early-access version 2325
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19
externals/SDL/src/main/psp/SDL_psp_main.c
vendored
19
externals/SDL/src/main/psp/SDL_psp_main.c
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@@ -7,11 +7,11 @@
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#include "SDL_main.h"
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <pspsdk.h>
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#include <pspthreadman.h>
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef main
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#undef main
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#endif
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/* If application's main() is redefined as SDL_main, and libSDLmain is
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linked, then this file will create the standard exit callback,
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@@ -23,11 +23,12 @@
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PSP_MAIN_THREAD_STACK_SIZE, etc.
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*/
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PSP_MODULE_INFO("SDL App", 0, 1, 1);
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PSP_MODULE_INFO("SDL App", 0, 1, 0);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER);
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int sdl_psp_exit_callback(int arg1, int arg2, void *common)
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{
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exit(0);
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sceKernelExitGame();
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return 0;
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}
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@@ -43,7 +44,7 @@ int sdl_psp_callback_thread(SceSize args, void *argp)
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int sdl_psp_setup_callbacks(void)
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{
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int thid = 0;
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int thid;
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thid = sceKernelCreateThread("update_thread",
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sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0)
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@@ -53,12 +54,8 @@ int sdl_psp_setup_callbacks(void)
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int main(int argc, char *argv[])
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{
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pspDebugScreenInit();
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sdl_psp_setup_callbacks();
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/* Register sceKernelExitGame() to be called when we exit */
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atexit(sceKernelExitGame);
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SDL_SetMainReady();
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(void)SDL_main(argc, argv);
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8
externals/SDL/src/main/windows/version.rc
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8
externals/SDL/src/main/windows/version.rc
vendored
@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,0,18,0
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PRODUCTVERSION 2,0,18,0
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FILEVERSION 2,0,19,0
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PRODUCTVERSION 2,0,19,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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@@ -23,12 +23,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "2, 0, 18, 0\0"
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VALUE "FileVersion", "2, 0, 19, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright (C) 2021 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL2.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "2, 0, 18, 0\0"
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VALUE "ProductVersion", "2, 0, 19, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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