early-access version 2281
This commit is contained in:
@@ -23,7 +23,9 @@ if (MSVC)
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# /W3 - Level 3 warnings
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# /MP - Multi-threaded compilation
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# /Zf - Improves PDB generation time in parallel builds.
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# /Zi - Output debugging information
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# /Zm - Specifies the precompiled header memory allocation limit.
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# /Zo - Enhanced debug info for optimized builds
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# /permissive- - Enables stricter C++ standards conformance checks
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# /EHsc - C++-only exception handling semantics
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@@ -35,8 +37,9 @@ if (MSVC)
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# /GT - Supports fiber safety for data allocated using static thread-local storage
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add_compile_options(
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/MP
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/Zi
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/Zf
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/Zi
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/Zm200
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/Zo
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/permissive-
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/EHsc
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@@ -114,6 +114,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Service, NGCT) \
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SUB(Service, NIFM) \
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SUB(Service, NIM) \
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SUB(Service, NOTIF) \
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SUB(Service, NPNS) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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@@ -82,6 +82,7 @@ enum class Class : u8 {
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Service_NGCT, ///< The NGCT (No Good Content for Terra) service
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Service_NIFM, ///< The NIFM (Network interface) service
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Service_NIM, ///< The NIM service
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Service_NOTIF, ///< The NOTIF (Notification) service
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Service_NPNS, ///< The NPNS service
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Service_NS, ///< The NS services
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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@@ -408,6 +408,8 @@ add_library(core STATIC
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hle/service/glue/glue.h
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hle/service/glue/glue_manager.cpp
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hle/service/glue/glue_manager.h
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hle/service/glue/notif.cpp
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hle/service/glue/notif.h
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hle/service/grc/grc.cpp
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hle/service/grc/grc.h
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hle/service/hid/hid.cpp
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@@ -145,6 +145,16 @@ NpadIdType HIDCore::GetFirstNpadId() const {
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return NpadIdType::Player1;
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}
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NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
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for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
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const auto* const controller = GetEmulatedControllerByIndex(player_index);
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if (!controller->IsConnected()) {
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return controller->GetNpadIdType();
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}
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}
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return NpadIdType::Player1;
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}
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void HIDCore::EnableAllControllerConfiguration() {
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player_1->EnableConfiguration();
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player_2->EnableConfiguration();
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@@ -45,6 +45,9 @@ public:
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/// Returns the first connected npad id
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NpadIdType GetFirstNpadId() const;
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/// Returns the first disconnected npad id
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NpadIdType GetFirstDisconnectedNpadId() const;
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/// Sets all emulated controllers into configuring mode.
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void EnableAllControllerConfiguration();
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@@ -8,6 +8,7 @@
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#include "core/hle/service/glue/bgtc.h"
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#include "core/hle/service/glue/ectx.h"
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#include "core/hle/service/glue/glue.h"
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#include "core/hle/service/glue/notif.h"
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namespace Service::Glue {
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@@ -24,6 +25,9 @@ void InstallInterfaces(Core::System& system) {
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// Error Context
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std::make_shared<ECTX_AW>(system)->InstallAsService(system.ServiceManager());
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// Notification Services for application
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std::make_shared<NOTIF_A>(system)->InstallAsService(system.ServiceManager());
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}
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} // namespace Service::Glue
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44
src/core/hle/service/glue/notif.cpp
Executable file
44
src/core/hle/service/glue/notif.cpp
Executable file
@@ -0,0 +1,44 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/glue/notif.h"
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namespace Service::Glue {
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NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{500, nullptr, "RegisterAlarmSetting"},
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{510, nullptr, "UpdateAlarmSetting"},
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{520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
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{530, nullptr, "LoadApplicationParameter"},
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{540, nullptr, "DeleteAlarmSetting"},
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{1000, &NOTIF_A::Initialize, "Initialize"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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NOTIF_A::~NOTIF_A() = default;
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void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
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// Returns an array of AlarmSetting
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constexpr s32 alarm_count = 0;
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LOG_WARNING(Service_NOTIF, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(alarm_count);
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}
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void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NOTIF, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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} // namespace Service::Glue
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25
src/core/hle/service/glue/notif.h
Executable file
25
src/core/hle/service/glue/notif.h
Executable file
@@ -0,0 +1,25 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::Glue {
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class NOTIF_A final : public ServiceFramework<NOTIF_A> {
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public:
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explicit NOTIF_A(Core::System& system_);
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~NOTIF_A() override;
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private:
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void ListAlarmSettings(Kernel::HLERequestContext& ctx);
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void Initialize(Kernel::HLERequestContext& ctx);
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};
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} // namespace Service::Glue
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@@ -110,7 +110,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
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UpdateControllerAt(npad_type, npad_id, is_connected);
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break;
