early-access version 2281

This commit is contained in:
pineappleEA
2021-12-07 02:20:09 +01:00
parent c2ae6d480a
commit c4fa174d53
591 changed files with 36978 additions and 18653 deletions

View File

@@ -43,7 +43,7 @@ struct SDL_Texture
int modMode; /**< The texture modulation mode */
SDL_BlendMode blendMode; /**< The texture blend mode */
SDL_ScaleMode scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */
SDL_Color color; /**< Texture modulation values */
SDL_Renderer *renderer;
@@ -58,6 +58,7 @@ struct SDL_Texture
Uint32 last_command_generation; /* last command queue generation this texture was in. */
void *driverdata; /**< Driver specific texture representation */
void *userdata;
SDL_Texture *prev;
SDL_Texture *next;
@@ -74,7 +75,8 @@ typedef enum
SDL_RENDERCMD_DRAW_LINES,
SDL_RENDERCMD_FILL_RECTS,
SDL_RENDERCMD_COPY,
SDL_RENDERCMD_COPY_EX
SDL_RENDERCMD_COPY_EX,
SDL_RENDERCMD_GEOMETRY
} SDL_RenderCommandType;
typedef struct SDL_RenderCommand
@@ -127,6 +129,11 @@ struct SDL_Renderer
int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);
int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
@@ -154,6 +161,8 @@ struct SDL_Renderer
void (*DestroyRenderer) (SDL_Renderer * renderer);
int (*SetVSync) (SDL_Renderer * renderer, int vsync);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
@@ -207,7 +216,7 @@ struct SDL_Renderer
SDL_Texture *target;
SDL_mutex *target_mutex;
Uint8 r, g, b, a; /**< Color for drawing operations values */
SDL_Color color; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */
SDL_bool always_batch;