early-access version 2204
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@@ -9,8 +9,8 @@
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#include <glad/glad.h>
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#include "common/literals.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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@@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
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using VideoCore::Surface::MaxPixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceType;
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using namespace Common::Literals;
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struct CopyOrigin {
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GLint level;
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@@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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return download_buffers.RequestMap(size, false);
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
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if (GLAD_GL_NVX_gpu_memory_info) {
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GLint cur_avail_mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
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return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
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}
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return 2_GiB; // Return minimum requirements
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}
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void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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std::span<const ImageCopy> copies) {
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const GLuint dst_name = dst_image.Handle();
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@@ -1117,6 +1127,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
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ImageView::~ImageView() = default;
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GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
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if (image_format == Shader::ImageFormat::Typeless) {
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return Handle(texture_type);
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@@ -1201,13 +1213,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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const f32 setting_anisotropic =
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static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
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const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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const bool aument_anisotropic =
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game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
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const f32 max_anisotropy =
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aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
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const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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@@ -1278,6 +1284,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
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}
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}
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Framebuffer::~Framebuffer() = default;
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void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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@@ -82,6 +82,8 @@ public:
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ImageBufferMap DownloadStagingBuffer(size_t size);
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u64 GetDeviceLocalMemory() const;
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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@@ -232,6 +234,14 @@ public:
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const VideoCommon::ImageViewInfo& view_info);
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explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
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~ImageView();
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ImageView(const ImageView&) = delete;
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ImageView& operator=(const ImageView&) = delete;
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ImageView(ImageView&&) = default;
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ImageView& operator=(ImageView&&) = default;
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[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
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Shader::ImageFormat image_format);
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@@ -300,6 +310,14 @@ public:
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explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
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ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
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~Framebuffer();
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Framebuffer(const Framebuffer&) = delete;
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Framebuffer& operator=(const Framebuffer&) = delete;
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Framebuffer(Framebuffer&&) = default;
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Framebuffer& operator=(Framebuffer&&) = default;
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[[nodiscard]] GLuint Handle() const noexcept {
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return framebuffer.handle;
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}
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@@ -317,7 +335,7 @@ struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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