early-access version 3197
This commit is contained in:
parent
b4cb38517b
commit
c0cfb1581f
@ -1,7 +1,7 @@
|
|||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 3196.
|
This is the source code for early-access 3197.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
|
|||||||
case MAXWELL3D_REG_INDEX(index_buffer32_subsequent):
|
case MAXWELL3D_REG_INDEX(index_buffer32_subsequent):
|
||||||
case MAXWELL3D_REG_INDEX(index_buffer16_subsequent):
|
case MAXWELL3D_REG_INDEX(index_buffer16_subsequent):
|
||||||
case MAXWELL3D_REG_INDEX(index_buffer8_subsequent):
|
case MAXWELL3D_REG_INDEX(index_buffer8_subsequent):
|
||||||
LOG_WARNING(HW_GPU, "(STUBBED) called, Index_Buffer_Subsequent Draw");
|
draw_state.instance_count++;
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case MAXWELL3D_REG_INDEX(index_buffer32_first):
|
case MAXWELL3D_REG_INDEX(index_buffer32_first):
|
||||||
case MAXWELL3D_REG_INDEX(index_buffer16_first):
|
case MAXWELL3D_REG_INDEX(index_buffer16_first):
|
||||||
@ -70,7 +70,7 @@ void DrawManager::DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 ve
|
|||||||
draw_state.topology = topology;
|
draw_state.topology = topology;
|
||||||
draw_state.vertex_buffer.first = vertex_first;
|
draw_state.vertex_buffer.first = vertex_first;
|
||||||
draw_state.vertex_buffer.count = vertex_count;
|
draw_state.vertex_buffer.count = vertex_count;
|
||||||
draw_state.base_insance = base_instance;
|
draw_state.base_instance = base_instance;
|
||||||
ProcessDraw(false, num_instances);
|
ProcessDraw(false, num_instances);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,7 +82,7 @@ void DrawManager::DrawIndex(PrimitiveTopology topology, u32 index_first, u32 ind
|
|||||||
draw_state.index_buffer.first = index_first;
|
draw_state.index_buffer.first = index_first;
|
||||||
draw_state.index_buffer.count = index_count;
|
draw_state.index_buffer.count = index_count;
|
||||||
draw_state.base_index = base_index;
|
draw_state.base_index = base_index;
|
||||||
draw_state.base_insance = base_instance;
|
draw_state.base_instance = base_instance;
|
||||||
ProcessDraw(true, num_instances);
|
ProcessDraw(true, num_instances);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -119,7 +119,7 @@ void DrawManager::DrawEnd(u32 instance_count, bool force_draw) {
|
|||||||
break;
|
break;
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case DrawMode::General:
|
case DrawMode::General:
|
||||||
draw_state.base_insance = regs.global_base_instance_index;
|
draw_state.base_instance = regs.global_base_instance_index;
|
||||||
draw_state.base_index = regs.global_base_vertex_index;
|
draw_state.base_index = regs.global_base_vertex_index;
|
||||||
if (draw_state.draw_indexed) {
|
if (draw_state.draw_indexed) {
|
||||||
draw_state.index_buffer = regs.index_buffer;
|
draw_state.index_buffer = regs.index_buffer;
|
||||||
@ -131,7 +131,7 @@ void DrawManager::DrawEnd(u32 instance_count, bool force_draw) {
|
|||||||
draw_state.draw_indexed = false;
|
draw_state.draw_indexed = false;
|
||||||
break;
|
break;
|
||||||
case DrawMode::InlineIndex:
|
case DrawMode::InlineIndex:
|
||||||
draw_state.base_insance = regs.global_base_instance_index;
|
draw_state.base_instance = regs.global_base_instance_index;
|
||||||
draw_state.base_index = regs.global_base_vertex_index;
|
draw_state.base_index = regs.global_base_vertex_index;
|
||||||
draw_state.index_buffer = regs.index_buffer;
|
draw_state.index_buffer = regs.index_buffer;
|
||||||
draw_state.index_buffer.count =
|
draw_state.index_buffer.count =
|
||||||
@ -143,13 +143,15 @@ void DrawManager::DrawEnd(u32 instance_count, bool force_draw) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawManager::DrawIndexSmall(int argument) {
|
void DrawManager::DrawIndexSmall(u32 argument) {
|
||||||
const auto& regs{maxwell3d->regs};
|
const auto& regs{maxwell3d->regs};
|
||||||
draw_state.base_insance = regs.global_base_instance_index;
|
IndexBufferSmall index_small_params{argument};
|
||||||
|
draw_state.base_instance = regs.global_base_instance_index;
|
||||||
draw_state.base_index = regs.global_base_vertex_index;
|
draw_state.base_index = regs.global_base_vertex_index;
