early-access version 2281
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39
externals/SDL/include/SDL_config_windows.h
vendored
39
externals/SDL/include/SDL_config_windows.h
vendored
@@ -25,10 +25,23 @@
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#include "SDL_platform.h"
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/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
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* but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
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* If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
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#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
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#if __has_include(<winsdkver.h>)
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#define HAVE_WINSDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_WINSDKVER_H
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#include <winsdkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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@@ -82,6 +95,12 @@ typedef unsigned int uintptr_t;
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#define HAVE_DSOUND_H 1
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#define HAVE_DXGI_H 1
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#define HAVE_XINPUT_H 1
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
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#define HAVE_WINDOWS_GAMING_INPUT_H 1
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#endif
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#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
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#define HAVE_D3D11_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_SENSORSAPI_H 1
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@@ -201,20 +220,6 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if defined(_MSC_VER) && (_MSC_VER >= 1911) /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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@@ -229,7 +234,7 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#ifdef HAVE_WINDOWS_GAMING_INPUT_H
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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@@ -256,7 +261,7 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#ifdef SDL_WINDOWS7_SDK
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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