early-access version 2325
This commit is contained in:
102
externals/SDL/src/render/SDL_render.c
vendored
102
externals/SDL/src/render/SDL_render.c
vendored
@@ -356,7 +356,11 @@ QueueCmdSetViewport(SDL_Renderer *renderer)
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if (cmd != NULL) {
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cmd->command = SDL_RENDERCMD_SETVIEWPORT;
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cmd->data.viewport.first = 0; /* render backend will fill this in. */
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SDL_memcpy(&cmd->data.viewport.rect, &renderer->viewport, sizeof (renderer->viewport));
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/* Convert SDL_FRect to SDL_Rect */
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cmd->data.viewport.rect.x = (int)SDL_floor(renderer->viewport.x);
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cmd->data.viewport.rect.y = (int)SDL_floor(renderer->viewport.y);
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cmd->data.viewport.rect.w = (int)SDL_floor(renderer->viewport.w);
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cmd->data.viewport.rect.h = (int)SDL_floor(renderer->viewport.h);
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retval = renderer->QueueSetViewport(renderer, cmd);
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if (retval < 0) {
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cmd->command = SDL_RENDERCMD_NO_OP;
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@@ -382,7 +386,11 @@ QueueCmdSetClipRect(SDL_Renderer *renderer)
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} else {
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cmd->command = SDL_RENDERCMD_SETCLIPRECT;
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cmd->data.cliprect.enabled = renderer->clipping_enabled;
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SDL_memcpy(&cmd->data.cliprect.rect, &renderer->clip_rect, sizeof (cmd->data.cliprect.rect));
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/* Convert SDL_FRect to SDL_Rect */
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cmd->data.cliprect.rect.x = (int)SDL_floor(renderer->clip_rect.x);
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cmd->data.cliprect.rect.y = (int)SDL_floor(renderer->clip_rect.y);
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cmd->data.cliprect.rect.w = (int)SDL_floor(renderer->clip_rect.w);
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cmd->data.cliprect.rect.h = (int)SDL_floor(renderer->clip_rect.h);
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SDL_memcpy(&renderer->last_queued_cliprect, &renderer->clip_rect, sizeof (SDL_Rect));
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renderer->last_queued_cliprect_enabled = renderer->clipping_enabled;
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renderer->cliprect_queued = SDL_TRUE;
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@@ -667,7 +675,7 @@ SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
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#endif
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}
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static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
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static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_FRect *viewport, SDL_FPoint *scale)
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{
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SDL_LockMutex(renderer->target_mutex);
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*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
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@@ -756,7 +764,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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if (window == renderer->window) {
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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@@ -783,7 +791,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
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if (window == renderer->window) {
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int logical_w, logical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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if (logical_w) {
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@@ -798,7 +806,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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event->type == SDL_FINGERMOTION) {
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int logical_w, logical_h;
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float physical_w, physical_h;
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SDL_Rect viewport;
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SDL_FRect viewport;
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SDL_FPoint scale;
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GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
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@@ -2183,8 +2191,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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}
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if (texture) {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.x = 0.0f;
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renderer->viewport.y = 0.0f;
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renderer->viewport.w = texture->w;
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renderer->viewport.h = texture->h;