|
||||||
draw_state.index_buffer = regs.index_buffer;
|
draw_state.index_buffer = regs.index_buffer;
|
||||||
draw_state.index_buffer.first = argument & 0xffff;
|
draw_state.index_buffer.first = index_small_params.first;
|
||||||
draw_state.index_buffer.count = (argument >> 16) & 0xfff;
|
draw_state.index_buffer.count = index_small_params.count;
|
||||||
|
draw_state.topology = index_small_params.topology;
|
||||||
maxwell3d->dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
|
maxwell3d->dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
|
||||||
ProcessDraw(true, 1);
|
ProcessDraw(true, 1);
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
|
|||||||
using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
|
using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
|
||||||
using IndexBuffer = Maxwell3D::Regs::IndexBuffer;
|
using IndexBuffer = Maxwell3D::Regs::IndexBuffer;
|
||||||
using VertexBuffer = Maxwell3D::Regs::VertexBuffer;
|
using VertexBuffer = Maxwell3D::Regs::VertexBuffer;
|
||||||
|
using IndexBufferSmall = Maxwell3D::Regs::IndexBufferSmall;
|
||||||
|
|
||||||
class DrawManager {
|
class DrawManager {
|
||||||
public:
|
public:
|
||||||
@ -25,7 +26,7 @@ public:
|
|||||||
u32 base_index{};
|
u32 base_index{};
|
||||||
VertexBuffer vertex_buffer;
|
VertexBuffer vertex_buffer;
|
||||||
IndexBuffer index_buffer;
|
IndexBuffer index_buffer;
|
||||||
u32 base_insance{};
|
u32 base_instance{};
|
||||||
u32 instance_count{};
|
u32 instance_count{};
|
||||||
std::vector<u8> inline_index_draw_indexes;
|
std::vector<u8> inline_index_draw_indexes;
|
||||||
};
|
};
|
||||||
@ -55,7 +56,7 @@ private:
|
|||||||
|
|
||||||
void DrawEnd(u32 instance_count = 1, bool force_draw = false);
|
void DrawEnd(u32 instance_count = 1, bool force_draw = false);
|
||||||
|
|
||||||
void DrawIndexSmall(int argument);
|
void DrawIndexSmall(u32 argument);
|
||||||
|
|
||||||
void ProcessTopologyOverride();
|
void ProcessTopologyOverride();
|
||||||
|
|
||||||
|
@ -2225,6 +2225,7 @@ public:
|
|||||||
|
|
||||||
struct IndexBufferSmall {
|
struct IndexBufferSmall {
|
||||||
union {
|
union {
|
||||||
|
u32 raw;
|
||||||
BitField<0, 16, u32> first;
|
BitField<0, 16, u32> first;
|
||||||
BitField<16, 12, u32> count;
|
BitField<16, 12, u32> count;
|
||||||
BitField<28, 4, PrimitiveTopology> topology;
|
BitField<28, 4, PrimitiveTopology> topology;
|
||||||
|
@ -229,7 +229,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, u32 instance_count) {
|
|||||||
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(draw_state.topology);
|
const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(draw_state.topology);
|
||||||
BeginTransformFeedback(pipeline, primitive_mode);
|
BeginTransformFeedback(pipeline, primitive_mode);
|
||||||
|
|
||||||
const GLuint base_instance = static_cast<GLuint>(draw_state.base_insance);
|
const GLuint base_instance = static_cast<GLuint>(draw_state.base_instance);
|
||||||
const GLsizei num_instances = static_cast<GLsizei>(instance_count);
|
const GLsizei num_instances = static_cast<GLsizei>(instance_count);
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
const GLint base_vertex = static_cast<GLint>(draw_state.base_index);
|
const GLint base_vertex = static_cast<GLint>(draw_state.base_index);
|
||||||
|
@ -131,7 +131,7 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
|
|||||||
|
|
||||||
DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, bool is_indexed) {
|
DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, bool is_indexed) {
|
||||||
DrawParams params{
|
DrawParams params{
|
||||||
.base_instance = draw_state.base_insance,
|
.base_instance = draw_state.base_instance,
|
||||||
.num_instances = num_instances,
|
.num_instances = num_instances,
|
||||||
.base_vertex = is_indexed ? draw_state.base_index : draw_state.vertex_buffer.first,
|
.base_vertex = is_indexed ? draw_state.base_index : draw_state.vertex_buffer.first,
|
||||||
.num_vertices = is_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count,
|
.num_vertices = is_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count,
|
||||||
|
Loading…
Reference in New Issue
Block a user