativeError(e);
if (err == Errno::AGAIN) {
return err;
}
LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e));
return err;
}
int TranslateDomain(Domain domain) {
switch (domain) {
case Domain::INET:
return AF_INET;
default:
UNIMPLEMENTED_MSG("Unimplemented domain={}", domain);
return 0;
}
}
int TranslateType(Type type) {
switch (type) {
case Type::STREAM:
return SOCK_STREAM;
case Type::DGRAM:
return SOCK_DGRAM;
default:
UNIMPLEMENTED_MSG("Unimplemented type={}", type);
return 0;
}
}
int TranslateProtocol(Protocol protocol) {
switch (protocol) {
case Protocol::TCP:
return IPPROTO_TCP;
case Protocol::UDP:
return IPPROTO_UDP;
default:
UNIMPLEMENTED_MSG("Unimplemented protocol={}", protocol);
return 0;
}
}
SockAddrIn TranslateToSockAddrIn(sockaddr input_) {
sockaddr_in input;
std::memcpy(&input, &input_, sizeof(input));
SockAddrIn result;
switch (input.sin_family) {
case AF_INET:
result.family = Domain::INET;
break;
default:
UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.sin_family);
result.family = Domain::INET;
break;
}
result.portno = ntohs(input.sin_port);
result.ip = TranslateIPv4(input.sin_addr);
return result;
}
short TranslatePollEvents(PollEvents events) {
short result = 0;
if (True(events & PollEvents::In)) {
events &= ~PollEvents::In;
result |= POLLIN;
}
if (True(events & PollEvents::Pri)) {
events &= ~PollEvents::Pri;
#ifdef _WIN32
LOG_WARNING(Service, "Winsock doesn't support POLLPRI");
#else
result |= POLLPRI;
#endif
}
if (True(events & PollEvents::Out)) {
events &= ~PollEvents::Out;
result |= POLLOUT;
}
UNIMPLEMENTED_IF_MSG((u16)events != 0, "Unhandled guest events=0x{:x}", (u16)events);
return result;
}
PollEvents TranslatePollRevents(short revents) {
PollEvents result{};
const auto translate = [&result, &revents](short host, PollEvents guest) {
if ((revents & host) != 0) {
revents &= static_cast<short>(~host);
result |= guest;
}
};
translate(POLLIN, PollEvents::In);
translate(POLLPRI, PollEvents::Pri);
translate(POLLOUT, PollEvents::Out);
translate(POLLERR, PollEvents::Err);
translate(POLLHUP, PollEvents::Hup);
UNIMPLEMENTED_IF_MSG(revents != 0, "Unhandled host revents=0x{:x}", revents);
return result;
}
template <typename T>
Errno SetSockOpt(SOCKET fd, int option, T value) {
const int result =
setsockopt(fd, SOL_SOCKET, option, reinterpret_cast<const char*>(&value), sizeof(value));
if (result != SOCKET_ERROR) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
} // Anonymous namespace
NetworkInstance::NetworkInstance() {
Initialize();
}
NetworkInstance::~NetworkInstance() {
Finalize();
}
std::optional<IPv4Address> GetHostIPv4Address() {
const std::string& selected_network_interface = Settings::values.network_interface.GetValue();
const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
if (network_interfaces.size() == 0) {
LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
return {};
}
const auto res =
std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
return iface.name == selected_network_interface;
});
if (res != network_interfaces.end()) {
char ip_addr[16] = {};
ASSERT(inet_ntop(AF_INET, &res->ip_address, ip_addr, sizeof(ip_addr)) != nullptr);
return TranslateIPv4(res->ip_address);
} else {
LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
return {};
}
}
std::pair<s32, Errno> Poll(std::vector<PollFD>& pollfds, s32 timeout) {
const size_t num = pollfds.size();
std::vector<WSAPOLLFD> host_pollfds(pollfds.size());
std::transform(pollfds.begin(), pollfds.end(), host_pollfds.begin(), [](PollFD fd) {
WSAPOLLFD result;
result.fd = fd.socket->fd;
