early-access version 2281

This commit is contained in:
pineappleEA
2021-12-07 02:20:09 +01:00
parent c2ae6d480a
commit c4fa174d53
591 changed files with 36978 additions and 18653 deletions

View File

@@ -160,6 +160,9 @@ typedef enum
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
/* Internal events */
SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
* and should be allocated with SDL_RegisterEvents()
*/
@@ -298,6 +301,8 @@ typedef struct SDL_MouseWheelEvent
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
} SDL_MouseWheelEvent;
/**
@@ -659,6 +664,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
* polling or waiting for events (e.g. you are filtering them), then you must
* call SDL_PumpEvents() to force an event queue update.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent
* \sa SDL_WaitEvent
*/
@@ -704,6 +711,8 @@ typedef enum
* \returns the number of events actually stored or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent
* \sa SDL_PumpEvents
* \sa SDL_PushEvent
@@ -723,6 +732,8 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
* events matching `type` are not present.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasEvents
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
@@ -740,6 +751,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
* present, or SDL_FALSE if not.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HasEvents
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
@@ -760,6 +773,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
*
* \param type the type of event to be cleared; see SDL_EventType for details
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FlushEvents
*/
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
@@ -783,6 +798,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
* \param maxType the high end of event type to be cleared, inclusive; see
* SDL_EventType for details
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_FlushEvent
*/
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
@@ -798,8 +815,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
* but will not remove it from the queue.
*
* As this function implicitly calls SDL_PumpEvents(), you can only call this
* function in the thread that set the video mode.
* As this function may implicitly call SDL_PumpEvents(), you can only call
* this function in the thread that set the video mode.
*
* SDL_PollEvent() is the favored way of receiving system events since it can
* be done from the main loop and does not suspend the main loop while waiting
@@ -823,6 +840,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
* the queue, or NULL
* \returns 1 if there is a pending event or 0 if there are none available.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventFilter
* \sa SDL_PeepEvents
* \sa SDL_PushEvent
@@ -838,14 +857,16 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`.
*
* As this function implicitly calls SDL_PumpEvents(), you can only call this
* function in the thread that initialized the video subsystem.
* As this function may implicitly call SDL_PumpEvents(), you can only call
* this function in the thread that initialized the video subsystem.
*
* \param event the SDL_Event structure to be filled in with the next event
* from the queue, or NULL
* \returns 1 on success or 0 if there was an error while waiting for events;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent
* \sa SDL_PumpEvents
* \sa SDL_WaitEventTimeout
@@ -859,8 +880,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
* If `event` is not NULL, the next event is removed from the queue and stored
* in the SDL_Event structure pointed to by `event`.
*
* As this function implicitly calls SDL_PumpEvents(), you can only call this
* function in the thread that initialized the video subsystem.
* As this function may implicitly call SDL_PumpEvents(), you can only call
* this function in the thread that initialized the video subsystem.
*
* \param event the SDL_Event structure to be filled in with the next event
* from the queue, or NULL
@@ -870,6 +891,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
* call SDL_GetError() for more information. This also returns 0 if
* the timeout elapsed without an event arriving.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PollEvent
* \sa SDL_PumpEvents
* \sa SDL_WaitEvent
@@ -903,6 +926,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
* code on failure; call SDL_GetError() for more information. A
* common reason for error is the event queue being full.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_PeepEvents
* \sa SDL_PollEvent
* \sa SDL_RegisterEvents
@@ -957,6 +982,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
* \param filter An SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AddEventWatch
* \sa SDL_EventState
* \sa SDL_GetEventFilter
@@ -977,6 +1004,8 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
* be stored here
* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetEventFilter
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
@@ -1003,6 +1032,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
* \param filter an SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DelEventWatch
* \sa SDL_SetEventFilter
*/
@@ -1018,6 +1049,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
* \param filter the function originally passed to SDL_AddEventWatch()
* \param userdata the pointer originally passed to SDL_AddEventWatch()
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_AddEventWatch
*/
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
@@ -1034,6 +1067,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
* \param filter the SDL_EventFilter function to call when an event happens
* \param userdata a pointer that is passed to `filter`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventFilter
* \sa SDL_SetEventFilter
*/
@@ -1061,6 +1096,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
* of the event before this function makes any changes to it.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetEventState
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);