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SDL_zero(renderer->clip_rect);
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@@ -2393,16 +2401,19 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (rect) {
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renderer->viewport.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->viewport.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->viewport.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->viewport.h = (int)SDL_floor(rect->h * renderer->scale.y);
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renderer->viewport.x = rect->x * renderer->scale.x;
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renderer->viewport.y = rect->y * renderer->scale.y;
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renderer->viewport.w = rect->w * renderer->scale.x;
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renderer->viewport.h = rect->h * renderer->scale.y;
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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if (SDL_GetRendererOutputSize(renderer, &renderer->viewport.w, &renderer->viewport.h) < 0) {
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int w, h;
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renderer->viewport.x = 0.0f;
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renderer->viewport.y = 0.0f;
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if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
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return -1;
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}
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renderer->viewport.w = w;
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renderer->viewport.h = h;
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}
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retval = QueueCmdSetViewport(renderer);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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@@ -2414,10 +2425,10 @@ SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, );
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if (rect) {
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rect->x = (int)(renderer->viewport.x / renderer->scale.x);
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rect->y = (int)(renderer->viewport.y / renderer->scale.y);
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rect->w = (int)(renderer->viewport.w / renderer->scale.x);
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rect->h = (int)(renderer->viewport.h / renderer->scale.y);
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rect->x = (int)SDL_floor(renderer->viewport.x / renderer->scale.x);
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rect->y = (int)SDL_floor(renderer->viewport.y / renderer->scale.y);
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rect->w = (int)SDL_floor(renderer->viewport.w / renderer->scale.x);
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rect->h = (int)SDL_floor(renderer->viewport.h / renderer->scale.y);
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}
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}
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@@ -2438,10 +2449,10 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
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if (rect) {
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renderer->clipping_enabled = SDL_TRUE;
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renderer->clip_rect.x = (int)SDL_floor(rect->x * renderer->scale.x);
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renderer->clip_rect.y = (int)SDL_floor(rect->y * renderer->scale.y);
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renderer->clip_rect.w = (int)SDL_floor(rect->w * renderer->scale.x);
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renderer->clip_rect.h = (int)SDL_floor(rect->h * renderer->scale.y);
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renderer->clip_rect.x = rect->x * renderer->scale.x;
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renderer->clip_rect.y = rect->y * renderer->scale.y;
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renderer->clip_rect.w = rect->w * renderer->scale.x;
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renderer->clip_rect.h = rect->h * renderer->scale.y;
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} else {
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renderer->clipping_enabled = SDL_FALSE;
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SDL_zero(renderer->clip_rect);
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@@ -2457,10 +2468,10 @@ SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)
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CHECK_RENDERER_MAGIC(renderer, )
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if (rect) {
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rect->x = (int)(renderer->clip_rect.x / renderer->scale.x);
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rect->y = (int)(renderer->clip_rect.y / renderer->scale.y);
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rect->w = (int)(renderer->clip_rect.w / renderer->scale.x);
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rect->h = (int)(renderer->clip_rect.h / renderer->scale.y);
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rect->x = (int)SDL_floor(renderer->clip_rect.x / renderer->scale.x);
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rect->y = (int)SDL_floor(renderer->clip_rect.y / renderer->scale.y);
