early-access version 2281
This commit is contained in:
44
externals/SDL/include/SDL_main.h
vendored
44
externals/SDL/include/SDL_main.h
vendored
@@ -130,6 +130,8 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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* will not be changed it is necessary to define SDL_MAIN_HANDLED before
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* including SDL.h.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Init
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*/
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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@@ -137,9 +139,45 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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/**
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* This can be called to set the application class at startup
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* Register a win32 window class for SDL's use.
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*
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* This can be called to set the application window class at startup. It is
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* safe to call this multiple times, as long as every call is eventually
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* paired with a call to SDL_UnregisterApp, but a second registration attempt
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* while a previous registration is still active will be ignored, other than
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* to increment a counter.
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*
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* Most applications do not need to, and should not, call this directly; SDL
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* will call it when initializing the video subsystem.
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*
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* \param name the window class name, in UTF-8 encoding. If NULL, SDL
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* currently uses "SDL_app" but this isn't guaranteed.
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* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
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* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
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* what is specified here.
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* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
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* will use `GetModuleHandle(NULL)` instead.
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* \returns 0 on success, -1 on error. SDL_GetError() may have details.
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*
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* \since This function is available since SDL 2.0.2.
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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/**
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* Deregister the win32 window class from an SDL_RegisterApp call.
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*
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* This can be called to undo the effects of SDL_RegisterApp.
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*
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* Most applications do not need to, and should not, call this directly; SDL
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* will call it when deinitializing the video subsystem.
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*
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* It is safe to call this multiple times, as long as every call is eventually
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* paired with a prior call to SDL_RegisterApp. The window class will only be
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* deregistered when the registration counter in SDL_RegisterApp decrements to
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* zero through calls to this function.
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*
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* \since This function is available since SDL 2.0.2.
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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@@ -170,6 +208,8 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
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* \param argv The argv parameter from the application's main() function
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* \param mainFunction The SDL app's C-style main(), an SDL_main_func
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* \return the return value from mainFunction
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*
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* \since This function is available since SDL 2.0.10.
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*/
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extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
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