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case Core::HID::ControllerTriggerType::Battery: {
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if (!controller.is_connected) {
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if (!controller.device->IsConnected()) {
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return;
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}
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auto& shared_memory = controller.shared_memory_entry;
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@@ -150,7 +150,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
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shared_memory.system_properties.is_vertical.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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shared_memory.system_properties.use_minus.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
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break;
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case Core::HID::NpadStyleIndex::Handheld:
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@@ -166,21 +165,30 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
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break;
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case Core::HID::NpadStyleIndex::JoyconDual:
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shared_memory.style_tag.joycon_dual.Assign(1);
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shared_memory.device_type.joycon_left.Assign(1);
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shared_memory.device_type.joycon_right.Assign(1);
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shared_memory.system_properties.is_vertical.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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shared_memory.system_properties.use_minus.Assign(1);
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if (controller.is_dual_left_connected) {
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shared_memory.device_type.joycon_left.Assign(1);
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shared_memory.system_properties.use_minus.Assign(1);
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}
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if (controller.is_dual_right_connected) {
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shared_memory.device_type.joycon_right.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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}
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shared_memory.system_properties.use_directional_buttons.Assign(1);
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shared_memory.system_properties.is_vertical.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
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if (controller.is_dual_left_connected && controller.is_dual_right_connected) {
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shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
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} else if (controller.is_dual_left_connected) {
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shared_memory.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly;
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} else {
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shared_memory.applet_footer.type = AppletFooterUiType::JoyDualRightOnly;
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}
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break;
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case Core::HID::NpadStyleIndex::JoyconLeft:
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shared_memory.style_tag.joycon_left.Assign(1);
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shared_memory.device_type.joycon_left.Assign(1);
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shared_memory.system_properties.is_horizontal.Assign(1);
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shared_memory.system_properties.use_minus.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
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break;
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case Core::HID::NpadStyleIndex::JoyconRight:
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@@ -188,7 +196,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
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shared_memory.device_type.joycon_right.Assign(1);
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shared_memory.system_properties.is_horizontal.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
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break;
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case Core::HID::NpadStyleIndex::GameCube:
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@@ -200,7 +207,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
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case Core::HID::NpadStyleIndex::Pokeball:
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shared_memory.style_tag.palma.Assign(1);
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shared_memory.device_type.palma.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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break;
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case Core::HID::NpadStyleIndex::NES:
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shared_memory.style_tag.lark.Assign(1);
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@@ -443,11 +449,15 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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case Core::HID::NpadStyleIndex::JoyconDual:
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pad_state.connection_status.raw = 0;
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pad_state.connection_status.is_connected.Assign(1);
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pad_state.connection_status.is_left_connected.Assign(1);
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pad_state.connection_status.is_right_connected.Assign(1);
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if (controller.is_dual_left_connected) {
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pad_state.connection_status.is_left_connected.Assign(1);
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libnx_state.connection_status.is_left_connected.Assign(1);
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}
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if (controller.is_dual_right_connected) {
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pad_state.connection_status.is_right_connected.Assign(1);
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libnx_state.connection_status.is_right_connected.Assign(1);
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}
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libnx_state.connection_status.is_left_connected.Assign(1);
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libnx_state.connection_status.is_right_connected.Assign(1);
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pad_state.sampling_number =
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npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
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npad.joy_dual_lifo.WriteNextEntry(pad_state);
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@@ -687,7 +697,7 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
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return communication_mode;
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}
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void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
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void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
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NpadJoyAssignmentMode assignment_mode) {
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if (!IsNpadIdValid(npad_id)) {
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LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
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@@ -698,6 +708,62 @@ void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
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if (controller.shared_memory_entry.assignment_mode != assignment_mode) {
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controller.shared_memory_entry.assignment_mode = assignment_mode;
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}
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if (!controller.device->IsConnected()) {
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return;
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}
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if (assignment_mode == NpadJoyAssignmentMode::Dual) {
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if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft) {
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DisconnectNpad(npad_id);
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controller.is_dual_left_connected = true;
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controller.is_dual_right_connected = false;
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
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return;
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}
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if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) {
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DisconnectNpad(npad_id);
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controller.is_dual_left_connected = false;
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controller.is_dual_right_connected = true;