result.events = TranslatePollEvents(fd.events);
result.revents = 0;
return result;
});
const int result = WSAPoll(host_pollfds.data(), static_cast<ULONG>(num), timeout);
if (result == 0) {
ASSERT(std::all_of(host_pollfds.begin(), host_pollfds.end(),
[](WSAPOLLFD fd) { return fd.revents == 0; }));
return {0, Errno::SUCCESS};
}
for (size_t i = 0; i < num; ++i) {
pollfds[i].revents = TranslatePollRevents(host_pollfds[i].revents);
}
if (result > 0) {
return {result, Errno::SUCCESS};
}
ASSERT(result == SOCKET_ERROR);
return {-1, GetAndLogLastError()};
}
Socket::~Socket() {
if (fd == INVALID_SOCKET) {
return;
}
(void)closesocket(fd);
fd = INVALID_SOCKET;
}
Socket::Socket(Socket&& rhs) noexcept : fd{std::exchange(rhs.fd, INVALID_SOCKET)} {}
Errno Socket::Initialize(Domain domain, Type type, Protocol protocol) {
fd = socket(TranslateDomain(domain), TranslateType(type), TranslateProtocol(protocol));
if (fd != INVALID_SOCKET) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
std::pair<Socket::AcceptResult, Errno> Socket::Accept() {
sockaddr addr;
socklen_t addrlen = sizeof(addr);
const SOCKET new_socket = accept(fd, &addr, &addrlen);
if (new_socket == INVALID_SOCKET) {
return {AcceptResult{}, GetAndLogLastError()};
}
AcceptResult result;
result.socket = std::make_unique<Socket>();
result.socket->fd = new_socket;
ASSERT(addrlen == sizeof(sockaddr_in));
result.sockaddr_in = TranslateToSockAddrIn(addr);
return {std::move(result), Errno::SUCCESS};
}
Errno Socket::Connect(SockAddrIn addr_in) {
const sockaddr host_addr_in = TranslateFromSockAddrIn(addr_in);
if (connect(fd, &host_addr_in, sizeof(host_addr_in)) != SOCKET_ERROR) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
std::pair<SockAddrIn, Errno> Socket::GetPeerName() {
sockaddr addr;
socklen_t addrlen = sizeof(addr);
if (getpeername(fd, &addr, &addrlen) == SOCKET_ERROR) {
return {SockAddrIn{}, GetAndLogLastError()};
}
ASSERT(addrlen == sizeof(sockaddr_in));
return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
}
std::pair<SockAddrIn, Errno> Socket::GetSockName() {
sockaddr addr;
socklen_t addrlen = sizeof(addr);
if (getsockname(fd, &addr, &addrlen) == SOCKET_ERROR) {
return {SockAddrIn{}, GetAndLogLastError()};
}
ASSERT(addrlen == sizeof(sockaddr_in));
return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
}
Errno Socket::Bind(SockAddrIn addr) {
const sockaddr addr_in = TranslateFromSockAddrIn(addr);
if (bind(fd, &addr_in, sizeof(addr_in)) != SOCKET_ERROR) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
Errno Socket::Listen(s32 backlog) {
if (listen(fd, backlog) != SOCKET_ERROR) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
Errno Socket::Shutdown(ShutdownHow how) {
int host_how = 0;
switch (how) {
case ShutdownHow::RD:
host_how = SD_RECEIVE;
break;
case ShutdownHow::WR:
host_how = SD_SEND;
break;
case ShutdownHow::RDWR:
host_how = SD_BOTH;
break;
default:
UNIMPLEMENTED_MSG("Unimplemented flag how={}", how);
return Errno::SUCCESS;
}
if (shutdown(fd, host_how) != SOCKET_ERROR) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
std::pair<s32, Errno> Socket::Recv(int flags, std::vector<u8>& message) {
ASSERT(flags == 0);
ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
const auto result =
recv(fd, reinterpret_cast<char*>(message.data()), static_cast<int>(message.size()), 0);
if (result != SOCKET_ERROR) {
return {static_cast<s32>(result), Errno::SUCCESS};
}
return {-1, GetAndLogLastError()};
}
std::pair<s32, Errno> Socket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) {
ASSERT(flags == 0);
ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
