early-access version 3692
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yuzu emulator early access
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=============
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This is the source code for early-access 3691.
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This is the source code for early-access 3692.
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## Legal Notice
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@ -801,8 +801,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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!HasFastUniformBufferBound(stage, binding_index) ||
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
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if (should_fast_bind) {
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// We only have to bind when the currently bound buffer is not the fast
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// version
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// We only have to bind when the currently bound buffer is not the fast version
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channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
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runtime.BindFastUniformBuffer(stage, binding_index, size);
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@ -905,7 +904,6 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
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return;
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}
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HostBindings<typename P::Buffer> host_bindings;
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bool any_valid{false};
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for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
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const Binding& binding = channel_state->transform_feedback_buffers[index];
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if (maxwell3d->regs.transform_feedback.controls[index].varying_count == 0 &&
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@ -921,12 +919,8 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
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host_bindings.buffers.push_back(&buffer);
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host_bindings.offsets.push_back(offset);
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host_bindings.sizes.push_back(binding.size);
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host_bindings.min_index = std::min(host_bindings.min_index, index);
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host_bindings.max_index = std::max(host_bindings.max_index, index);
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any_valid = true;
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}
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if (any_valid) {
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host_bindings.max_index++;
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if (host_bindings.buffers.size() > 0) {
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runtime.BindTransformFeedbackBuffers(host_bindings);
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}
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}
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@ -1322,8 +1316,8 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
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}
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stream_score += overlap.StreamScore();
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if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
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// When this memory region has been joined a bunch of times, we assume it's being
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// used as a stream buffer. Increase the size to skip constantly recreating buffers.
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// When this memory region has been joined a bunch of times, we assume it's being used
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// as a stream buffer. Increase the size to skip constantly recreating buffers.
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has_stream_leap = true;
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if (expands_right) {
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begin -= CACHING_PAGESIZE * 256;
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@ -1717,17 +1711,16 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
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const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
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const auto size = [&]() {
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const bool is_nvn_cbuf = cbuf_index == 0;
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// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its
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// size.
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// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
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if (is_nvn_cbuf) {
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const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
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if (ssbo_size != 0) {
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return ssbo_size;
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}
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}
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// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom
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// defined cbufs, which do not store the sizes adjacent to the addresses, so use the
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// fully mapped buffer size for now.
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// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
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// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
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// mapped buffer size for now.
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const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
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return std::min(memory_layout_size, static_cast<u32>(8_MiB));
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}();
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@ -563,7 +563,7 @@ void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<
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}
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scheduler.Record([bindings = std::move(bindings),
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buffer_handles = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindTransformFeedbackBuffersEXT(0, bindings.max_index - bindings.max_index,
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cmdbuf.BindTransformFeedbackBuffersEXT(0, static_cast<u32>(buffer_handles.size()),
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buffer_handles.data(), bindings.offsets.data(),
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bindings.sizes.data());
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});
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