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
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return;
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}
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return;
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}
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// This is for NpadJoyAssignmentMode::Single
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// Only JoyconDual get affected by this function
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if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::JoyconDual) {
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return;
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}
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if (controller.is_dual_left_connected && !controller.is_dual_right_connected) {
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DisconnectNpad(npad_id);
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
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return;
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}
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if (!controller.is_dual_left_connected && controller.is_dual_right_connected) {
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DisconnectNpad(npad_id);
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
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return;
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}
|
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|
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// We have two controllers connected to the same npad_id we need to split them
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const auto npad_id_2 = hid_core.GetFirstDisconnectedNpadId();
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auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
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DisconnectNpad(npad_id);
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if (npad_device_type == NpadJoyDeviceType::Left) {
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
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controller_2.is_dual_left_connected = false;
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controller_2.is_dual_right_connected = true;
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
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} else {
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
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controller_2.is_dual_left_connected = true;
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controller_2.is_dual_right_connected = false;
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UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
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}
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}
|
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|
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bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
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@@ -907,6 +973,7 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
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}
|
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|
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auto& shared_memory_entry = controller.shared_memory_entry;
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// Don't reset shared_memory_entry.assignment_mode this value is persistent
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shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out
|
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shared_memory_entry.device_type.raw = 0;
|
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shared_memory_entry.system_properties.raw = 0;
|
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@@ -923,9 +990,10 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
|
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.left = {},
|
||||
.right = {},
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||||
};
|
||||
shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
|
||||
shared_memory_entry.applet_footer.type = AppletFooterUiType::None;
|
||||
|
||||
controller.is_dual_left_connected = true;
|
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controller.is_dual_right_connected = true;
|
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controller.is_connected = false;
|
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controller.device->Disconnect();
|
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SignalStyleSetChangedEvent(npad_id);
|
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@@ -1022,19 +1090,70 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
|
||||
npad_id_2);
|
||||
return;
|
||||
}
|
||||
auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
|
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auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
|
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auto& controller_1 = GetControllerFromNpadIdType(npad_id_1);
|
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auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
|
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const auto controller_style_1 = controller_1.device->GetNpadStyleIndex();
|
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const auto controller_style_2 = controller_2.device->GetNpadStyleIndex();
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bool merge_controllers = false;
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|
||||
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
|
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// Otherwise, do nothing.
|
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if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
|
||||
(controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
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controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight) {
|
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merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight &&
|
||||
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight &&
|
||||
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected &&
|
||||
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected &&
|
||||
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
|
||||
if (merge_controllers) {
|
||||
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
|
||||
DisconnectNpad(npad_id_2);
|
||||
controller_1.is_dual_left_connected = true;
|
||||
controller_1.is_dual_right_connected = true;
|
||||
AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1);
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(Service_HID,
|
||||
"Controllers can't be merged npad_id_1:{}, npad_id_2:{}, type_1:{}, type_2:{}, "
|
||||
"dual_1(left/right):{}/{}, dual_2(left/right):{}/{}",
|
||||
npad_id_1, npad_id_2, controller_1.device->GetNpadStyleIndex(),
|
||||
controller_2.device->GetNpadStyleIndex(), controller_1.is_dual_left_connected,
|
||||
controller_1.is_dual_right_connected, controller_2.is_dual_left_connected,
|
||||
controller_2.is_dual_right_connected);
|
||||
}
|
||||
|
||||
void Controller_NPad::StartLRAssignmentMode() {
|
||||
|
@@ -113,7 +113,8 @@ public:
|
||||
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
|
||||
NpadCommunicationMode GetNpadCommunicationMode() const;
|
||||
|
||||
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
|
||||
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
|
||||
NpadJoyAssignmentMode assignment_mode);
|
||||
|
||||
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
|
||||
const Core::HID::VibrationValue& vibration_value);
|
||||
@@ -464,7 +465,10 @@ private:
|
||||
std::array<VibrationData, 2> vibration{};
|
||||
bool unintended_home_button_input_protection{};
|
||||
bool is_connected{};
|
||||
Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
|
||||
|
||||
// Dual joycons can have only one side connected
|
||||
bool is_dual_left_connected{true};
|
||||
bool is_dual_right_connected{true};
|
||||
|
||||
// Motion parameters
|
||||
bool sixaxis_at_rest{true};
|
||||
|
@@ -293,8 +293,8 @@ Hid::Hid(Core::System& system_)
|
||||
{132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"},
|
||||
{133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"},
|
||||
{134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"},
|
||||
{135, nullptr, "SetNpadCaptureButtonAssignment"},
|
||||
{136, nullptr, "ClearNpadCaptureButtonAssignment"},
|
||||
{135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"},
|
||||
{136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"},
|
||||
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
|
||||
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
|
||||
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
|
||||
@@ -975,35 +975,35 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
||||
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
u64 npad_joy_device_type;
|
||||
Controller_NPad::NpadJoyDeviceType npad_joy_device_type;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id,
|
||||
parameters.npad_joy_device_type);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id,
|
||||
parameters.npad_joy_device_type);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1021,10 +1021,10 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1186,6 +1186,37 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Core::HID::NpadStyleSet npad_styleset;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
Core::HID::NpadButton button;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}",
|
||||
parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
|
||||
applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
|
||||
|
@@ -136,6 +136,8 @@ private:
