early-access version 2281

This commit is contained in:
pineappleEA
2021-12-07 02:20:09 +01:00
parent c2ae6d480a
commit c4fa174d53
591 changed files with 36978 additions and 18653 deletions

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
namespace Shader::Backend::GLASM {
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("OR.S {},{},{};", inst, a, b);
}
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("AND.S {},{},{};", inst, a, b);
}
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("XOR.S {},{},{};", inst, a, b);
}
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("SEQ.S {},{},0;", inst, value);
}
} // namespace Shader::Backend::GLASM