early-access version 2010
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@@ -219,7 +219,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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host_info{
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.support_float16 = false,
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.support_int64 = device.HasShaderInt64(),
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.needs_get_attribute_reorder = device.IsAmd(),
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.needs_demote_reorder = device.IsAmd(),
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} {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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