|
||||
void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx);
|
||||
void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
|
||||
void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
|
||||
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
|
||||
void SendVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
|
@@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
|
||||
}
|
||||
metadata.Print();
|
||||
|
||||
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3",
|
||||
"subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"};
|
||||
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2",
|
||||
"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7",
|
||||
"subsdk8", "subsdk9", "sdk"};
|
||||
|
||||
// Use the NSO module loader to figure out the code layout
|
||||
std::size_t code_size{};
|
||||
|
@@ -1,7 +1,5 @@
|
||||
add_library(shader_recompiler STATIC
|
||||
backend/bindings.h
|
||||
backend/glasm/emit_context.cpp
|
||||
backend/glasm/emit_context.h
|
||||
backend/glasm/emit_glasm.cpp
|
||||
backend/glasm/emit_glasm.h
|
||||
backend/glasm/emit_glasm_barriers.cpp
|
||||
@@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glasm/emit_glasm_special.cpp
|
||||
backend/glasm/emit_glasm_undefined.cpp
|
||||
backend/glasm/emit_glasm_warp.cpp
|
||||
backend/glasm/glasm_emit_context.cpp
|
||||
backend/glasm/glasm_emit_context.h
|
||||
backend/glasm/reg_alloc.cpp
|
||||
backend/glasm/reg_alloc.h
|
||||
backend/glsl/emit_context.cpp
|
||||
backend/glsl/emit_context.h
|
||||
backend/glsl/emit_glsl.cpp
|
||||
backend/glsl/emit_glsl.h
|
||||
backend/glsl/emit_glsl_atomic.cpp
|
||||
@@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glsl/emit_glsl_special.cpp
|
||||
backend/glsl/emit_glsl_undefined.cpp
|
||||
backend/glsl/emit_glsl_warp.cpp
|
||||
backend/glsl/glsl_emit_context.cpp
|
||||
backend/glsl/glsl_emit_context.h
|
||||
backend/glsl/var_alloc.cpp
|
||||
backend/glsl/var_alloc.h
|
||||
backend/spirv/emit_context.cpp
|
||||
backend/spirv/emit_context.h
|
||||
backend/spirv/emit_spirv.cpp
|
||||
backend/spirv/emit_spirv.h
|
||||
backend/spirv/emit_spirv_atomic.cpp
|
||||
@@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC
|
||||
backend/spirv/emit_spirv_special.cpp
|
||||
backend/spirv/emit_spirv_undefined.cpp
|
||||
backend/spirv/emit_spirv_warp.cpp
|
||||
backend/spirv/spirv_emit_context.cpp
|
||||
backend/spirv/spirv_emit_context.h
|
||||
environment.h
|
||||
exception.h
|
||||
frontend/ir/abstract_syntax_list.h
|
||||
|
@@ -9,9 +9,9 @@
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
@@ -0,0 +1,22 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
@@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
|
||||
ctx.Add("MOV.F result.depth.z,{};", value);
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
|
||||
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
|
||||
}
|
||||
|
@@ -0,0 +1,18 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitJoin(EmitContext&) {
|
||||
throw NotImplementedException("Join shouldn't be emitted");
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
@@ -0,0 +1,26 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
@@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM {
|
||||
|
||||
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitJoin(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
void EmitGetRegister(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitGetZeroFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
@@ -0,0 +1,95 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -0,0 +1,30 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
156
src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
Executable file
156
src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
Executable file
@@ -0,0 +1,156 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
std::string_view InterpDecorator(Interpolation interp) {
|
||||
switch (interp) {
|
||||
case Interpolation::Smooth:
|
||||
return "";
|
||||
case Interpolation::Flat:
|
||||
return "FLAT ";
|
||||
case Interpolation::NoPerspective:
|
||||
return "NOPERSPECTIVE ";
|
||||
}
|
||||
throw InvalidArgument("Invalid interpolation {}", interp);
|
||||
}
|
||||
|
||||
bool IsInputArray(Stage stage) {
|
||||
return stage == Stage::Geometry || stage == Stage::TessellationControl ||
|
||||
stage == Stage::TessellationEval;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||
const RuntimeInfo& runtime_info_)
|
||||
: info{program.info}, profile{profile_}, runtime_info{runtime_info_} {
|
||||
// FIXME: Temporary partial implementation
|
||||
u32 cbuf_index{};
|
||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
||||
if (desc.count != 1) {
|
||||
throw NotImplementedException("Constant buffer descriptor array");
|
||||
}
|
||||
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
|
||||
++cbuf_index;
|
||||
}
|
||||
u32 ssbo_index{};
|
||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||
if (desc.count != 1) {
|
||||
throw NotImplementedException("Storage buffer descriptor array");
|
||||
}
|
||||
if (runtime_info.glasm_use_storage_buffers) {
|
||||
Add("STORAGE ssbo{}[]={{program.storage[{}]}};", ssbo_index, bindings.storage_buffer);
|
||||
++bindings.storage_buffer;
|
||||
++ssbo_index;
|
||||
}
|
||||
}
|
||||
if (!runtime_info.glasm_use_storage_buffers) {
|
||||
if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
|
||||
const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
|
||||
Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
|
||||
}
|
||||
}
|
||||
stage = program.stage;
|
||||
switch (program.stage) {
|
||||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
stage_name = "vertex";
|
||||
attrib_name = "vertex";
|
||||
break;
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
stage_name = "primitive";
|
||||
attrib_name = "primitive";
|
||||
break;
|
||||
case Stage::Geometry:
|
||||
stage_name = "primitive";
|
||||
attrib_name = "vertex";
|
||||
break;
|
||||
case Stage::Fragment:
|
||||
stage_name = "fragment";
|
||||
attrib_name = "fragment";
|
||||
break;
|
||||
case Stage::Compute:
|
||||
stage_name = "invocation";
|
||||
break;
|
||||
}
|
||||
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
|
||||
const VaryingState loads{info.loads.mask | info.passthrough.mask};
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (loads.Generic(index)) {
|
||||
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
|
||||
InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
|
||||
}
|
||||
}
|
||||
if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) {
|
||||
Add("ATTRIB vertex_position=vertex.position;");
|
||||
}
|
||||
if (info.uses_invocation_id) {
|
||||
Add("ATTRIB primitive_invocation=primitive.invocation;");
|
||||
}
|
||||
if (info.stores_tess_level_outer) {
|
||||
Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
|
||||
}
|
||||
if (info.stores_tess_level_inner) {
|
||||
Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
|
||||
}
|
||||
if (info.stores.ClipDistances()) {
|
||||
Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
|
||||
}
|
||||
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
||||
if (!info.uses_patches[index]) {
|
||||
continue;
|
||||
}
|
||||
if (stage == Stage::TessellationControl) {
|
||||
Add("OUTPUT result_patch_attrib{}[]={{result.patch.attrib[{}..{}]}};"
|
||||
"ATTRIB primitive_out_patch_attrib{}[]={{primitive.out.patch.attrib[{}..{}]}};",
|
||||
index, index, index, index, index, index);
|
||||
} else {
|
||||
Add("ATTRIB primitive_patch_attrib{}[]={{primitive.patch.attrib[{}..{}]}};", index,
|
||||
index, index);
|
||||
}
|
||||
}
|
||||
if (stage == Stage::Fragment) {
|
||||
Add("OUTPUT frag_color0=result.color;");
|
||||
for (size_t index = 1; index < info.stores_frag_color.size(); ++index) {
|
||||
Add("OUTPUT frag_color{}=result.color[{}];", index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (info.stores.Generic(index)) {
|
||||
Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
|
||||
}
|
||||
}
|
||||
image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
|
||||
for (const auto& desc : info.image_buffer_descriptors) {
|
||||
image_buffer_bindings.push_back(bindings.image);
|
||||
bindings.image += desc.count;
|
||||
}
|
||||
image_bindings.reserve(info.image_descriptors.size());
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
image_bindings.push_back(bindings.image);
|
||||
bindings.image += desc.count;
|
||||
}
|
||||
texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
texture_buffer_bindings.push_back(bindings.texture);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
texture_bindings.reserve(info.texture_descriptors.size());
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
texture_bindings.push_back(bindings.texture);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
80
src/shader_recompiler/backend/glasm/glasm_emit_context.h
Executable file
80
src/shader_recompiler/backend/glasm/glasm_emit_context.h
Executable file
@@ -0,0 +1,80 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/reg_alloc.h"
|
||||
#include "shader_recompiler/stage.h"
|
||||
|
||||
namespace Shader {
|
||||
struct Info;
|
||||
struct Profile;
|
||||
struct RuntimeInfo;
|
||||
} // namespace Shader
|
||||
|
||||
namespace Shader::Backend {
|
||||
struct Bindings;
|
||||
}
|
||||
|
||||
namespace Shader::IR {
|
||||
class Inst;
|
||||
struct Program;
|
||||
} // namespace Shader::IR
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
class EmitContext {
|
||||
public:
|
||||
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||
const RuntimeInfo& runtime_info_);
|
||||
|
||||
template <typename... Args>
|
||||
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
code += fmt::format(fmt::runtime(format_str), reg_alloc.Define(inst),
|
||||
std::forward<Args>(args)...);
|
||||
// TODO: Remove this
|
||||
code += '\n';