sockaddr addr_in{};
socklen_t addrlen = sizeof(addr_in);
socklen_t* const p_addrlen = addr ? &addrlen : nullptr;
sockaddr* const p_addr_in = addr ? &addr_in : nullptr;
const auto result = recvfrom(fd, reinterpret_cast<char*>(message.data()),
static_cast<int>(message.size()), 0, p_addr_in, p_addrlen);
if (result != SOCKET_ERROR) {
if (addr) {
ASSERT(addrlen == sizeof(addr_in));
*addr = TranslateToSockAddrIn(addr_in);
}
return {static_cast<s32>(result), Errno::SUCCESS};
}
return {-1, GetAndLogLastError()};
}
std::pair<s32, Errno> Socket::Send(const std::vector<u8>& message, int flags) {
ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
ASSERT(flags == 0);
const auto result = send(fd, reinterpret_cast<const char*>(message.data()),
static_cast<int>(message.size()), 0);
if (result != SOCKET_ERROR) {
return {static_cast<s32>(result), Errno::SUCCESS};
}
return {-1, GetAndLogLastError()};
}
std::pair<s32, Errno> Socket::SendTo(u32 flags, const std::vector<u8>& message,
const SockAddrIn* addr) {
ASSERT(flags == 0);
const sockaddr* to = nullptr;
const int tolen = addr ? sizeof(sockaddr) : 0;
sockaddr host_addr_in;
if (addr) {
host_addr_in = TranslateFromSockAddrIn(*addr);
to = &host_addr_in;
}
const auto result = sendto(fd, reinterpret_cast<const char*>(message.data()),
static_cast<int>(message.size()), 0, to, tolen);
if (result != SOCKET_ERROR) {
return {static_cast<s32>(result), Errno::SUCCESS};
}
return {-1, GetAndLogLastError()};
}
Errno Socket::Close() {
[[maybe_unused]] const int result = closesocket(fd);
ASSERT(result == 0);
fd = INVALID_SOCKET;
return Errno::SUCCESS;
}
Errno Socket::SetLinger(bool enable, u32 linger) {
return SetSockOpt(fd, SO_LINGER, MakeLinger(enable, linger));
}
Errno Socket::SetReuseAddr(bool enable) {
return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
}
Errno Socket::SetKeepAlive(bool enable) {
return SetSockOpt<u32>(fd, SO_KEEPALIVE, enable ? 1 : 0);
}
Errno Socket::SetBroadcast(bool enable) {
return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
}
Errno Socket::SetSndBuf(u32 value) {
return SetSockOpt(fd, SO_SNDBUF, value);
}
Errno Socket::SetRcvBuf(u32 value) {
return SetSockOpt(fd, SO_RCVBUF, value);
}
Errno Socket::SetSndTimeo(u32 value) {
return SetSockOpt(fd, SO_SNDTIMEO, value);
}
Errno Socket::SetRcvTimeo(u32 value) {
return SetSockOpt(fd, SO_RCVTIMEO, value);
}
Errno Socket::SetNonBlock(bool enable) {
if (EnableNonBlock(fd, enable)) {
return Errno::SUCCESS;
}
return GetAndLogLastError();
}
bool Socket::IsOpened() const {
return fd != INVALID_SOCKET;
}
} // namespace Network

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <optional>
#include "common/common_funcs.h"
#include "common/common_types.h"
#ifdef _WIN32
#include <winsock2.h>
#elif YUZU_UNIX
#include <netinet/in.h>
#endif
namespace Network {
class Socket;
/// Error code for network functions
enum class Errno {
SUCCESS,
BADF,
INVAL,
MFILE,
NOTCONN,
AGAIN,
CONNREFUSED,
HOSTUNREACH,
NETDOWN,
NETUNREACH,
OTHER,
};
/// Address families
enum class Domain {
INET, ///< Address family for IPv4
};
/// Socket types
enum class Type {
STREAM,
DGRAM,
RAW,
SEQPACKET,
};
/// Protocol values for sockets
enum class Protocol {
ICMP,
TCP,
UDP,
};
/// Shutdown mode
enum class ShutdownHow {
RD,
WR,
RDWR,
};
/// Array of IPv4 address
using IPv4Address = std::array<u8, 4>;
/// Cross-platform sockaddr structure
struct SockAddrIn {
Domain family;
IPv4Address ip;
u16 portno;
};
/// Cross-platform poll fd structure
enum class PollEvents : u16 {
// Using Pascal case because IN is a macro on Windows.
