early-access version 2956
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2955.
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This is the source code for early-access 2956.
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## Legal Notice
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@ -82,7 +82,7 @@ u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceN
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auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
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if (input_devices.size() > 1) {
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names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
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names.emplace_back("Uac");
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return 1;
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}
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return 0;
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@ -74,7 +74,7 @@ void Manager::BufferReleaseAndRegister() {
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u32 Manager::GetAudioOutDeviceNames(
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std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
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names.push_back({"DeviceOut"});
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names.emplace_back("DeviceOut");
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return 1;
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}
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@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <span>
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#include "audio_core/audio_core.h"
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#include "audio_core/common/feature_support.h"
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#include "audio_core/renderer/audio_device.h"
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@ -9,14 +12,33 @@
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namespace AudioCore::AudioRenderer {
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constexpr std::array usb_device_names{
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AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
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AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
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AudioDevice::AudioDeviceName{"AudioTvOutput"},
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AudioDevice::AudioDeviceName{"AudioUsbDeviceOutput"},
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};
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constexpr std::array device_names{
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AudioDevice::AudioDeviceName{"AudioStereoJackOutput"},
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AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
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AudioDevice::AudioDeviceName{"AudioTvOutput"},
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};
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constexpr std::array output_device_names{
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AudioDevice::AudioDeviceName{"AudioBuiltInSpeakerOutput"},
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AudioDevice::AudioDeviceName{"AudioTvOutput"},
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AudioDevice::AudioDeviceName{"AudioExternalOutput"},
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};
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AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
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const u32 revision)
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: output_sink{system.AudioCore().GetOutputSink()},
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applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
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u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
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const size_t max_count) {
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std::span<AudioDeviceName> names{};
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const size_t max_count) const {
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std::span<const AudioDeviceName> names{};
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if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
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names = usb_device_names;
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@ -24,7 +46,7 @@ u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
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names = device_names;
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}
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u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
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const u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
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for (u32 i = 0; i < out_count; i++) {
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out_buffer.push_back(names[i]);
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}
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@ -32,8 +54,8 @@ u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
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}
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u32 AudioDevice::ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer,
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const size_t max_count) {
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u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
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const size_t max_count) const {
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const u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
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for (u32 i = 0; i < out_count; i++) {
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out_buffer.push_back(output_device_names[i]);
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@ -45,7 +67,7 @@ void AudioDevice::SetDeviceVolumes(const f32 volume) {
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output_sink.SetDeviceVolume(volume);
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}
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f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) {
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f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) const {
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return output_sink.GetDeviceVolume();
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}
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@ -3,7 +3,7 @@
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#pragma once
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#include <span>
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#include <string_view>
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#include "audio_core/audio_render_manager.h"
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@ -23,21 +23,13 @@ namespace AudioRenderer {
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class AudioDevice {
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public:
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struct AudioDeviceName {
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std::array<char, 0x100> name;
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std::array<char, 0x100> name{};
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AudioDeviceName(const char* name_) {
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std::strncpy(name.data(), name_, name.size());
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constexpr AudioDeviceName(std::string_view name_) {
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name_.copy(name.data(), name.size() - 1);
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}
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};
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std::array<AudioDeviceName, 4> usb_device_names{"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput", "AudioTvOutput",
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"AudioUsbDeviceOutput"};
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std::array<AudioDeviceName, 3> device_names{"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput", "AudioTvOutput"};
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std::array<AudioDeviceName, 3> output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput",
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"AudioExternalOutput"};
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explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision);
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/**
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@ -47,7 +39,7 @@ public:
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* @param max_count - Maximum number of devices to write (count of out_buffer).
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* @return Number of device names written.
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*/
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u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
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u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count) const;
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/**
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* Get a list of the available output devices.
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@ -57,7 +49,7 @@ public:
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* @param max_count - Maximum number of devices to write (count of out_buffer).
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* @return Number of device names written.
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*/
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u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
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u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count) const;
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/**
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* Set the volume of all streams in the backend sink.
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@ -73,7 +65,7 @@ public:
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* @param name - Name of the device to check. Unused.
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* @return Volume of the device.
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*/
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f32 GetDeviceVolume(std::string_view name);
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f32 GetDeviceVolume(std::string_view name) const;
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private:
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/// Backend output sink for the device
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@ -246,9 +246,8 @@ void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
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const auto write_count =
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static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
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std::vector<AudioDevice::AudioDeviceName> device_names{};
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std::string print_names{};
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if (write_count > 0) {
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device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut"));
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device_names.emplace_back("DeviceOut");
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LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
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} else {
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LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
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@ -252,7 +252,7 @@ private:
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std::vector<AudioDevice::AudioDeviceName> out_names{};
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u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
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const u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
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std::string out{};
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for (u32 i = 0; i < out_count; i++) {
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@ -365,7 +365,7 @@ private:
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std::vector<AudioDevice::AudioDeviceName> out_names{};
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u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
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const u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
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std::string out{};
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for (u32 i = 0; i < out_count; i++) {
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#include <boost/container/static_vector.hpp>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "video_core/textures/astc.h"
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class InputBitStream {
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@ -1650,11 +1652,22 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
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uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) {
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u32 block_index = 0;
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std::size_t depth_offset = 0;
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for (u32 z = 0; z < depth; z++) {
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for (u32 y = 0; y < height; y += block_height) {
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for (u32 x = 0; x < width; x += block_width) {
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const u32 rows = Common::DivideUp(height, block_height);
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const u32 cols = Common::DivideUp(width, block_width);
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Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
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"yuzu:ASTCDecompress"};
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for (u32 z = 0; z < depth; ++z) {
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const u32 depth_offset = z * height * width * 4;
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for (u32 y_index = 0; y_index < rows; ++y_index) {
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auto decompress_stride = [data, width, height, depth, block_width, block_height, output,
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rows, cols, z, depth_offset, y_index] {
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const u32 y = y_index * block_height;
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for (u32 x_index = 0; x_index < cols; ++x_index) {
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const u32 block_index = (z * rows * cols) + (y_index * cols) + x_index;
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const u32 x = x_index * block_width;
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const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)};
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// Blocks can be at most 12x12
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@ -1665,14 +1678,15 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
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u32 decompHeight = std::min(block_height, height - y);
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const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4);
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for (u32 jj = 0; jj < decompHeight; jj++) {
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std::memcpy(outRow.data() + jj * width * 4,
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uncompData.data() + jj * block_width, decompWidth * 4);
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}
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++block_index;
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for (u32 h = 0; h < decompHeight; ++h) {
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std::memcpy(outRow.data() + h * width * 4,
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uncompData.data() + h * block_width, decompWidth * 4);
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}
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}
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depth_offset += height * width * 4;
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};
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workers.QueueWork(std::move(decompress_stride));
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}
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workers.WaitForRequests();
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}
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}
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