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rect->w = (int)SDL_floor(renderer->clip_rect.w / renderer->scale.x);
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rect->h = (int)SDL_floor(renderer->clip_rect.h / renderer->scale.y);
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}
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}
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@@ -2727,7 +2738,7 @@ SDL_RenderDrawPointsF(SDL_Renderer * renderer,
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!points) {
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return SDL_SetError("SDL_RenderDrawFPoints(): Passed NULL points");
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return SDL_SetError("SDL_RenderDrawPointsF(): Passed NULL points");
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}
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if (count < 1) {
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return 0;
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@@ -2929,31 +2940,29 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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fpoints[i].x = points[i].x;
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fpoints[i].y = points[i].y;
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}
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retval = QueueCmdDrawLines(renderer, fpoints, count);
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retval = SDL_RenderDrawLinesF(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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return retval;
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}
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int
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SDL_RenderDrawLinesF(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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SDL_FPoint *fpoints;
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int i;
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int retval;
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SDL_bool isstack;
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (!points) {
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return SDL_SetError("SDL_RenderDrawLines(): Passed NULL points");
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return SDL_SetError("SDL_RenderDrawLinesF(): Passed NULL points");
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}
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if (count < 2) {
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return 0;
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@@ -2970,18 +2979,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
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return RenderDrawLinesWithRectsF(renderer, points, count);
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}
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fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack);
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if (!fpoints) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < count; ++i) {
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fpoints[i].x = points[i].x * renderer->scale.x;
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fpoints[i].y = points[i].y * renderer->scale.y;
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}
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retval = QueueCmdDrawLines(renderer, fpoints, count);
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SDL_small_free(fpoints, isstack);
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retval = QueueCmdDrawLines(renderer, points, count);
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return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
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}
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@@ -4069,10 +4067,10 @@ SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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format = SDL_GetWindowPixelFormat(renderer->window);
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}
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real_rect.x = renderer->viewport.x;
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real_rect.y = renderer->viewport.y;
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real_rect.w = renderer->viewport.w;
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real_rect.h = renderer->viewport.h;
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real_rect.x = (int)SDL_floor(renderer->viewport.x);
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real_rect.y = (int)SDL_floor(renderer->viewport.y);
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real_rect.w = (int)SDL_floor(renderer->viewport.w);
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real_rect.h = (int)SDL_floor(renderer->viewport.h);
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if (rect) {
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if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
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return 0;
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12
externals/SDL/src/render/SDL_sysrender.h
vendored
12
externals/SDL/src/render/SDL_sysrender.h
vendored
@@ -186,12 +186,12 @@ struct SDL_Renderer
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SDL_bool integer_scale;
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/* The drawable area within the window */