In = 1 << 0,
Pri = 1 << 1,
Out = 1 << 2,
Err = 1 << 3,
Hup = 1 << 4,
Nval = 1 << 5,
};
DECLARE_ENUM_FLAG_OPERATORS(PollEvents);
struct PollFD {
Socket* socket;
PollEvents events;
PollEvents revents;
};
class NetworkInstance {
public:
explicit NetworkInstance();
~NetworkInstance();
};
#ifdef _WIN32
constexpr IPv4Address TranslateIPv4(in_addr addr) {
auto& bytes = addr.S_un.S_un_b;
return IPv4Address{bytes.s_b1, bytes.s_b2, bytes.s_b3, bytes.s_b4};
}
#elif YUZU_UNIX
constexpr IPv4Address TranslateIPv4(in_addr addr) {
const u32 bytes = addr.s_addr;
return IPv4Address{static_cast<u8>(bytes), static_cast<u8>(bytes >> 8),
static_cast<u8>(bytes >> 16), static_cast<u8>(bytes >> 24)};
}
#endif
/// @brief Returns host's IPv4 address
/// @return human ordered IPv4 address (e.g. 192.168.0.1) as an array
std::optional<IPv4Address> GetHostIPv4Address();
} // namespace Network

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <sstream>
#include <vector>
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/internal_network/network_interface.h"
#ifdef _WIN32
#include <iphlpapi.h>
#else
#include <cerrno>
#include <ifaddrs.h>
#include <net/if.h>
#endif
namespace Network {
#ifdef _WIN32
std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
std::vector<IP_ADAPTER_ADDRESSES> adapter_addresses;
DWORD ret = ERROR_BUFFER_OVERFLOW;
DWORD buf_size = 0;
// retry up to 5 times
for (int i = 0; i < 5 && ret == ERROR_BUFFER_OVERFLOW; i++) {
ret = GetAdaptersAddresses(
AF_INET, GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER | GAA_FLAG_INCLUDE_GATEWAYS,
nullptr, adapter_addresses.data(), &buf_size);
if (ret != ERROR_BUFFER_OVERFLOW) {
break;
}
adapter_addresses.resize((buf_size / sizeof(IP_ADAPTER_ADDRESSES)) + 1);
}
if (ret != NO_ERROR) {
LOG_ERROR(Network, "Failed to get network interfaces with GetAdaptersAddresses");
return {};
}
std::vector<NetworkInterface> result;
for (auto current_address = adapter_addresses.data(); current_address != nullptr;
current_address = current_address->Next) {
if (current_address->FirstUnicastAddress == nullptr ||
current_address->FirstUnicastAddress->Address.lpSockaddr == nullptr) {
continue;
}
if (current_address->OperStatus != IfOperStatusUp) {
continue;
}
const auto ip_addr = Common::BitCast<struct sockaddr_in>(
*current_address->FirstUnicastAddress->Address.lpSockaddr)
.sin_addr;
ULONG mask = 0;
if (ConvertLengthToIpv4Mask(current_address->FirstUnicastAddress->OnLinkPrefixLength,
&mask) != NO_ERROR) {
LOG_ERROR(Network, "Failed to convert IPv4 prefix length to subnet mask");
continue;
}
struct in_addr gateway = {.S_un{.S_addr{0}}};
if (current_address->FirstGatewayAddress != nullptr &&
current_address->FirstGatewayAddress->Address.lpSockaddr != nullptr) {
gateway = Common::BitCast<struct sockaddr_in>(
*current_address->FirstGatewayAddress->Address.lpSockaddr)
.sin_addr;
}
result.emplace_back(NetworkInterface{
.name{Common::UTF16ToUTF8(std::wstring{current_address->FriendlyName})},
.ip_address{ip_addr},
.subnet_mask = in_addr{.S_un{.S_addr{mask}}},
.gateway = gateway});
}
return result;
}
#else
std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
struct ifaddrs* ifaddr = nullptr;
if (getifaddrs(&ifaddr) != 0) {
LOG_ERROR(Network, "Failed to get network interfaces with getifaddrs: {}",
std::strerror(errno));
return {};
}
std::vector<NetworkInterface> result;
for (auto ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) {
if (ifa->ifa_addr == nullptr || ifa->ifa_netmask == nullptr) {
continue;
}
if (ifa->ifa_addr->sa_family != AF_INET) {
continue;
}
if ((ifa->ifa_flags & IFF_UP) == 0 || (ifa->ifa_flags & IFF_LOOPBACK) != 0) {
continue;
}
u32 gateway{};
std::ifstream file{"/proc/net/route"};
if (!file.is_open()) {
LOG_ERROR(Network, "Failed to open \"/proc/net/route\"");
result.emplace_back(NetworkInterface{
