early-access version 3920

This commit is contained in:
pineappleEA 2023-10-10 16:48:32 +02:00
parent 9d6e12aaf3
commit c7233d4856
11 changed files with 239 additions and 9 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3916. This is the source code for early-access 3920.
## Legal Notice ## Legal Notice

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@ -120,6 +120,10 @@ QWidget#connectedControllers {
background: transparent; background: transparent;
} }
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported, QWidget#playersSupported,
QWidget#controllersSupported, QWidget#controllersSupported,
QWidget#controllerSupported1, QWidget#controllerSupported1,

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@ -1380,6 +1380,10 @@ QWidget#connectedControllers {
background: transparent; background: transparent;
} }
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported, QWidget#playersSupported,
QWidget#controllersSupported, QWidget#controllersSupported,
QWidget#controllerSupported1, QWidget#controllerSupported1,

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@ -2305,6 +2305,10 @@ QWidget#connectedControllers {
background: transparent; background: transparent;
} }
QWidget#closeButtons {
background: transparent;
}
QWidget#playersSupported, QWidget#playersSupported,
QWidget#controllersSupported, QWidget#controllersSupported,
QWidget#controllerSupported1, QWidget#controllerSupported1,

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@ -189,6 +189,14 @@ if(ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak::xbyak) target_link_libraries(common PRIVATE xbyak::xbyak)
endif() endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
target_sources(common
PRIVATE
arm64/native_clock.cpp
arm64/native_clock.h
)
endif()
if (MSVC) if (MSVC)
target_compile_definitions(common PRIVATE target_compile_definitions(common PRIVATE
# The standard library doesn't provide any replacement for codecvt yet # The standard library doesn't provide any replacement for codecvt yet

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@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/arm64/native_clock.h"
namespace Common::Arm64 {
namespace {
NativeClock::FactorType GetFixedPointFactor(u64 num, u64 den) {
return (static_cast<NativeClock::FactorType>(num) << 64) / den;
}
u64 MultiplyHigh(u64 m, NativeClock::FactorType factor) {
return static_cast<u64>((m * factor) >> 64);
}
} // namespace
NativeClock::NativeClock() {
const u64 host_cntfrq = GetHostCNTFRQ();
ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
}
std::chrono::nanoseconds NativeClock::GetTimeNS() const {
return std::chrono::nanoseconds{MultiplyHigh(GetHostTicksElapsed(), ns_cntfrq_factor)};
}
std::chrono::microseconds NativeClock::GetTimeUS() const {
return std::chrono::microseconds{MultiplyHigh(GetHostTicksElapsed(), us_cntfrq_factor)};
}
std::chrono::milliseconds NativeClock::GetTimeMS() const {
return std::chrono::milliseconds{MultiplyHigh(GetHostTicksElapsed(), ms_cntfrq_factor)};
}
u64 NativeClock::GetCNTPCT() const {
return MultiplyHigh(GetHostTicksElapsed(), guest_cntfrq_factor);
}
u64 NativeClock::GetGPUTick() const {
return MultiplyHigh(GetHostTicksElapsed(), gputick_cntfrq_factor);
}
u64 NativeClock::GetHostTicksNow() const {
u64 cntvct_el0 = 0;
asm volatile("dsb ish\n\t"
"mrs %[cntvct_el0], cntvct_el0\n\t"
"dsb ish\n\t"
: [cntvct_el0] "=r"(cntvct_el0));
return cntvct_el0;
}
u64 NativeClock::GetHostTicksElapsed() const {
return GetHostTicksNow();
}
bool NativeClock::IsNative() const {
return true;
}
u64 NativeClock::GetHostCNTFRQ() {
u64 cntfrq_el0 = 0;
asm("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
return cntfrq_el0;
}
} // namespace Common::Arm64

47
src/common/arm64/native_clock.h Executable file
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@ -0,0 +1,47 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/wall_clock.h"
namespace Common::Arm64 {
class NativeClock final : public WallClock {
public:
explicit NativeClock();
std::chrono::nanoseconds GetTimeNS() const override;
std::chrono::microseconds GetTimeUS() const override;
std::chrono::milliseconds GetTimeMS() const override;
u64 GetCNTPCT() const override;
u64 GetGPUTick() const override;
u64 GetHostTicksNow() const override;
u64 GetHostTicksElapsed() const override;
bool IsNative() const override;
static u64 GetHostCNTFRQ();
public:
using FactorType = unsigned __int128;
FactorType GetGuestCNTFRQFactor() const {
return guest_cntfrq_factor;
}
private:
FactorType ns_cntfrq_factor;
FactorType us_cntfrq_factor;
FactorType ms_cntfrq_factor;
FactorType guest_cntfrq_factor;
FactorType gputick_cntfrq_factor;
};
} // namespace Common::Arm64

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@ -10,6 +10,10 @@
#include "common/x64/rdtsc.h" #include "common/x64/rdtsc.h"
#endif #endif
#if defined(ARCHITECTURE_arm64) && defined(__linux__)
#include "common/arm64/native_clock.h"
#endif
namespace Common { namespace Common {
class StandardWallClock final : public WallClock { class StandardWallClock final : public WallClock {
@ -53,7 +57,7 @@ private:
}; };
std::unique_ptr<WallClock> CreateOptimalClock() { std::unique_ptr<WallClock> CreateOptimalClock() {
#ifdef ARCHITECTURE_x86_64 #if defined(ARCHITECTURE_x86_64)
const auto& caps = GetCPUCaps(); const auto& caps = GetCPUCaps();
if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) { if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
@ -64,6 +68,8 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
// - Is not more precise than 1 GHz (1ns resolution) // - Is not more precise than 1 GHz (1ns resolution)
return std::make_unique<StandardWallClock>(); return std::make_unique<StandardWallClock>();
} }
#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
return std::make_unique<Arm64::NativeClock>();
#else #else
return std::make_unique<StandardWallClock>(); return std::make_unique<StandardWallClock>();
#endif #endif