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SDL_Rect viewport;
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SDL_Rect viewport_backup;
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SDL_FRect viewport;
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SDL_FRect viewport_backup;
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/* The clip rectangle within the window */
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SDL_Rect clip_rect;
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SDL_Rect clip_rect_backup;
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SDL_FRect clip_rect;
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SDL_FRect clip_rect_backup;
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/* Wether or not the clipping rectangle is used. */
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SDL_bool clipping_enabled;
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@@ -226,8 +226,8 @@ struct SDL_Renderer
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SDL_RenderCommand *render_commands_pool;
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Uint32 render_command_generation;
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Uint32 last_queued_color;
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SDL_Rect last_queued_viewport;
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SDL_Rect last_queued_cliprect;
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SDL_FRect last_queued_viewport;
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SDL_FRect last_queued_cliprect;
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SDL_bool last_queued_cliprect_enabled;
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SDL_bool color_queued;
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SDL_bool viewport_queued;
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@@ -700,7 +700,10 @@ D3D11_GetRotationForCurrentRenderTarget(SDL_Renderer * renderer)
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static int
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D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRect, D3D11_RECT * outRect, BOOL includeViewportOffset)
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{
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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const int rotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
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const SDL_Rect *viewport = &data->currentViewport;
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switch (rotation) {
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case DXGI_MODE_ROTATION_IDENTITY:
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outRect->left = sdlRect->x;
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@@ -708,27 +711,27 @@ D3D11_GetViewportAlignedD3DRect(SDL_Renderer * renderer, const SDL_Rect * sdlRec
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outRect->top = sdlRect->y;
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outRect->bottom = sdlRect->y + sdlRect->h;
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if (includeViewportOffset) {
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outRect->left += renderer->viewport.x;
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outRect->right += renderer->viewport.x;
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outRect->top += renderer->viewport.y;
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outRect->bottom += renderer->viewport.y;
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outRect->left += viewport->x;
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outRect->right += viewport->x;
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outRect->top += viewport->y;
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outRect->bottom += viewport->y;
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}
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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outRect->left = sdlRect->y;
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outRect->right = sdlRect->y + sdlRect->h;
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outRect->top = renderer->viewport.w - sdlRect->x - sdlRect->w;
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outRect->bottom = renderer->viewport.w - sdlRect->x;
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outRect->top = viewport->w - sdlRect->x - sdlRect->w;
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outRect->bottom = viewport->w - sdlRect->x;
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break;
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case DXGI_MODE_ROTATION_ROTATE180:
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outRect->left = renderer->viewport.w - sdlRect->x - sdlRect->w;
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outRect->right = renderer->viewport.w - sdlRect->x;
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outRect->top = renderer->viewport.h - sdlRect->y - sdlRect->h;
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outRect->bottom = renderer->viewport.h - sdlRect->y;
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outRect->left = viewport->w - sdlRect->x - sdlRect->w;
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outRect->right = viewport->w - sdlRect->x;
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outRect->top = viewport->h - sdlRect->y - sdlRect->h;
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outRect->bottom = viewport->h - sdlRect->y;
