early-access version 2815
This commit is contained in:
parent
b45f33b6ff
commit
c1c1aa518f
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2814.
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This is the source code for early-access 2815.
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## Legal Notice
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@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
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}
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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* this requirement.
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/** The Setting class is a simple resource manager. It defines a label and default value alongside
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* the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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* be specified for sanitization.
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*/
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template <typename Type>
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class BasicSetting {
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class Setting {
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protected:
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BasicSetting() = default;
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Setting() = default;
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/**
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* Only sets the setting to the given initializer, leaving the other members to their default
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@ -117,7 +117,7 @@ protected:
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*
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* @param global_val Initial value of the setting
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*/
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explicit BasicSetting(const Type& global_val) : global{global_val} {}
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explicit Setting(const Type& val) : value{val} {}
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public:
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/**
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@ -126,9 +126,22 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit BasicSetting(const Type& default_val, const std::string& name)
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: default_value{default_val}, global{default_val}, label{name} {}
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virtual ~BasicSetting() = default;
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explicit Setting(const Type& default_val, const std::string& name)
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: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
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virtual ~Setting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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ranged{true}, label{name} {}
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/**
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* Returns a reference to the setting's value.
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@ -136,17 +149,17 @@ public:
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* @returns A reference to the setting
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*/
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[[nodiscard]] virtual const Type& GetValue() const {
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return global;
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return value;
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}
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/**
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* Sets the setting to the given value.
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*
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* @param value The desired value
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* @param val The desired value
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*/
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virtual void SetValue(const Type& value) {
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Type temp{value};
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std::swap(global, temp);
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virtual void SetValue(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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}
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/**
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@ -170,14 +183,14 @@ public:
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/**
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* Assigns a value to the setting.
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*
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* @param value The desired setting value
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* @param val The desired setting value
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*
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& value) {
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Type temp{value};
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std::swap(global, temp);
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return global;
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virtual const Type& operator=(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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}
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/**
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@ -186,23 +199,39 @@ public:
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* @returns A reference to the setting
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*/
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explicit virtual operator const Type&() const {
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return global;
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return value;
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}
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protected:
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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Type global{}; ///< The setting
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const bool ranged; ///< The setting has sanitization ranges
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const std::string label{}; ///< The setting's label
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};
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/**
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* BasicRangedSetting class is intended for use with quantifiable settings that need a more
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* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
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* simply used to sanitize SetValue and the assignment overload.
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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*/
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template <typename Type>
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class BasicRangedSetting : virtual public BasicSetting<Type> {
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class SwitchableSetting : virtual public Setting<Type> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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: Setting<Type>{default_val, name} {}
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virtual ~SwitchableSetting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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@ -211,57 +240,9 @@ public:
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
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virtual ~BasicRangedSetting() = default;
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/**
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
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*
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* @param value The desired value
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*/
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void SetValue(const Type& value) override {
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this->global = std::clamp(value, minimum, maximum);
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}
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/**
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* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
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*
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* @param value The desired value
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* @returns A reference to the setting's value
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*/
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const Type& operator=(const Type& value) override {
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this->global = std::clamp(value, minimum, maximum);
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return this->global;
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}
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const Type minimum; ///< Minimum allowed value of the setting
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const Type maximum; ///< Maximum allowed value of the setting
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};
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/**
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* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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*
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* Like the BasicSetting, this requires setting a default value and label to use.
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*/
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template <typename Type>
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class Setting : virtual public BasicSetting<Type> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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: BasicSetting<Type>(default_val, name) {}
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virtual ~Setting() = default;
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: Setting<Type>{default_val, min_val, max_val, name} {}
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/**
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* Tells this setting to represent either the global or custom setting when other member
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@ -292,13 +273,13 @@ public:
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*/
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[[nodiscard]] virtual const Type& GetValue() const override {
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if (use_global) {
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return this->global;
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return this->value;
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}
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return custom;
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}
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[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
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if (use_global || need_global) {
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return this->global;
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return this->value;
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}
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return custom;
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}
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@ -306,12 +287,12 @@ public:
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/**
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* Sets the current setting value depending on the global state.