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void LongAdd(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
code += fmt::format(fmt::runtime(format_str), reg_alloc.LongDefine(inst),
|
||||
std::forward<Args>(args)...);
|
||||
// TODO: Remove this
|
||||
code += '\n';
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void Add(const char* format_str, Args&&... args) {
|
||||
code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
|
||||
// TODO: Remove this
|
||||
code += '\n';
|
||||
}
|
||||
|
||||
std::string code;
|
||||
RegAlloc reg_alloc{};
|
||||
const Info& info;
|
||||
const Profile& profile;
|
||||
const RuntimeInfo& runtime_info;
|
||||
|
||||
std::vector<u32> texture_buffer_bindings;
|
||||
std::vector<u32> image_buffer_bindings;
|
||||
std::vector<u32> texture_bindings;
|
||||
std::vector<u32> image_bindings;
|
||||
|
||||
Stage stage{};
|
||||
std::string_view stage_name = "invalid";
|
||||
std::string_view attrib_name = "invalid";
|
||||
|
||||
u32 num_safety_loop_vars{};
|
||||
bool uses_y_direction{};
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
@@ -6,7 +6,7 @@
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/reg_alloc.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
@@ -9,9 +9,9 @@
|
||||
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
|
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
681
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
Executable file
681
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
Executable file
@@ -0,0 +1,681 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
namespace {
|
||||
u32 CbufIndex(size_t offset) {
|
||||
return (offset / 4) % 4;
|
||||
}
|
||||
|
||||
char Swizzle(size_t offset) {
|
||||
return "xyzw"[CbufIndex(offset)];
|
||||
}
|
||||
|
||||
std::string_view InterpDecorator(Interpolation interp) {
|
||||
switch (interp) {
|
||||
case Interpolation::Smooth:
|
||||
return "";
|
||||
case Interpolation::Flat:
|
||||
return "flat ";
|
||||
case Interpolation::NoPerspective:
|
||||
return "noperspective ";
|
||||
}
|
||||
throw InvalidArgument("Invalid interpolation {}", interp);
|
||||
}
|
||||
|
||||
std::string_view InputArrayDecorator(Stage stage) {
|
||||
switch (stage) {
|
||||
case Stage::Geometry:
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
return "[]";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
bool StoresPerVertexAttributes(Stage stage) {
|
||||
switch (stage) {
|
||||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
case Stage::Geometry:
|
||||
case Stage::TessellationEval:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string OutputDecorator(Stage stage, u32 size) {
|
||||
switch (stage) {
|
||||
case Stage::TessellationControl:
|
||||
return fmt::format("[{}]", size);
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
std::string_view SamplerType(TextureType type, bool is_depth) {
|
||||
if (is_depth) {
|
||||
switch (type) {
|
||||
case TextureType::Color1D:
|
||||
return "sampler1DShadow";
|
||||
case TextureType::ColorArray1D:
|
||||
return "sampler1DArrayShadow";
|
||||
case TextureType::Color2D:
|
||||
return "sampler2DShadow";
|
||||
case TextureType::ColorArray2D:
|
||||
return "sampler2DArrayShadow";
|
||||
case TextureType::ColorCube:
|
||||
return "samplerCubeShadow";
|
||||
case TextureType::ColorArrayCube:
|
||||
return "samplerCubeArrayShadow";
|
||||
default:
|
||||
throw NotImplementedException("Texture type: {}", type);
|
||||
}
|
||||
}
|
||||
switch (type) {
|
||||
case TextureType::Color1D:
|
||||
return "sampler1D";
|
||||
case TextureType::ColorArray1D:
|
||||
return "sampler1DArray";
|
||||
case TextureType::Color2D:
|
||||
return "sampler2D";
|
||||
case TextureType::ColorArray2D:
|
||||
return "sampler2DArray";
|
||||
case TextureType::Color3D:
|
||||
return "sampler3D";
|
||||
case TextureType::ColorCube:
|
||||
return "samplerCube";
|
||||
case TextureType::ColorArrayCube:
|
||||
return "samplerCubeArray";
|
||||
case TextureType::Buffer:
|
||||
return "samplerBuffer";
|
||||
default:
|
||||
throw NotImplementedException("Texture type: {}", type);
|
||||
}
|
||||
}
|
||||
|
||||
std::string_view ImageType(TextureType type) {
|
||||
switch (type) {
|
||||
case TextureType::Color1D:
|
||||
return "uimage1D";
|
||||
case TextureType::ColorArray1D:
|
||||
return "uimage1DArray";
|
||||
case TextureType::Color2D:
|
||||
return "uimage2D";
|
||||
case TextureType::ColorArray2D:
|
||||
return "uimage2DArray";
|
||||
case TextureType::Color3D:
|
||||
return "uimage3D";
|
||||
case TextureType::ColorCube:
|
||||
return "uimageCube";
|
||||
case TextureType::ColorArrayCube:
|
||||
return "uimageCubeArray";
|
||||
case TextureType::Buffer:
|
||||
return "uimageBuffer";
|
||||
default:
|
||||
throw NotImplementedException("Image type: {}", type);
|
||||
}
|
||||
}
|
||||
|
||||
std::string_view ImageFormatString(ImageFormat format) {
|
||||
switch (format) {
|
||||
case ImageFormat::Typeless:
|
||||
return "";
|
||||
case ImageFormat::R8_UINT:
|
||||
return ",r8ui";
|
||||
case ImageFormat::R8_SINT:
|
||||
return ",r8i";
|
||||
case ImageFormat::R16_UINT:
|
||||
return ",r16ui";
|
||||
case ImageFormat::R16_SINT:
|
||||
return ",r16i";
|
||||
case ImageFormat::R32_UINT:
|
||||
return ",r32ui";
|
||||
case ImageFormat::R32G32_UINT:
|
||||
return ",rg32ui";
|
||||
case ImageFormat::R32G32B32A32_UINT:
|
||||
return ",rgba32ui";
|
||||
default:
|
||||
throw NotImplementedException("Image format: {}", format);
|
||||
}
|
||||
}
|
||||
|
||||
std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
|
||||
if (is_written && !is_read) {
|
||||
return "writeonly ";
|
||||
}
|
||||
if (is_read && !is_written) {
|
||||
return "readonly ";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string_view GetTessMode(TessPrimitive primitive) {
|
||||
switch (primitive) {
|
||||
case TessPrimitive::Triangles:
|
||||
return "triangles";
|
||||
case TessPrimitive::Quads:
|
||||
return "quads";
|
||||
case TessPrimitive::Isolines:
|
||||
return "isolines";
|
||||
}
|
||||
throw InvalidArgument("Invalid tessellation primitive {}", primitive);
|
||||
}
|
||||
|
||||
std::string_view GetTessSpacing(TessSpacing spacing) {
|
||||
switch (spacing) {
|
||||
case TessSpacing::Equal:
|
||||
return "equal_spacing";
|
||||
case TessSpacing::FractionalOdd:
|
||||
return "fractional_odd_spacing";
|
||||
case TessSpacing::FractionalEven:
|
||||
return "fractional_even_spacing";
|
||||
}
|
||||
throw InvalidArgument("Invalid tessellation spacing {}", spacing);
|
||||
}
|
||||
|
||||
std::string_view InputPrimitive(InputTopology topology) {
|
||||
switch (topology) {
|
||||
case InputTopology::Points:
|
||||
return "points";
|
||||
case InputTopology::Lines:
|
||||
return "lines";
|
||||
case InputTopology::LinesAdjacency:
|
||||
return "lines_adjacency";
|
||||
case InputTopology::Triangles:
|
||||
return "triangles";
|
||||
case InputTopology::TrianglesAdjacency:
|
||||
return "triangles_adjacency";
|
||||
}
|
||||
throw InvalidArgument("Invalid input topology {}", topology);
|
||||
}
|
||||
|
||||
std::string_view OutputPrimitive(OutputTopology topology) {
|
||||
switch (topology) {
|
||||
case OutputTopology::PointList:
|
||||
return "points";
|
||||
case OutputTopology::LineStrip:
|
||||
return "line_strip";
|
||||
case OutputTopology::TriangleStrip:
|
||||
return "triangle_strip";
|
||||
}
|
||||
throw InvalidArgument("Invalid output topology {}", topology);
|
||||
}
|
||||
|
||||
void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
|
||||
if (!StoresPerVertexAttributes(ctx.stage)) {
|
||||
return;
|
||||
}
|
||||
if (ctx.uses_geometry_passthrough) {
|
||||
return;
|
||||
}
|
||||
header += "out gl_PerVertex{vec4 gl_Position;";
|
||||
if (ctx.info.stores[IR::Attribute::PointSize]) {
|
||||
header += "float gl_PointSize;";
|
||||
}
|
||||
if (ctx.info.stores.ClipDistances()) {
|
||||
header += "float gl_ClipDistance[];";
|
||||
}
|
||||
if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
|
||||
ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
|
||||
header += "int gl_ViewportIndex;";
|
||||
}
|
||||
header += "};";
|
||||
if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
|
||||
header += "out int gl_ViewportIndex;";
|
||||
}
|
||||
}
|
||||
|
||||
void SetupInPerVertex(EmitContext& ctx, std::string& header) {
|
||||
// Currently only required for TessellationControl to adhere to
|
||||
// ARB_separate_shader_objects requirements
|
||||
if (ctx.stage != Stage::TessellationControl) {
|
||||
return;
|
||||
}
|
||||
const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
|
||||
const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
|
||||
const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
|
||||
const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
|
||||
if (!loads_per_vertex) {
|
||||
return;
|
||||
}
|
||||
header += "in gl_PerVertex{";
|
||||
if (loads_position) {
|
||||
header += "vec4 gl_Position;";
|
||||
}
|
||||
if (loads_point_size) {
|
||||
header += "float gl_PointSize;";
|
||||
}
|
||||
if (loads_clip_distance) {
|
||||
header += "float gl_ClipDistance[];";
|
||||
}
|
||||
header += "}gl_in[gl_MaxPatchVertices];";
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||
const RuntimeInfo& runtime_info_)
|
||||
: info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage},
|
||||
uses_geometry_passthrough{program.is_geometry_passthrough &&
|
||||
profile.support_geometry_shader_passthrough} {
|
||||
if (profile.need_fastmath_off) {
|
||||
header += "#pragma optionNV(fastmath off)\n";
|
||||
}
|
||||
SetupExtensions();
|
||||
switch (program.stage) {
|
||||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
stage_name = "vs";
|
||||
break;
|
||||
case Stage::TessellationControl:
|
||||
stage_name = "tcs";
|
||||
header += fmt::format("layout(vertices={})out;", program.invocations);
|
||||
break;
|
||||
case Stage::TessellationEval:
|
||||
