early-access version 1258
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@@ -186,18 +186,18 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
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rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, std::span<u8>(host_ptr, size_in_bytes),
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bytes_per_pixel, framebuffer.width, framebuffer.height, 1,
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block_height_log2, 0);
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1, block_height_log2,
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0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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