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*
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* @param value The new value
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* @param val The new value
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*/
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void SetValue(const Type& value) override {
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Type temp{value};
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void SetValue(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->global, temp);
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std::swap(this->value, temp);
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} else {
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std::swap(custom, temp);
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}
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@ -320,15 +301,15 @@ public:
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/**
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* Assigns the current setting value depending on the global state.
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*
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* @param value The new value
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* @param val The new value
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*
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* @returns A reference to the current setting value
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*/
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const Type& operator=(const Type& value) override {
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Type temp{value};
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const Type& operator=(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->global, temp);
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return this->global;
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std::swap(this->value, temp);
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return this->value;
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}
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std::swap(custom, temp);
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return custom;
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@ -341,7 +322,7 @@ public:
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*/
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virtual explicit operator const Type&() const override {
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if (use_global) {
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return this->global;
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return this->value;
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}
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return custom;
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}
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@ -351,75 +332,6 @@ protected:
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Type custom{}; ///< The custom value of the setting
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};
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/**
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* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
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* for use with quantifiable settings.
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*/
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template <typename Type>
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class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
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public:
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: BasicSetting<Type>{default_val, name},
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BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
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name} {}
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virtual ~RangedSetting() = default;
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// The following are needed to avoid a MSVC bug
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// (source: https://stackoverflow.com/questions/469508)
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[[nodiscard]] const Type& GetValue() const override {
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return Setting<Type>::GetValue();
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}
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[[nodiscard]] const Type& GetValue(bool need_global) const override {
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return Setting<Type>::GetValue(need_global);
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}
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explicit operator const Type&() const override {
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if (this->use_global) {
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return this->global;
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}
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return this->custom;
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}
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/**
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
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* appropriate value depending on the global state.
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*
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* @param value The desired value
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*/
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void SetValue(const Type& value) override {
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const Type temp = std::clamp(value, this->minimum, this->maximum);
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if (this->use_global) {
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this->global = temp;
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}
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this->custom = temp;
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}
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/**
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* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
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* Uses the appropriate value depending on the global state.
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*
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* @param value The desired value
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* @returns A reference to the setting's value
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*/
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const Type& operator=(const Type& value) override {
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const Type temp = std::clamp(value, this->minimum, this->maximum);
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if (this->use_global) {
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this->global = temp;
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return this->global;
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}
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this->custom = temp;
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return this->custom;
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}
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};
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/**
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* The InputSetting class allows for getting a reference to either the global or custom members.
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* This is required as we cannot easily modify the values of user-defined types within containers
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@ -431,7 +343,7 @@ template <typename Type>
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class InputSetting final {
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public:
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InputSetting() = default;
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explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
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explicit InputSetting(Type val) : Setting<Type>(val) {}
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~InputSetting() = default;