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break;
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case DXGI_MODE_ROTATION_ROTATE90:
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outRect->left = renderer->viewport.h - sdlRect->y - sdlRect->h;
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outRect->right = renderer->viewport.h - sdlRect->y;
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outRect->left = viewport->h - sdlRect->y - sdlRect->h;
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outRect->right = viewport->h - sdlRect->y;
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outRect->top = sdlRect->x;
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outRect->bottom = sdlRect->x + sdlRect->h;
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break;
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|
76
externals/SDL/src/render/psp/SDL_render_psp.c
vendored
76
externals/SDL/src/render/psp/SDL_render_psp.c
vendored
@@ -165,11 +165,10 @@ void Swap(float *a, float *b)
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static int
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TextureNextPow2(unsigned int w)
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{
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unsigned int n = 2;
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if(w == 0)
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return 0;
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unsigned int n = 2;
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while(w > n)
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n <<= 1;
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@@ -209,30 +208,32 @@ StartDrawing(SDL_Renderer * renderer)
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int
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TextureSwizzle(PSP_TextureData *psp_texture)
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{
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int bytewidth, height;
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int rowblocks, rowblocksadd;
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int i, j;
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unsigned int blockaddress = 0;
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unsigned int *src = NULL;
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unsigned char *data = NULL;
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if(psp_texture->swizzled)
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return 1;
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int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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int height = psp_texture->size / bytewidth;
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bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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height = psp_texture->size / bytewidth;
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int rowblocks = (bytewidth>>4);
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int rowblocksadd = (rowblocks-1)<<7;
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unsigned int blockaddress = 0;
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unsigned int *src = (unsigned int*) psp_texture->data;
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rowblocks = (bytewidth>>4);
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rowblocksadd = (rowblocks-1)<<7;
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src = (unsigned int*) psp_texture->data;
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unsigned char *data = NULL;
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data = SDL_malloc(psp_texture->size);
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||||
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int j;
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for(j = 0; j < height; j++, blockaddress += 16)
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{
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unsigned int *block;
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|
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block = (unsigned int*)&data[blockaddress];
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||||
|
||||
int i;
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||||
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||||
for(i = 0; i < rowblocks; i++)
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||||
{
|
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*block++ = *src++;
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@@ -254,23 +255,28 @@ TextureSwizzle(PSP_TextureData *psp_texture)
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||||
}
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||||
int TextureUnswizzle(PSP_TextureData *psp_texture)
|
||||
{
|
||||
int bytewidth, height;
|
||||
int widthblocks, heightblocks;
|
||||
int dstpitch, dstrow;
|
||||
int blockx, blocky;
|
||||
int j;
|
||||
unsigned int *src = NULL;
|
||||
unsigned char *data = NULL;
|
||||
unsigned char *ydst = NULL;
|
||||
|
||||
if(!psp_texture->swizzled)
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||||
return 1;
|
||||
|
||||
int blockx, blocky;
|
||||
bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
|
||||
height = psp_texture->size / bytewidth;
|
||||
|
||||
int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
|
||||
int height = psp_texture->size / bytewidth;
|
||||
widthblocks = bytewidth/16;
|
||||
heightblocks = height/8;
|
||||
|
||||
