early-access version 2281

This commit is contained in:
pineappleEA
2021-12-07 02:20:09 +01:00
parent c2ae6d480a
commit c4fa174d53
591 changed files with 36978 additions and 18653 deletions

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@@ -163,11 +163,10 @@ process_shader(GLuint *shader, const char * source, GLint shader_type)
}
/* Notes on a_angle:
* It is a vector containing sin and cos for rotation matrix
* To get correct rotation for most cases when a_angle is disabled cos
value is decremented by 1.0 to get proper output with 0.0 which is
default value
*/
* It is a vector containing sine and cosine for rotation matrix
* To get correct rotation for most cases when a_angle is disabled cosine
* value is decremented by 1.0 to get proper output with 0.0 which is default value
*/
static const Uint8 GLES2_VertexSrc_Default_[] = " \
uniform mat4 u_projection; \
attribute vec2 a_position; \