.name{ifa->ifa_name},
.ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
.subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
.gateway{in_addr{.s_addr = gateway}}});
continue;
}
// ignore header
file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
bool gateway_found = false;
for (std::string line; std::getline(file, line);) {
std::istringstream iss{line};
std::string iface_name;
iss >> iface_name;
if (iface_name != ifa->ifa_name) {
continue;
}
iss >> std::hex;
u32 dest{};
iss >> dest;
if (dest != 0) {
// not the default route
continue;
}
iss >> gateway;
u16 flags{};
iss >> flags;
// flag RTF_GATEWAY (defined in <linux/route.h>)
if ((flags & 0x2) == 0) {
continue;
}
gateway_found = true;
break;
}
if (!gateway_found) {
gateway = 0;
}
result.emplace_back(NetworkInterface{
.name{ifa->ifa_name},
.ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
.subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
.gateway{in_addr{.s_addr = gateway}}});
}
freeifaddrs(ifaddr);
return result;
}
#endif
std::optional<NetworkInterface> GetSelectedNetworkInterface() {
const auto& selected_network_interface = Settings::values.network_interface.GetValue();
const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
if (network_interfaces.size() == 0) {
LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
return std::nullopt;
}
const auto res =
std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
return iface.name == selected_network_interface;
});
if (res == network_interfaces.end()) {
LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
return std::nullopt;
}
return *res;
}
} // namespace Network

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <vector>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <netinet/in.h>
#endif
namespace Network {
struct NetworkInterface {
std::string name;
struct in_addr ip_address;
struct in_addr subnet_mask;
struct in_addr gateway;
};
std::vector<NetworkInterface> GetAvailableNetworkInterfaces();
std::optional<NetworkInterface> GetSelectedNetworkInterface();
} // namespace Network

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <memory>
#include <utility>
#if defined(_WIN32)
#elif !YUZU_UNIX
#error "Platform not implemented"
#endif
#include "common/common_types.h"
#include "core/internal_network/network.h"
// TODO: C++20 Replace std::vector usages with std::span
namespace Network {
class Socket {
public:
struct AcceptResult {
std::unique_ptr<Socket> socket;
SockAddrIn sockaddr_in;
};
explicit Socket() = default;
~Socket();
Socket(const Socket&) = delete;
Socket& operator=(const Socket&) = delete;
Socket(Socket&& rhs) noexcept;
// Avoid closing sockets implicitly
Socket& operator=(Socket&&) noexcept = delete;
Errno Initialize(Domain domain, Type type, Protocol protocol);
Errno Close();
std::pair<AcceptResult, Errno> Accept();
Errno Connect(SockAddrIn addr_in);
std::pair<SockAddrIn, Errno> GetPeerName();
std::pair<SockAddrIn, Errno> GetSockName();
Errno Bind(SockAddrIn addr);
Errno Listen(s32 backlog);
Errno Shutdown(ShutdownHow how);
std::pair<s32, Errno> Recv(int flags, std::vector<u8>& message);
std::pair<s32, Errno> RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr);
std::pair<s32, Errno> Send(const std::vector<u8>& message, int flags);
std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, const SockAddrIn* addr);
Errno SetLinger(bool enable, u32 linger);
Errno SetReuseAddr(bool enable);
Errno SetKeepAlive(bool enable);
Errno SetBroadcast(bool enable);
Errno SetSndBuf(u32 value);
Errno SetRcvBuf(u32 value);
Errno SetSndTimeo(u32 value);
Errno SetRcvTimeo(u32 value);
Errno SetNonBlock(bool enable);
bool IsOpened() const;
#if defined(_WIN32)
SOCKET fd = INVALID_SOCKET;
#elif YUZU_UNIX
int fd = -1;
#endif
};
std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
} // namespace Network