early-access version 1950

This commit is contained in:
pineappleEA
2021-07-31 19:18:23 +02:00
parent dff640ccbc
commit c8066f9a11
13 changed files with 229 additions and 52 deletions

View File

@@ -88,6 +88,10 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
return buffers[slot].igbp_buffer;
}
const BufferQueue::Buffer& BufferQueue::AccessBuffer(u32 slot) const {
return buffers[slot];
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {

View File

@@ -107,6 +107,7 @@ public:
void Connect();
void Disconnect();
u32 Query(QueryType type);
const Buffer& AccessBuffer(u32 slot) const;
u32 GetId() const {
return id;

View File

@@ -274,8 +274,6 @@ void NVFlinger::Compose() {
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
@@ -289,23 +287,31 @@ void NVFlinger::Compose() {
}
guard->lock();
system.GetPerfStats().EndSystemFrame();
MicroProfileFlip();
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
}
}
void NVFlinger::PrequeeFrame(u32 buffer_queue_id, u32 slot) {
auto& buffer_queue = *FindBufferQueue(buffer_queue_id);
const auto& buffer = buffer_queue.AccessBuffer(slot);
const auto& igbp_buffer = buffer.igbp_buffer;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer.transform,
buffer.crop_rect, buffer.multi_fence);
}
s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;

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@@ -77,6 +77,8 @@ public:
/// Obtains a buffer queue identified by the ID.
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
void PrequeeFrame(u32 buffer_queue_id, u32 slot);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();