int widthblocks = bytewidth/16;
|
||||
int heightblocks = height/8;
|
||||
dstpitch = (bytewidth - 16)/4;
|
||||
dstrow = bytewidth * 8;
|
||||
|
||||
int dstpitch = (bytewidth - 16)/4;
|
||||
int dstrow = bytewidth * 8;
|
||||
|
||||
unsigned int *src = (unsigned int*) psp_texture->data;
|
||||
|
||||
unsigned char *data = NULL;
|
||||
src = (unsigned int*) psp_texture->data;
|
||||
|
||||
data = SDL_malloc(psp_texture->size);
|
||||
|
||||
@@ -279,9 +285,7 @@ int TextureUnswizzle(PSP_TextureData *psp_texture)
|
||||
|
||||
sceKernelDcacheWritebackAll();
|
||||
|
||||
int j;
|
||||
|
||||
unsigned char *ydst = (unsigned char *)data;
|
||||
ydst = (unsigned char *)data;
|
||||
|
||||
for(blocky = 0; blocky < heightblocks; ++blocky)
|
||||
{
|
||||
@@ -655,7 +659,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * sizeof (VertTV), 4, &cmd->data.draw.first);
|
||||
verts = (VertTV *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (VertTV), 4, &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
@@ -673,6 +677,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
|
||||
verts->x = curX;
|
||||
verts->y = y;
|
||||
verts->z = 0;
|
||||
verts++;
|
||||
|
||||
curU += sourceWidth;
|
||||
curX += polyWidth;
|
||||
@@ -682,6 +687,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
|
||||
verts->x = curX;
|
||||
verts->y = (y + height);
|
||||
verts->z = 0;
|
||||
verts++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -701,6 +707,7 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
|
||||
const float width = dstrect->w - centerx;
|
||||
const float height = dstrect->h - centery;
|
||||
float s, c;
|
||||
float cw, sw, ch, sh;
|
||||
|
||||
float u0 = srcrect->x;
|
||||
float v0 = srcrect->y;
|
||||
@@ -708,6 +715,7 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
|
||||
float v1 = srcrect->y + srcrect->h;
|
||||
|
||||
|
||||
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
@@ -716,10 +724,10 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
|
||||
|
||||
MathSincos(degToRad(angle), &s, &c);
|
||||
|
||||
const float cw = c * width;
|
||||
const float sw = s * width;
|
||||
const float ch = c * height;
|
||||
const float sh = s * height;
|
||||
cw = c * width;
|
||||
sw = s * width;
|
||||
ch = c * height;
|
||||
sh = s * height;
|
||||
|
||||
if (flip & SDL_FLIP_VERTICAL) {
|
||||
Swap(&v0, &v1);
|
||||
@@ -799,7 +807,7 @@ static int
|
||||
PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
||||
|
||||
Uint8 *gpumem = NULL;
|
||||
StartDrawing(renderer);
|
||||
|
||||
/* note that before the renderer interface change, this would do extrememly small
|
||||
@@ -808,7 +816,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
||||
I don't know what the limits on PSP hardware are. It might be useful to have
|
||||
rendering backends report a reasonable maximum, so the higher level can flush
|
||||
if we appear to be exceeding that. */
|
||||
Uint8 *gpumem = (Uint8 *) sceGuGetMemory(vertsize);
|
||||
gpumem = (Uint8 *) sceGuGetMemory(vertsize);
|
||||
if (!gpumem) {
|
||||
return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int) vertsize);
|
||||
}
|
||||
|
149
externals/SDL/src/render/software/SDL_render_sw.c
vendored
149
externals/SDL/src/render/software/SDL_render_sw.c
vendored
@@ -214,18 +214,9 @@ SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FP
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
const int x = renderer->viewport.x;
|
||||
const int y = renderer->viewport.y;
|
||||
for (i = 0; i < count; i++, verts++, points++) {
|
||||
verts->x = (int)(x + points->x);
|
||||
verts->y = (int)(y + points->y);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < count; i++, verts++, points++) {
|
||||
verts->x = (int)points->x;
|
||||
verts->y = (int)points->y;
|
||||
}
|
||||
for (i = 0; i < count; i++, verts++, points++) {
|
||||
verts->x = (int)points->x;
|
||||
verts->y = (int)points->y;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -243,23 +234,11 @@ SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRe
|
||||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
const int x = renderer->viewport.x;
|
||||
const int y = renderer->viewport.y;
|
||||
|
||||
for (i = 0; i < count; i++, verts++, rects++) {
|
||||
verts->x = (int)(x + rects->x);
|
||||
verts->y = (int)(y + rects->y);
|
||||
verts->w = SDL_max((int)rects->w, 1);
|
||||
verts->h = SDL_max((int)rects->h, 1);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < count; i++, verts++, rects++) {
|
||||
verts->x = (int)rects->x;
|
||||
verts->y = (int)rects->y;
|
||||
verts->w = SDL_max((int)rects->w, 1);
|
||||
verts->h = SDL_max((int)rects->h, 1);
|
||||
}
|
||||
for (i = 0; i < count; i++, verts++, rects++) {
|
||||
verts->x = (int)rects->x;
|
||||
verts->y = (int)rects->y;
|
||||
verts->w = SDL_max((int)rects->w, 1);
|
||||
verts->h = SDL_max((int)rects->h, 1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@@ -280,13 +259,8 @@ SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * text
|
||||
SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
|
||||
verts++;
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
verts->x = (int)(renderer->viewport.x + dstrect->x);
|
||||
verts->y = (int)(renderer->viewport.y + dstrect->y);
|
||||
} else {
|
||||
verts->x = (int)dstrect->x;
|
||||
verts->y = (int)dstrect->y;
|
||||
}
|
||||
verts->x = (int)dstrect->x;
|
||||
verts->y = (int)dstrect->y;
|
||||
verts->w = (int)dstrect->w;
|
||||
verts->h = (int)dstrect->h;
|
||||
|
||||
@@ -317,13 +291,8 @@ SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
|
||||
|
||||
SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
|
||||
verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
|
||||
} else {
|
||||
verts->dstrect.x = (int)dstrect->x;
|
||||
verts->dstrect.y = (int)dstrect->y;
|
||||
}
|
||||
verts->dstrect.x = (int)dstrect->x;
|
||||
verts->dstrect.y = (int)dstrect->y;
|
||||
verts->dstrect.w = (int)dstrect->w;
|
||||
verts->dstrect.h = (int)dstrect->h;
|
||||
verts->angle = angle;
|
||||
@@ -618,8 +587,8 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
||||
ptr->src.x = (int)(uv_[0] * texture->w);
|
||||
ptr->src.y = (int)(uv_[1] * texture->h);
|
||||
|
||||
ptr->dst.x = (int)(xy_[0] * scale_x + renderer->viewport.x);
|
||||
ptr->dst.y = (int)(xy_[1] * scale_y + renderer->viewport.y);
|
||||
ptr->dst.x = (int)(xy_[0] * scale_x);
|
||||
ptr->dst.y = (int)(xy_[1] * scale_y);
|
||||
trianglepoint_2_fixedpoint(&ptr->dst);
|
||||
|
||||
ptr->color = col_;
|
||||
@@ -646,8 +615,8 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
|
||||
xy_ = (float *)((char*)xy + j * xy_stride);
|
||||
col_ = *(SDL_Color *)((char*)color + j * color_stride);
|
||||
|
||||
ptr->dst.x = (int)(xy_[0] * scale_x + renderer->viewport.x);
|
||||
ptr->dst.y = (int)(xy_[1] * scale_y + renderer->viewport.y);
|
||||
ptr->dst.x = (int)(xy_[0] * scale_x);
|
||||
ptr->dst.y = (int)(xy_[1] * scale_y);
|
||||
trianglepoint_2_fixedpoint(&ptr->dst);
|
||||
|
||||
ptr->color = col_;
|
||||
@@ -755,9 +724,19 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const int count = (int) cmd->data.draw.count;
|
||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
SetDrawState(surface, &drawstate);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
int i;
|
||||
for (i = 0; i < count; i++) {
|
||||
verts[i].x += drawstate.viewport->x;
|
||||
verts[i].y += drawstate.viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
@@ -772,9 +751,19 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const int count = (int) cmd->data.draw.count;
|
||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
SetDrawState(surface, &drawstate);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
int i;
|
||||
for (i = 0; i < count; i++) {
|
||||
verts[i].x += drawstate.viewport->x;
|
||||
verts[i].y += drawstate.viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
@@ -789,9 +778,19 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const int count = (int) cmd->data.draw.count;
|
||||
const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
SetDrawState(surface, &drawstate);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
int i;
|
||||
for (i = 0; i < count; i++) {
|
||||
verts[i].x += drawstate.viewport->x;
|
||||
verts[i].y += drawstate.viewport->y;
|
||||
}
|
||||
}
|
||||
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
@@ -811,6 +810,12 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
|
||||
PrepTextureForCopy(cmd);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
dstrect->x += drawstate.viewport->x;
|
||||
dstrect->y += drawstate.viewport->y;
|
||||
}
|
||||
|
||||
if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
|
||||
SDL_BlitSurface(src, srcrect, surface, dstrect);
|
||||
} else {
|
||||
@@ -824,9 +829,16 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
SetDrawState(surface, &drawstate);
|
||||
PrepTextureForCopy(cmd);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
copydata->dstrect.x += drawstate.viewport->x;
|
||||
copydata->dstrect.y += drawstate.viewport->y;
|
||||
}
|
||||
|
||||
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
||||
©data->dstrect, copydata->angle, ©data->center, copydata->flip);
|
||||
break;
|
||||
@@ -847,6 +859,19 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
GeometryCopyData *ptr = (GeometryCopyData *) verts;
|
||||
|
||||
PrepTextureForCopy(cmd);
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
SDL_Point vp;
|
||||
vp.x = drawstate.viewport->x;
|
||||
vp.y = drawstate.viewport->y;
|
||||
trianglepoint_2_fixedpoint(&vp);
|
||||
for (i = 0; i < count; i++) {
|
||||
ptr[i].dst.x += vp.x;
|
||||
ptr[i].dst.y += vp.y;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i += 3, ptr += 3) {
|
||||
SDL_SW_BlitTriangle(
|
||||
src,
|
||||
@@ -857,6 +882,19 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
|
||||
}
|
||||
} else {
|
||||
GeometryFillData *ptr = (GeometryFillData *) verts;
|
||||
|
||||
/* Apply viewport */
|
||||
if (drawstate.viewport->x || drawstate.viewport->y) {
|
||||
SDL_Point vp;
|
||||
vp.x = drawstate.viewport->x;
|
||||
vp.y = drawstate.viewport->y;
|
||||
trianglepoint_2_fixedpoint(&vp);
|
||||
for (i = 0; i < count; i++) {
|
||||
ptr[i].dst.x += vp.x;
|
||||
ptr[i].dst.y += vp.y;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count; i += 3, ptr += 3) {
|
||||
SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
|
||||
}
|
||||
@@ -992,17 +1030,24 @@ SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
{
|
||||
const char *hint;
|
||||
SDL_Surface *surface;
|
||||
SDL_bool no_hint_set;
|
||||
|
||||
/* Set the vsync hint based on our flags, if it's not already set */
|
||||
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
||||
if (!hint || !*hint) {
|
||||
no_hint_set = SDL_TRUE;
|
||||
} else {
|
||||
no_hint_set = SDL_FALSE;
|
||||
}
|
||||
|
||||
if (no_hint_set) {
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, (flags & SDL_RENDERER_PRESENTVSYNC) ? "1" : "0");
|
||||
}
|
||||
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
|
||||
/* Reset the vsync hint if we set it above */
|
||||
if (!hint || !*hint) {
|
||||
if (no_hint_set) {
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user