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void SetGlobal(bool to_global) {
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use_global = to_global;
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@ -459,175 +371,175 @@ struct TouchFromButtonMap {
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struct Values {
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// Audio
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BasicSetting<std::string> audio_device_id{"auto", "output_device"};
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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RangedSetting<u8> volume{100, 0, 100, "volume"};
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Setting<std::string> audio_device_id{"auto", "output_device"};
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Setting<std::string> sink_id{"auto", "output_engine"};
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Setting<bool> audio_muted{false, "audio_muted"};
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SwitchableSetting<u8> volume{100, 0, 100, "volume"};
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// Core
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Setting<bool> use_multi_core{true, "use_multi_core"};
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Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
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SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
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SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
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// Cpu
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RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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CPUAccuracy::Paranoid, "cpu_accuracy"};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
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BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
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Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
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Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
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BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
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BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
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BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
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BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
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BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
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BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
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BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
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BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
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BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
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BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
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BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
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Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
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Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
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Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
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Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
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Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
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Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
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Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
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Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
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Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
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Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
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Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
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Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
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Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
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Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
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Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
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Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
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Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
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SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
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SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
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SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
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true, "cpuopt_unsafe_ignore_standard_fpcr"};
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SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
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SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
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SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
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true, "cpuopt_unsafe_ignore_global_monitor"};
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// Renderer
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RangedSetting<RendererBackend> renderer_backend{
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SwitchableSetting<RendererBackend> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
BasicSetting<bool> disable_shader_loop_safety_checks{false,
|
||||
"disable_shader_loop_safety_checks"};
|
||||
Setting<int> vulkan_device{0, "vulkan_device"};
|
||||
Setting<bool> renderer_debug{false, "debug"};
|
||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
|
||||
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
|
||||
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
RangedSetting<FullscreenMode> fullscreen_mode{
|
||||
SwitchableSetting<FullscreenMode> fullscreen_mode{
|
||||
#ifdef _WIN32
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
Setting<bool> use_vsync{true, "use_vsync"};
|
||||
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
|
||||
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
|
||||
Setting<u8> bg_red{0, "bg_red"};
|
||||
Setting<u8> bg_green{0, "bg_green"};
|
||||
Setting<u8> bg_blue{0, "bg_blue"};
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
|
||||
|
||||
// System
|
||||
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
// Measured in seconds since epoch
|
||||
std::optional<s64> custom_rtc;
|
||||
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
|
||||
s64 custom_rtc_differential;
|
||||
|
||||
BasicSetting<s32> current_user{0, "current_user"};
|
||||
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
|
||||
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
|
||||
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
|
||||
Setting<s32> current_user{0, "current_user"};
|
||||
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
Setting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
|
||||
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
|
||||
Setting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
Setting<bool> controller_navigation{true, "controller_navigation"};
|
||||
|
||||
Setting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
|
||||
Setting<bool> motion_enabled{true, "motion_enabled"};
|
||||
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
|
||||
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
|
||||
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