stage_name = "tes";
|
||||
header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive),
|
||||
GetTessSpacing(runtime_info.tess_spacing),
|
||||
runtime_info.tess_clockwise ? "cw" : "ccw");
|
||||
break;
|
||||
case Stage::Geometry:
|
||||
stage_name = "gs";
|
||||
header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology));
|
||||
if (uses_geometry_passthrough) {
|
||||
header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};";
|
||||
break;
|
||||
} else if (program.is_geometry_passthrough &&
|
||||
!profile.support_geometry_shader_passthrough) {
|
||||
LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
|
||||
}
|
||||
header += fmt::format(
|
||||
"layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
|
||||
OutputPrimitive(program.output_topology), program.output_vertices);
|
||||
break;
|
||||
case Stage::Fragment:
|
||||
stage_name = "fs";
|
||||
position_name = "gl_FragCoord";
|
||||
if (runtime_info.force_early_z) {
|
||||
header += "layout(early_fragment_tests)in;";
|
||||
}
|
||||
if (info.uses_sample_id) {
|
||||
header += "in int gl_SampleID;";
|
||||
}
|
||||
if (info.stores_sample_mask) {
|
||||
header += "out int gl_SampleMask[];";
|
||||
}
|
||||
break;
|
||||
case Stage::Compute:
|
||||
stage_name = "cs";
|
||||
const u32 local_x{std::max(program.workgroup_size[0], 1u)};
|
||||
const u32 local_y{std::max(program.workgroup_size[1], 1u)};
|
||||
const u32 local_z{std::max(program.workgroup_size[2], 1u)};
|
||||
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;",
|
||||
local_x, local_y, local_z);
|
||||
break;
|
||||
}
|
||||
SetupOutPerVertex(*this, header);
|
||||
SetupInPerVertex(*this, header);
|
||||
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
|
||||
continue;
|
||||
}
|
||||
const auto qualifier{uses_geometry_passthrough ? "passthrough"
|
||||
: fmt::format("location={}", index)};
|
||||
header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier,
|
||||
InterpDecorator(info.interpolation[index]), index,
|
||||
InputArrayDecorator(stage));
|
||||
}
|
||||
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
|
||||
if (!info.uses_patches[index]) {
|
||||
continue;
|
||||
}
|
||||
const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
|
||||
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
|
||||
}
|
||||
if (stage == Stage::Fragment) {
|
||||
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
|
||||
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
|
||||
continue;
|
||||
}
|
||||
header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (info.stores.Generic(index)) {
|
||||
DefineGenericOutput(index, program.invocations);
|
||||
}
|
||||
}
|
||||
if (info.uses_rescaling_uniform) {
|
||||
header += "layout(location=0) uniform vec4 scaling;";
|
||||
}
|
||||
DefineConstantBuffers(bindings);
|
||||
DefineStorageBuffers(bindings);
|
||||
SetupImages(bindings);
|
||||
SetupTextures(bindings);
|
||||
DefineHelperFunctions();
|
||||
DefineConstants();
|
||||
}
|
||||
|
||||
void EmitContext::SetupExtensions() {
|
||||
header += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
|
||||
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
|
||||
}
|
||||
if (info.uses_int64 && profile.support_int64) {
|
||||
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
|
||||
}
|
||||
if (info.uses_int64_bit_atomics) {
|
||||
header += "#extension GL_NV_shader_atomic_int64 : enable\n";
|
||||
}
|
||||
if (info.uses_atomic_f32_add) {
|
||||
header += "#extension GL_NV_shader_atomic_float : enable\n";
|
||||
}
|
||||
if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
|
||||
header += "#extension GL_NV_shader_atomic_fp16_vector : enable\n";
|
||||
}
|
||||
if (info.uses_fp16) {
|
||||
if (profile.support_gl_nv_gpu_shader_5) {
|
||||
header += "#extension GL_NV_gpu_shader5 : enable\n";
|
||||
}
|
||||
if (profile.support_gl_amd_gpu_shader_half_float) {
|
||||
header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
|
||||
}
|
||||
}
|
||||
if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
|
||||
info.uses_subgroup_shuffles || info.uses_fswzadd) {
|
||||
header += "#extension GL_ARB_shader_ballot : enable\n"
|
||||
"#extension GL_ARB_shader_group_vote : enable\n";
|
||||
if (!info.uses_int64 && profile.support_int64) {
|
||||
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
|
||||
}
|
||||
if (profile.support_gl_warp_intrinsics) {
|
||||
header += "#extension GL_NV_shader_thread_shuffle : enable\n";
|
||||
}
|
||||
}
|
||||
if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
|
||||
profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
|
||||
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
|
||||
}
|
||||
if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
|
||||
header += "#extension GL_ARB_sparse_texture2 : enable\n";
|
||||
}
|
||||
if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
|
||||
header += "#extension GL_NV_viewport_array2 : enable\n";
|
||||
}
|
||||
if (info.uses_typeless_image_reads) {
|
||||
header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
|
||||
}
|
||||
if (info.uses_derivatives && profile.support_gl_derivative_control) {
|
||||
header += "#extension GL_ARB_derivative_control : enable\n";
|
||||
}
|
||||
if (uses_geometry_passthrough) {
|
||||
header += "#extension GL_NV_geometry_shader_passthrough : enable\n";
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineConstantBuffers(Bindings& bindings) {
|
||||
if (info.constant_buffer_descriptors.empty()) {
|
||||
return;
|
||||
}
|
||||
for (const auto& desc : info.constant_buffer_descriptors) {
|
||||
header += fmt::format(
|
||||
"layout(std140,binding={}) uniform {}_cbuf_{}{{vec4 {}_cbuf{}[{}];}};",
|
||||
bindings.uniform_buffer, stage_name, desc.index, stage_name, desc.index, 4 * 1024);
|
||||
bindings.uniform_buffer += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineStorageBuffers(Bindings& bindings) {
|
||||
if (info.storage_buffers_descriptors.empty()) {
|
||||
return;
|
||||
}
|
||||
u32 index{};
|
||||
for (const auto& desc : info.storage_buffers_descriptors) {
|
||||
header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
|
||||
bindings.storage_buffer, stage_name, bindings.storage_buffer,
|
||||
stage_name, index);
|
||||
bindings.storage_buffer += desc.count;
|
||||
index += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
||||
static constexpr std::string_view swizzle{"xyzw"};
|
||||
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
|
||||
u32 element{0};
|
||||
while (element < 4) {
|
||||
std::string definition{fmt::format("layout(location={}", index)};
|
||||
const u32 remainder{4 - element};
|
||||
const TransformFeedbackVarying* xfb_varying{};
|
||||
if (!runtime_info.xfb_varyings.empty()) {
|
||||
xfb_varying = &runtime_info.xfb_varyings[base_index + element];
|
||||
xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
|
||||
}
|
||||
const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
|
||||
if (element > 0) {
|
||||
definition += fmt::format(",component={}", element);
|
||||
}
|
||||
if (xfb_varying) {
|
||||
definition +=
|
||||
fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
|
||||
xfb_varying->stride, xfb_varying->offset);
|
||||
}
|
||||
std::string name{fmt::format("out_attr{}", index)};
|
||||
if (num_components < 4 || element > 0) {
|
||||
name += fmt::format("_{}", swizzle.substr(element, num_components));
|
||||
}
|
||||
const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
|
||||
definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
|
||||
header += definition;
|
||||
|
||||
const GenericElementInfo element_info{
|
||||
.name = name,
|
||||
.first_element = element,
|
||||
.num_components = num_components,
|
||||
};
|
||||
std::fill_n(output_generics[index].begin() + element, num_components, element_info);
|
||||
element += num_components;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineHelperFunctions() {
|
||||
header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n"
|
||||
"#define itof intBitsToFloat\n#define utof uintBitsToFloat\n";
|
||||
if (info.uses_global_increment || info.uses_shared_increment) {
|
||||
header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
|
||||
}
|
||||
if (info.uses_global_decrement || info.uses_shared_decrement) {
|
||||
header += "uint CasDecrement(uint op_a,uint op_b){"
|
||||
"return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
|
||||
}
|
||||
if (info.uses_atomic_f32_add) {
|
||||
header += "uint CasFloatAdd(uint op_a,float op_b){"
|
||||
"return ftou(utof(op_a)+op_b);}";
|
||||
}
|
||||
if (info.uses_atomic_f32x2_add) {
|
||||
header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
|
||||
"return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
|
||||
}
|
||||
if (info.uses_atomic_f32x2_min) {
|
||||
header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
|
||||
"packHalf2x16(min(unpackHalf2x16(op_a),op_b));}";
|
||||
}
|
||||
if (info.uses_atomic_f32x2_max) {
|
||||
header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
|
||||
"packHalf2x16(max(unpackHalf2x16(op_a),op_b));}";
|
||||
}
|
||||
if (info.uses_atomic_f16x2_add) {
|
||||
header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
|
||||
"packFloat2x16(unpackFloat2x16(op_a)+op_b);}";
|
||||
}
|
||||
if (info.uses_atomic_f16x2_min) {
|
||||
header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
|
||||
"packFloat2x16(min(unpackFloat2x16(op_a),op_b));}";
|
||||
}
|
||||
if (info.uses_atomic_f16x2_max) {
|
||||
header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
|
||||
"packFloat2x16(max(unpackFloat2x16(op_a),op_b));}";
|
||||
}
|
||||
if (info.uses_atomic_s32_min) {
|
||||
header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
|
||||
}
|
||||
if (info.uses_atomic_s32_max) {
|
||||
header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
|
||||
}
|
||||
if (info.uses_global_memory && profile.support_int64) {
|