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@ -23,6 +23,7 @@
#include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/configure_vibration.h"
#include "yuzu/configuration/input_profiles.h" #include "yuzu/configuration/input_profiles.h"
#include "yuzu/main.h" #include "yuzu/main.h"
#include "yuzu/util/controller_navigation.h"
namespace { namespace {
@ -132,6 +133,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
}; };
ui->labelError->setVisible(false);
// Setup/load everything prior to setting up connections. // Setup/load everything prior to setting up connections.
// This avoids unintentionally changing the states of elements while loading them in. // This avoids unintentionally changing the states of elements while loading them in.
SetSupportedControllers(); SetSupportedControllers();
@ -143,6 +146,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
LoadConfiguration(); LoadConfiguration();
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
SetExplainText(i); SetExplainText(i);
UpdateControllerIcon(i); UpdateControllerIcon(i);
@ -151,6 +156,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) { if (checked) {
// Hide eventual error message about number of controllers
ui->labelError->setVisible(false);
for (std::size_t index = 0; index <= i; ++index) { for (std::size_t index = 0; index <= i; ++index) {
connected_controller_checkboxes[index]->setChecked(checked); connected_controller_checkboxes[index]->setChecked(checked);
} }
@ -199,6 +206,12 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration); &QtControllerSelectorDialog::ApplyConfiguration);
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
[this](Qt::Key key) {
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(this, event);
});
// Enhancement: Check if the parameters have already been met before disconnecting controllers. // Enhancement: Check if the parameters have already been met before disconnecting controllers.
// If all the parameters are met AND only allows a single player, // If all the parameters are met AND only allows a single player,
// stop the constructor here as we do not need to continue. // stop the constructor here as we do not need to continue.
@ -217,6 +230,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
} }
QtControllerSelectorDialog::~QtControllerSelectorDialog() { QtControllerSelectorDialog::~QtControllerSelectorDialog() {
controller_navigation->UnloadController();
system.HIDCore().DisableAllControllerConfiguration(); system.HIDCore().DisableAllControllerConfiguration();
} }
@ -291,6 +305,31 @@ void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
dialog.exec(); dialog.exec();
} }
void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
const auto num_connected_players = static_cast<int>(
std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
[](const QGroupBox* player) { return player->isChecked(); }));
const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
// Display error message when trying to validate using "Enter" and "OK" button is disabled
ui->labelError->setVisible(true);
return;
} else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
// Remove a player if possible
connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
return;
} else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
// Add a player, if possible
ui->labelError->setVisible(false);
connected_controller_checkboxes[num_connected_players]->setChecked(true);
return;
}
QDialog::keyPressEvent(evt);
}
bool QtControllerSelectorDialog::CheckIfParametersMet() { bool QtControllerSelectorDialog::CheckIfParametersMet() {
// Here, we check and validate the current configuration against all applicable parameters. // Here, we check and validate the current configuration against all applicable parameters.
const auto num_connected_players = static_cast<int>( const auto num_connected_players = static_cast<int>(

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@ -34,6 +34,8 @@ class HIDCore;
enum class NpadStyleIndex : u8; enum class NpadStyleIndex : u8;
} // namespace Core::HID } // namespace Core::HID
class ControllerNavigation;
class QtControllerSelectorDialog final : public QDialog { class QtControllerSelectorDialog final : public QDialog {
Q_OBJECT Q_OBJECT
@ -46,6 +48,8 @@ public:
int exec() override; int exec() override;
void keyPressEvent(QKeyEvent* evt) override;
private: private:
// Applies the current configuration. // Applies the current configuration.
void ApplyConfiguration(); void ApplyConfiguration();
@ -110,6 +114,8 @@ private:
Core::System& system; Core::System& system;
ControllerNavigation* controller_navigation = nullptr;
// This is true if and only if all parameters are met. Otherwise, this is false. // This is true if and only if all parameters are met. Otherwise, this is false.
// This determines whether the "OK" button can be clicked to exit the applet. // This determines whether the "OK" button can be clicked to exit the applet.
bool parameters_met{false}; bool parameters_met{false};

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@ -2624,13 +2624,53 @@
</spacer> </spacer>
</item> </item>
<item alignment="Qt::AlignBottom"> <item alignment="Qt::AlignBottom">
<widget class="QDialogButtonBox" name="buttonBox"> <widget class="QWidget" name="closeButtons" native="true">
<property name="enabled"> <layout class="QVBoxLayout" name="verticalLayout_46">
<bool>true</bool> <property name="spacing">
</property> <number>7</number>
<property name="standardButtons"> </property>
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set> <property name="leftMargin">
</property> <number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="labelError">
<property name="enabled">
<bool>true</bool>
</property>
<property name="styleSheet">
<string notr="true">QLabel { color : red; }</string>
</property>
<property name="text">
<string>Not enough controllers</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="margin">
<number>0</number>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget> </widget>
</item> </item>
</layout> </layout>