BasicSetting<bool> tas_enable{false, "tas_enable"};
|
||||
BasicSetting<bool> tas_loop{false, "tas_loop"};
|
||||
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
Setting<bool> tas_enable{false, "tas_enable"};
|
||||
Setting<bool> tas_loop{false, "tas_loop"};
|
||||
|
||||
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
||||
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
|
||||
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
|
||||
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
|
||||
"touch_device"};
|
||||
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
|
||||
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
RingconRaw ringcon_analogs;
|
||||
|
||||
// Data Storage
|
||||
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
BasicSetting<std::string> program_args{std::string(), "program_args"};
|
||||
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
|
||||
BasicSetting<bool> dump_nso{false, "dump_nso"};
|
||||
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
|
||||
BasicSetting<bool> dump_macros{false, "dump_macros"};
|
||||
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
BasicSetting<bool> reporting_services{false, "reporting_services"};
|
||||
BasicSetting<bool> quest_flag{false, "quest_flag"};
|
||||
BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
BasicSetting<bool> extended_logging{false, "extended_logging"};
|
||||
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
Setting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
Setting<std::string> program_args{std::string(), "program_args"};
|
||||
Setting<bool> dump_exefs{false, "dump_exefs"};
|
||||
Setting<bool> dump_nso{false, "dump_nso"};
|
||||
Setting<bool> dump_shaders{false, "dump_shaders"};
|
||||
Setting<bool> dump_macros{false, "dump_macros"};
|
||||
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
Setting<bool> reporting_services{false, "reporting_services"};
|
||||
Setting<bool> quest_flag{false, "quest_flag"};
|
||||
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
Setting<bool> extended_logging{false, "extended_logging"};
|
||||
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
Setting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
|
||||
// Miscellaneous
|
||||
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
Setting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
Setting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
|
||||
// Network
|
||||
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
|
||||
Setting<std::string> network_interface{std::string(), "network_interface"};
|
||||
|
||||
// WebService
|
||||
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
Setting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
|
@ -191,8 +191,10 @@ std::string GDBStubA64::RegRead(const Kernel::KThread* thread, size_t id) const
|
||||
const auto& gprs{context.cpu_registers};
|
||||
const auto& fprs{context.vector_registers};
|
||||
|
||||
if (id <= SP_REGISTER) {
|
||||
if (id < SP_REGISTER) {
|
||||
return ValueToHex(gprs[id]);
|
||||
} else if (id == SP_REGISTER) {
|
||||
return ValueToHex(context.sp);
|
||||
} else if (id == PC_REGISTER) {
|
||||
return ValueToHex(context.pc);
|
||||
} else if (id == PSTATE_REGISTER) {
|
||||
@ -215,8 +217,10 @@ void GDBStubA64::RegWrite(Kernel::KThread* thread, size_t id, std::string_view v
|
||||
|
||||
auto& context{thread->GetContext64()};
|
||||
|
||||
if (id <= SP_REGISTER) {
|
||||
if (id < SP_REGISTER) {
|
||||
context.cpu_registers[id] = HexToValue<u64>(value);
|
||||
} else if (id == SP_REGISTER) {
|
||||
context.sp = HexToValue<u64>(value);
|
||||
} else if (id == PC_REGISTER) {
|
||||
context.pc = HexToValue<u64>(value);
|
||||
} else if (id == PSTATE_REGISTER) {
|
||||
|
@ -838,11 +838,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
|
||||
|
||||
const auto now = steady_clock::now();
|
||||
|
||||
// Filter out non-zero vibrations that are within 10ms of each other.
|
||||
// Filter out non-zero vibrations that are within 15ms of each other.
|
||||
if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
|
||||
duration_cast<milliseconds>(
|
||||
now - controller.vibration[device_index].last_vibration_timepoint) <
|
||||
milliseconds(10)) {
|
||||
milliseconds(15)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
SendVibrations();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
vibration_thread = std::thread([this] {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SendVibrations();
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
vibration_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
}
|
||||
|
@ -128,5 +128,6 @@ private:
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread poll_thread;
|
||||
std::thread vibration_thread;
|
||||
};
|
||||
} // namespace InputCommon
|
||||
|
@ -2,6 +2,8 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifdef YUZU_USE_QT_WEB_ENGINE
|
||||
#include <bit>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QKeyEvent>
|
||||
|
||||
@ -211,8 +213,10 @@ template <Core::HID::NpadButton... T>
|
||||
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
|
||||
const auto f = [this](Core::HID::NpadButton button) {
|
||||
if (input_interpreter->IsButtonPressedOnce(button)) {
|
||||
const auto button_index = std::countr_zero(static_cast<u64>(button));
|
||||
|
||||
page()->runJavaScript(
|
||||
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
|
||||
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(button_index),
|
||||
[this, button](const QVariant& variant) {
|
||||
if (variant.toBool()) {
|
||||
switch (button) {
|
||||
@ -236,7 +240,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
|
||||
|
||||
page()->runJavaScript(
|
||||
QStringLiteral("if (yuzu_key_callbacks[%1] != null) { yuzu_key_callbacks[%1](); }")
|
||||
.arg(static_cast<u8>(button)));
|
||||
.arg(button_index));
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
|
||||
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
|
||||
// can it implicitly convert a QVariant back to a {std::,Q}string
|
||||
template <>
|
||||
void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
|
||||
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const auto default_value = QString::fromStdString(setting.GetDefault());
|
||||
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
|
||||
@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
|
||||
void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type default_value = setting.GetDefault();
|
||||
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
|
||||
@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
|
||||
|
||||
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
|
||||
template <>
|
||||
void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
|
||||
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const std::string& value = setting.GetValue();
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
|
||||
@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
||||
void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type value = setting.GetValue();
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
|
||||
@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
|
||||
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type& value = setting.GetValue(global);
|
||||
if (!global) {
|
||||
@ -1422,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
|
||||
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
|
||||
QString name = QString::fromStdString(setting.GetLabel());
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
setting.SetGlobal(use_global);
|
||||
|
@ -160,7 +160,7 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadGlobalSetting(Settings::Setting<Type>& setting);
|
||||
void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
|
||||
|
||||
/**
|
||||
* Sets a value to the qt_config using the setting's label and default value. If the config is a
|
||||
@ -169,7 +169,7 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteGlobalSetting(const Settings::Setting<Type>& setting);
|
||||
void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
|
||||
|
||||
/**
|
||||
* Reads a value from the qt_config using the setting's label and default value and applies the
|
||||
@ -178,14 +178,14 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
|
||||
void ReadBasicSetting(Settings::Setting<Type>& setting);
|
||||
|
||||
/** Sets a value from the setting in the qt_config using the setting's label and default value.