||||
header += DefineGlobalMemoryFunctions();
|
||||
}
|
||||
if (info.loads_indexed_attributes) {
|
||||
const bool is_array{stage == Stage::Geometry};
|
||||
const auto vertex_arg{is_array ? ",uint vertex" : ""};
|
||||
std::string func{
|
||||
fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
|
||||
"masked_index=uint(base_index)&3u;switch(base_index>>2){{",
|
||||
vertex_arg)};
|
||||
if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
|
||||
const auto position_idx{is_array ? "gl_in[vertex]." : ""};
|
||||
func += fmt::format("case {}:return {}{}[masked_index];",
|
||||
static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
|
||||
position_name);
|
||||
}
|
||||
const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
|
||||
for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
|
||||
if (!info.loads.Generic(index)) {
|
||||
continue;
|
||||
}
|
||||
const auto vertex_idx{is_array ? "[vertex]" : ""};
|
||||
func += fmt::format("case {}:return in_attr{}{}[masked_index];",
|
||||
base_attribute_value + index, index, vertex_idx);
|
||||
}
|
||||
func += "default: return 0.0;}}";
|
||||
header += func;
|
||||
}
|
||||
if (info.stores_indexed_attributes) {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
std::string EmitContext::DefineGlobalMemoryFunctions() {
|
||||
const auto define_body{[&](std::string& func, size_t index, std::string_view return_statement) {
|
||||
const auto& ssbo{info.storage_buffers_descriptors[index]};
|
||||
const u32 size_cbuf_offset{ssbo.cbuf_offset + 8};
|
||||
const auto ssbo_addr{fmt::format("ssbo_addr{}", index)};
|
||||
const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)};
|
||||
std::array<std::string, 2> addr_xy;
|
||||
std::array<std::string, 2> size_xy;
|
||||
for (size_t i = 0; i < addr_xy.size(); ++i) {
|
||||
const auto addr_loc{ssbo.cbuf_offset + 4 * i};
|
||||
const auto size_loc{size_cbuf_offset + 4 * i};
|
||||
addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
|
||||
size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
|
||||
}
|
||||
const auto addr_pack{fmt::format("packUint2x32(uvec2({},{}))", addr_xy[0], addr_xy[1])};
|
||||
const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
|
||||
func += addr_statment;
|
||||
|
||||
const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])};
|
||||
const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)};
|
||||
const auto comp_rhs{fmt::format("(addr<({}+uint64_t({})))", ssbo_addr, size_vec)};
|
||||
const auto comparison{fmt::format("if({}&&{}){{", comp_lhs, comp_rhs)};
|
||||
func += comparison;
|
||||
|
||||
const auto ssbo_name{fmt::format("{}_ssbo{}", stage_name, index)};
|
||||
func += fmt::format(fmt::runtime(return_statement), ssbo_name, ssbo_addr);
|
||||
}};
|
||||
std::string write_func{"void WriteGlobal32(uint64_t addr,uint data){"};
|
||||
std::string write_func_64{"void WriteGlobal64(uint64_t addr,uvec2 data){"};
|
||||
std::string write_func_128{"void WriteGlobal128(uint64_t addr,uvec4 data){"};
|
||||
std::string load_func{"uint LoadGlobal32(uint64_t addr){"};
|
||||
std::string load_func_64{"uvec2 LoadGlobal64(uint64_t addr){"};
|
||||
std::string load_func_128{"uvec4 LoadGlobal128(uint64_t addr){"};
|
||||
const size_t num_buffers{info.storage_buffers_descriptors.size()};
|
||||
for (size_t index = 0; index < num_buffers; ++index) {
|
||||
if (!info.nvn_buffer_used[index]) {
|
||||
continue;
|
||||
}
|
||||
define_body(write_func, index, "{0}[uint(addr-{1})>>2]=data;return;}}");
|
||||
define_body(write_func_64, index,
|
||||
"{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;return;}}");
|
||||
define_body(write_func_128, index,
|
||||
"{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;{0}[uint("
|
||||
"addr-{1}+8)>>2]=data.z;{0}[uint(addr-{1}+12)>>2]=data.w;return;}}");
|
||||
define_body(load_func, index, "return {0}[uint(addr-{1})>>2];}}");
|
||||
define_body(load_func_64, index,
|
||||
"return uvec2({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2]);}}");
|
||||
define_body(load_func_128, index,
|
||||
"return uvec4({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2],{0}["
|
||||
"uint(addr-{1}+8)>>2],{0}[uint(addr-{1}+12)>>2]);}}");
|
||||
}
|
||||
write_func += '}';
|
||||
write_func_64 += '}';
|
||||
write_func_128 += '}';
|
||||
load_func += "return 0u;}";
|
||||
load_func_64 += "return uvec2(0);}";
|
||||
load_func_128 += "return uvec4(0);}";
|
||||
return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
|
||||
}
|
||||
|
||||
void EmitContext::SetupImages(Bindings& bindings) {
|
||||
image_buffers.reserve(info.image_buffer_descriptors.size());
|
||||
for (const auto& desc : info.image_buffer_descriptors) {
|
||||
image_buffers.push_back({bindings.image, desc.count});
|
||||
const auto format{ImageFormatString(desc.format)};
|
||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
|
||||
bindings.image, format, qualifier, bindings.image, array_decorator);
|
||||
bindings.image += desc.count;
|
||||
}
|
||||
images.reserve(info.image_descriptors.size());
|
||||
for (const auto& desc : info.image_descriptors) {
|
||||
images.push_back({bindings.image, desc.count});
|
||||
const auto format{ImageFormatString(desc.format)};
|
||||
const auto image_type{ImageType(desc.type)};
|
||||
const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
|
||||
qualifier, image_type, bindings.image, array_decorator);
|
||||
bindings.image += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::SetupTextures(Bindings& bindings) {
|
||||
texture_buffers.reserve(info.texture_buffer_descriptors.size());
|
||||
for (const auto& desc : info.texture_buffer_descriptors) {
|
||||
texture_buffers.push_back({bindings.texture, desc.count});
|
||||
const auto sampler_type{SamplerType(TextureType::Buffer, false)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
||||
sampler_type, bindings.texture, array_decorator);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
textures.reserve(info.texture_descriptors.size());
|
||||
for (const auto& desc : info.texture_descriptors) {
|
||||
textures.push_back({bindings.texture, desc.count});
|
||||
const auto sampler_type{SamplerType(desc.type, desc.is_depth)};
|
||||
const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
|
||||
header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
|
||||
sampler_type, bindings.texture, array_decorator);
|
||||
bindings.texture += desc.count;
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineConstants() {
|
||||
if (info.uses_fswzadd) {
|
||||
header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
|
||||
"const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLSL
|
174
src/shader_recompiler/backend/glsl/glsl_emit_context.h
Executable file
174
src/shader_recompiler/backend/glsl/glsl_emit_context.h
Executable file
@@ -0,0 +1,174 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/var_alloc.h"
|
||||
#include "shader_recompiler/stage.h"
|
||||
|
||||
namespace Shader {
|
||||
struct Info;
|
||||
struct Profile;
|
||||
struct RuntimeInfo;
|
||||
} // namespace Shader
|
||||
|
||||
namespace Shader::Backend {
|
||||
struct Bindings;
|
||||
}
|
||||
|
||||
namespace Shader::IR {
|
||||
class Inst;
|
||||
struct Program;
|
||||
} // namespace Shader::IR
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
struct GenericElementInfo {
|
||||
std::string name;
|
||||
u32 first_element{};
|
||||
u32 num_components{};
|
||||
};
|
||||
|
||||
struct TextureImageDefinition {
|
||||
u32 binding;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
class EmitContext {
|
||||
public:
|
||||
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||
const RuntimeInfo& runtime_info_);
|
||||
|
||||
template <GlslVarType type, typename... Args>
|
||||
void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
const auto var_def{var_alloc.AddDefine(inst, type)};
|
||||
if (var_def.empty()) {
|
||||
// skip assigment.
|
||||
code += fmt::format(fmt::runtime(format_str + 3), std::forward<Args>(args)...);
|
||||
} else {
|
||||
code += fmt::format(fmt::runtime(format_str), var_def, std::forward<Args>(args)...);
|
||||
}
|
||||
// TODO: Remove this
|
||||
code += '\n';
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U1>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF16x2(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F16x2>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U32>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F32>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U64>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF64(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F64>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U32x2>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F32x2>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U32x3>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F32x3>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::U32x4>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::F32x4>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddPrecF32(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::PrecF32>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddPrecF64(const char* format_str, IR::Inst& inst, Args&&... args) {
|
||||
Add<GlslVarType::PrecF64>(format_str, inst, args...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void Add(const char* format_str, Args&&... args) {
|
||||
code += fmt::format(fmt::runtime(format_str), std::forward<Args>(args)...);
|
||||
// TODO: Remove this
|
||||
code += '\n';
|
||||
}
|
||||
|
||||
std::string header;
|
||||
std::string code;
|
||||
VarAlloc var_alloc;
|
||||
const Info& info;
|
||||
const Profile& profile;
|
||||
const RuntimeInfo& runtime_info;
|
||||
|
||||
Stage stage{};
|
||||
std::string_view stage_name = "invalid";
|
||||
std::string_view position_name = "gl_Position";
|
||||
|
||||
std::vector<TextureImageDefinition> texture_buffers;
