early-access version 2010
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@@ -4,6 +4,8 @@
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#pragma once
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#include <span>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@@ -13,7 +15,6 @@ namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConstantPropagationPass(IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GetAttributeReorderPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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