|
||||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
|
||||
void WriteBasicSetting(const Settings::Setting<Type>& setting);
|
||||
|
||||
ConfigType type;
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
|
||||
const QCheckBox* checkbox,
|
||||
const CheckState& tracker) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>* setting) {
|
||||
const Settings::SwitchableSetting<bool>* setting) {
|
||||
if (setting->UsingGlobal()) {
|
||||
checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
} else {
|
||||
@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>& setting,
|
||||
const Settings::SwitchableSetting<bool>& setting,
|
||||
CheckState& tracker) {
|
||||
if (setting.UsingGlobal()) {
|
||||
tracker = CheckState::Global;
|
||||
|
@ -25,10 +25,10 @@ enum class CheckState {
|
||||
// Global-aware apply and set functions
|
||||
|
||||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
|
||||
const CheckState& tracker);
|
||||
template <typename Type>
|
||||
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb
|
||||
}
|
||||
|
||||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
|
||||
|
||||
template <typename Type>
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: static_cast<int>(setting->GetValue()) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti
|
||||
void SetHighlight(QWidget* widget, bool highlighted);
|
||||
|
||||
// Sets up a QCheckBox like a tristate one, given a Setting
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
|
||||
CheckState& tracker);
|
||||
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
|
||||
CheckState& tracker);
|
||||
|
@ -64,28 +64,28 @@ struct Values {
|
||||
QByteArray gamelist_header_state;
|
||||
|
||||
QByteArray microprofile_geometry;
|
||||
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
|
||||
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
|
||||
|
||||
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
|
||||
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
|
||||
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
|
||||
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
|
||||
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
|
||||
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
|
||||
Settings::Setting<bool> fullscreen{false, "fullscreen"};
|
||||
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
|
||||
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
|
||||
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
|
||||
|
||||
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::BasicSetting<bool> first_start{true, "firstStart"};
|
||||
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
|
||||
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::Setting<bool> first_start{true, "firstStart"};
|
||||
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
|
||||
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
// Set when Vulkan is known to crash the application
|
||||
Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
|
||||
Settings::Setting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
|
||||
|
||||
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
|
||||
// Discord RPC
|
||||
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
|
||||
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
@ -100,25 +100,25 @@ struct Values {
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
|
||||
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
|
||||
// logging
|
||||
Settings::BasicSetting<bool> show_console{false, "showConsole"};
|
||||
Settings::Setting<bool> show_console{false, "showConsole"};
|
||||
|
||||
// Game List
|
||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
|
||||
Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
|
||||
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
|
||||
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
|
||||
QVector<u64> favorited_ids;
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
|
||||
}};
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
|
||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||
static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
@ -28,11 +28,11 @@ public:
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the sdl2_config to a BasicSetting.
|
||||
* Applies a value read from the sdl2_config to a Setting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user