early-access version 2281
This commit is contained in:
49
externals/SDL/include/SDL_events.h
vendored
49
externals/SDL/include/SDL_events.h
vendored
@@ -160,6 +160,9 @@ typedef enum
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/* Internal events */
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SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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*/
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@@ -298,6 +301,8 @@ typedef struct SDL_MouseWheelEvent
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
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float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
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} SDL_MouseWheelEvent;
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/**
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@@ -659,6 +664,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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* polling or waiting for events (e.g. you are filtering them), then you must
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* call SDL_PumpEvents() to force an event queue update.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_WaitEvent
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*/
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@@ -704,6 +711,8 @@ typedef enum
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* \returns the number of events actually stored or a negative error code on
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* failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_PushEvent
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@@ -723,6 +732,8 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
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* events matching `type` are not present.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HasEvents
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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@@ -740,6 +751,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
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* present, or SDL_FALSE if not.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HasEvents
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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@@ -760,6 +773,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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*
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* \param type the type of event to be cleared; see SDL_EventType for details
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FlushEvents
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*/
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extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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@@ -783,6 +798,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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* \param maxType the high end of event type to be cleared, inclusive; see
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* SDL_EventType for details
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FlushEvent
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*/
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extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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@@ -798,8 +815,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* If `event` is NULL, it simply returns 1 if there is an event in the queue,
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* but will not remove it from the queue.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that set the video mode.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that set the video mode.
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*
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* SDL_PollEvent() is the favored way of receiving system events since it can
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* be done from the main loop and does not suspend the main loop while waiting
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@@ -823,6 +840,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* the queue, or NULL
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* \returns 1 if there is a pending event or 0 if there are none available.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventFilter
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* \sa SDL_PeepEvents
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* \sa SDL_PushEvent
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@@ -838,14 +857,16 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* from the queue, or NULL
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* \returns 1 on success or 0 if there was an error while waiting for events;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_WaitEventTimeout
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@@ -859,8 +880,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* from the queue, or NULL
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@@ -870,6 +891,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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* call SDL_GetError() for more information. This also returns 0 if
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* the timeout elapsed without an event arriving.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_WaitEvent
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@@ -903,6 +926,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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* code on failure; call SDL_GetError() for more information. A
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* common reason for error is the event queue being full.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PeepEvents
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* \sa SDL_PollEvent
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* \sa SDL_RegisterEvents
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@@ -957,6 +982,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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* \param filter An SDL_EventFilter function to call when an event happens
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AddEventWatch
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* \sa SDL_EventState
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* \sa SDL_GetEventFilter
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@@ -977,6 +1004,8 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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* be stored here
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* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SetEventFilter
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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@@ -1003,6 +1032,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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* \param filter an SDL_EventFilter function to call when an event happens.
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_DelEventWatch
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* \sa SDL_SetEventFilter
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*/
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@@ -1018,6 +1049,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
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* \param filter the function originally passed to SDL_AddEventWatch()
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* \param userdata the pointer originally passed to SDL_AddEventWatch()
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AddEventWatch
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*/
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extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
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@@ -1034,6 +1067,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
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* \param filter the SDL_EventFilter function to call when an event happens
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventFilter
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* \sa SDL_SetEventFilter
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*/
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@@ -1061,6 +1096,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
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* of the event before this function makes any changes to it.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventState
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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