|
||||
std::vector<TextureImageDefinition> image_buffers;
|
||||
std::vector<TextureImageDefinition> textures;
|
||||
std::vector<TextureImageDefinition> images;
|
||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||
|
||||
u32 num_safety_loop_vars{};
|
||||
|
||||
bool uses_y_direction{};
|
||||
bool uses_cc_carry{};
|
||||
bool uses_geometry_passthrough{};
|
||||
|
||||
private:
|
||||
void SetupExtensions();
|
||||
void DefineConstantBuffers(Bindings& bindings);
|
||||
void DefineStorageBuffers(Bindings& bindings);
|
||||
void DefineGenericOutput(size_t index, u32 invocations);
|
||||
void DefineHelperFunctions();
|
||||
void DefineConstants();
|
||||
std::string DefineGlobalMemoryFunctions();
|
||||
void SetupImages(Bindings& bindings);
|
||||
void SetupTextures(Bindings& bindings);
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend::GLSL
|
@@ -11,6 +11,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
|
@@ -6,13 +6,11 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
1442
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
Executable file
1442
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
Executable file
File diff suppressed because it is too large
Load Diff
320
src/shader_recompiler/backend/spirv/spirv_emit_context.h
Executable file
320
src/shader_recompiler/backend/spirv/spirv_emit_context.h
Executable file
@@ -0,0 +1,320 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string_view>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
using Sirit::Id;
|
||||
|
||||
class VectorTypes {
|
||||
public:
|
||||
void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
|
||||
|
||||
[[nodiscard]] Id operator[](size_t size) const noexcept {
|
||||
return defs[size - 1];
|
||||
}
|
||||
|
||||
private:
|
||||
std::array<Id, 4> defs{};
|
||||
};
|
||||
|
||||
struct TextureDefinition {
|
||||
Id id;
|
||||
Id sampled_type;
|
||||
Id pointer_type;
|
||||
Id image_type;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
struct TextureBufferDefinition {
|
||||
Id id;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
struct ImageBufferDefinition {
|
||||
Id id;
|
||||
Id image_type;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
struct ImageDefinition {
|
||||
Id id;
|
||||
Id image_type;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
struct UniformDefinitions {
|
||||
Id U8{};
|
||||
Id S8{};
|
||||
Id U16{};
|
||||
Id S16{};
|
||||
Id U32{};
|
||||
Id F32{};
|
||||
Id U32x2{};
|
||||
Id U32x4{};
|
||||
};
|
||||
|
||||
struct StorageTypeDefinition {
|
||||
Id array{};
|
||||
Id element{};
|
||||
};
|
||||
|
||||
struct StorageTypeDefinitions {
|
||||
StorageTypeDefinition U8{};
|
||||
StorageTypeDefinition S8{};
|
||||
StorageTypeDefinition U16{};
|
||||
StorageTypeDefinition S16{};
|
||||
StorageTypeDefinition U32{};
|
||||
StorageTypeDefinition U64{};
|
||||
StorageTypeDefinition F32{};
|
||||
StorageTypeDefinition U32x2{};
|
||||
StorageTypeDefinition U32x4{};
|
||||
};
|
||||
|
||||
struct StorageDefinitions {
|
||||
Id U8{};
|
||||
Id S8{};
|
||||
Id U16{};
|
||||
Id S16{};
|
||||
Id U32{};
|
||||
Id F32{};
|
||||
Id U64{};
|
||||
Id U32x2{};
|
||||
Id U32x4{};
|
||||
};
|
||||
|
||||
struct GenericElementInfo {
|
||||
Id id{};
|
||||
u32 first_element{};
|
||||
u32 num_components{};
|
||||
};
|
||||
|
||||
class EmitContext final : public Sirit::Module {
|
||||
public:
|
||||
explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
|
||||
IR::Program& program, Bindings& binding);
|
||||
~EmitContext();
|
||||
|
||||
[[nodiscard]] Id Def(const IR::Value& value);
|
||||
|
||||
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
|
||||
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
|
||||
|
||||
Id Const(u32 value) {
|
||||
return Constant(U32[1], value);
|
||||
}
|
||||
|
||||
Id Const(u32 element_1, u32 element_2) {
|
||||
return ConstantComposite(U32[2], Const(element_1), Const(element_2));
|
||||
}
|
||||
|
||||
Id Const(u32 element_1, u32 element_2, u32 element_3) {
|
||||
return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
|
||||
}
|
||||
|
||||
Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
|
||||
return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
|
||||
Const(element_4));
|
||||
}
|
||||
|
||||
Id SConst(s32 value) {
|
||||
return Constant(S32[1], value);
|
||||
}
|
||||
|
||||
Id SConst(s32 element_1, s32 element_2) {
|
||||
return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
|
||||
}
|
||||
|
||||
Id SConst(s32 element_1, s32 element_2, s32 element_3) {
|
||||
return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
|
||||
}
|
||||
|
||||
Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
|
||||
return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
|
||||
SConst(element_4));
|
||||
}
|
||||
|
||||
Id Const(f32 value) {
|
||||
return Constant(F32[1], value);
|
||||
}
|
||||
|
||||
const Profile& profile;
|
||||
const RuntimeInfo& runtime_info;
|
||||
Stage stage{};
|
||||
|
||||
Id void_id{};
|
||||
Id U1{};
|
||||
Id U8{};
|
||||
Id S8{};
|
||||
Id U16{};
|
||||
Id S16{};
|
||||
Id U64{};
|
||||
VectorTypes F32;
|
||||
VectorTypes U32;
|
||||
VectorTypes S32;
|
||||
VectorTypes F16;
|
||||
VectorTypes F64;
|
||||
|
||||
Id true_value{};
|
||||
Id false_value{};
|
||||
Id u32_zero_value{};
|
||||
Id f32_zero_value{};
|
||||
|
||||
UniformDefinitions uniform_types;
|
||||
StorageTypeDefinitions storage_types;
|
||||
|
||||
Id private_u32{};
|
||||
|
||||
Id shared_u8{};
|
||||
Id shared_u16{};
|
||||
Id shared_u32{};
|
||||
Id shared_u64{};
|
||||
Id shared_u32x2{};
|
||||
Id shared_u32x4{};
|
||||
|
||||
Id input_f32{};
|
||||
Id input_u32{};
|
||||
Id input_s32{};
|
||||
|
||||
Id output_f32{};
|
||||
Id output_u32{};
|
||||
|
||||
Id image_buffer_type{};
|
||||
Id sampled_texture_buffer_type{};
|
||||
Id image_u32{};
|
||||
|
||||
std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
|
||||
std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
|
||||
std::vector<TextureBufferDefinition> texture_buffers;
|
||||
std::vector<ImageBufferDefinition> image_buffers;
|
||||
std::vector<TextureDefinition> textures;
|
||||
std::vector<ImageDefinition> images;
|
||||
|
||||
Id workgroup_id{};
|
||||
Id local_invocation_id{};
|
||||
Id invocation_id{};
|
||||
Id sample_id{};
|
||||
Id is_helper_invocation{};
|
||||
Id subgroup_local_invocation_id{};
|
||||
Id subgroup_mask_eq{};
|
||||
Id subgroup_mask_lt{};
|
||||
Id subgroup_mask_le{};
|
||||
Id subgroup_mask_gt{};
|
||||
Id subgroup_mask_ge{};
|
||||
Id instance_id{};
|
||||
Id instance_index{};
|
||||
Id base_instance{};
|
||||
Id vertex_id{};
|
||||
Id vertex_index{};
|
||||
Id base_vertex{};
|
||||
Id front_face{};
|
||||
Id point_coord{};
|
||||
Id tess_coord{};
|
||||
Id clip_distances{};
|
||||
Id layer{};
|
||||
Id viewport_index{};
|
||||
Id viewport_mask{};
|
||||
Id primitive_id{};
|
||||
|
||||
Id fswzadd_lut_a{};
|
||||
Id fswzadd_lut_b{};
|
||||
|
||||
Id indexed_load_func{};
|
||||
Id indexed_store_func{};
|
||||
|
||||
Id rescaling_uniform_constant{};
|
||||
Id rescaling_push_constants{};
|
||||
Id rescaling_textures_type{};
|
||||
Id rescaling_images_type{};
|
||||
u32 rescaling_textures_member_index{};
|
||||
u32 rescaling_images_member_index{};
|
||||
u32 rescaling_downfactor_member_index{};
|
||||
u32 texture_rescaling_index{};
|
||||
u32 image_rescaling_index{};
|
||||
|
||||
Id local_memory{};
|
||||
|
||||
Id shared_memory_u8{};
|
||||
Id shared_memory_u16{};
|
||||
Id shared_memory_u32{};
|
||||
Id shared_memory_u64{};
|
||||
Id shared_memory_u32x2{};
|
||||
Id shared_memory_u32x4{};
|
||||
|
||||
Id shared_memory_u32_type{};
|
||||
|
||||
Id shared_store_u8_func{};
|
||||
Id shared_store_u16_func{};
|
||||
Id increment_cas_shared{};
|
||||
Id increment_cas_ssbo{};
|
||||
Id decrement_cas_shared{};
|
||||
Id decrement_cas_ssbo{};
|
||||
Id f32_add_cas{};
|
||||
Id f16x2_add_cas{};
|
||||
Id f16x2_min_cas{};
|
||||
Id f16x2_max_cas{};
|
||||
Id f32x2_add_cas{};
|
||||
Id f32x2_min_cas{};
|
||||
Id f32x2_max_cas{};
|
||||
|
||||
Id load_global_func_u32{};
|
||||
Id load_global_func_u32x2{};
|
||||
Id load_global_func_u32x4{};
|
||||
Id write_global_func_u32{};
|
||||
Id write_global_func_u32x2{};
|
||||
Id write_global_func_u32x4{};
|
||||
|
||||
Id input_position{};
|
||||
std::array<Id, 32> input_generics{};
|
||||
|
||||
Id output_point_size{};
|
||||
Id output_position{};
|
||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||
|
||||
Id output_tess_level_outer{};
|
||||
Id output_tess_level_inner{};
|
||||
std::array<Id, 30> patches{};
|
||||
|
||||
std::array<Id, 8> frag_color{};
|
||||
Id sample_mask{};
|
||||
Id frag_depth{};
|
||||
|
||||
std::vector<Id> interfaces;
|
||||
|
||||
private:
|
||||
void DefineCommonTypes(const Info& info);
|
||||
void DefineCommonConstants();
|
||||
void DefineInterfaces(const IR::Program& program);
|
||||
void DefineLocalMemory(const IR::Program& program);
|
||||
void DefineSharedMemory(const IR::Program& program);
|
||||
void DefineSharedMemoryFunctions(const IR::Program& program);
|
||||
void DefineConstantBuffers(const Info& info, u32& binding);
|
||||
void DefineStorageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextureBuffers(const Info& info, u32& binding);
|
||||
void DefineImageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
|
||||
void DefineImages(const Info& info, u32& binding, u32& scaling_index);
|
||||
void DefineAttributeMemAccess(const Info& info);
|
||||
void DefineGlobalMemoryFunctions(const Info& info);
|
||||
void DefineRescalingInput(const Info& info);
|
||||
void DefineRescalingInputPushConstant();
|
||||
void DefineRescalingInputUniformConstant();
|
||||
|
||||
void DefineInputs(const IR::Program& program);
|
||||
void DefineOutputs(const IR::Program& program);
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
Reference in New Issue
Block a user