early-access version 3098
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@@ -383,7 +383,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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switch (ctx.stage) {
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x, primitive.vertexcount, 16;", inst);
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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@@ -204,7 +204,7 @@ public:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id invocation_id{};
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Id patch_vertices_in;
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Id patch_vertices_in{};
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Id sample_id{};
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Id is_helper_invocation{};
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Id subgroup_local_invocation_id{};
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