early-access version 2204
This commit is contained in:
parent
0386e477a0
commit
cdf43a0828
@ -1,7 +1,7 @@
|
|||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 2203.
|
This is the source code for early-access 2204.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
@ -514,7 +514,7 @@ struct Values {
|
|||||||
#endif
|
#endif
|
||||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||||
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||||
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
|
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||||
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
|
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "common/literals.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||||
@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
|
|||||||
using VideoCore::Surface::MaxPixelFormat;
|
using VideoCore::Surface::MaxPixelFormat;
|
||||||
using VideoCore::Surface::PixelFormat;
|
using VideoCore::Surface::PixelFormat;
|
||||||
using VideoCore::Surface::SurfaceType;
|
using VideoCore::Surface::SurfaceType;
|
||||||
|
using namespace Common::Literals;
|
||||||
|
|
||||||
struct CopyOrigin {
|
struct CopyOrigin {
|
||||||
GLint level;
|
GLint level;
|
||||||
@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
|
|||||||
return download_buffers.RequestMap(size, false);
|
return download_buffers.RequestMap(size, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
|
||||||
|
if (GLAD_GL_NVX_gpu_memory_info) {
|
||||||
|
GLint cur_avail_mem_kb = 0;
|
||||||
|
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
|
||||||
|
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
|
||||||
|
}
|
||||||
|
return 2_GiB; // Return minimum requirements
|
||||||
|
}
|
||||||
|
|
||||||
void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
|
void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
|
||||||
std::span<const ImageCopy> copies) {
|
std::span<const ImageCopy> copies) {
|
||||||
const GLuint dst_name = dst_image.Handle();
|
const GLuint dst_name = dst_image.Handle();
|
||||||
@ -1117,6 +1127,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
|
|||||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
|
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
|
||||||
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
|
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
|
||||||
|
|
||||||
|
ImageView::~ImageView() = default;
|
||||||
|
|
||||||
GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
|
GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
|
||||||
if (image_format == Shader::ImageFormat::Typeless) {
|
if (image_format == Shader::ImageFormat::Typeless) {
|
||||||
return Handle(texture_type);
|
return Handle(texture_type);
|
||||||
@ -1201,13 +1213,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
|||||||
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
|
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
|
||||||
|
|
||||||
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
|
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
|
||||||
const f32 setting_anisotropic =
|
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
|
||||||
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
|
|
||||||
const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
|
|
||||||
const bool aument_anisotropic =
|
|
||||||
game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
|
|
||||||
const f32 max_anisotropy =
|
|
||||||
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
|
|
||||||
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
|
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
|
||||||
} else {
|
} else {
|
||||||
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
|
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
|
||||||
@ -1278,6 +1284,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Framebuffer::~Framebuffer() = default;
|
||||||
|
|
||||||
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
|
||||||
std::span<const VideoCommon::ImageCopy> copies) {
|
std::span<const VideoCommon::ImageCopy> copies) {
|
||||||
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
|
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
|
||||||
|
@ -82,6 +82,8 @@ public:
|
|||||||
|
|
||||||
ImageBufferMap DownloadStagingBuffer(size_t size);
|
ImageBufferMap DownloadStagingBuffer(size_t size);
|
||||||
|
|
||||||
|
u64 GetDeviceLocalMemory() const;
|
||||||
|
|
||||||
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||||
|
|
||||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
|
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
|
||||||
@ -232,6 +234,14 @@ public:
|
|||||||
const VideoCommon::ImageViewInfo& view_info);
|
const VideoCommon::ImageViewInfo& view_info);
|
||||||
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
|
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
|
||||||
|
|
||||||
|
~ImageView();
|
||||||
|
|
||||||
|
ImageView(const ImageView&) = delete;
|
||||||
|
ImageView& operator=(const ImageView&) = delete;
|
||||||
|
|
||||||
|
ImageView(ImageView&&) = default;
|
||||||
|
ImageView& operator=(ImageView&&) = default;
|
||||||
|
|
||||||
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
|
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
|
||||||
Shader::ImageFormat image_format);
|
Shader::ImageFormat image_format);
|
||||||
|
|
||||||
@ -300,6 +310,14 @@ public:
|
|||||||
explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
|
explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
|
||||||
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
|
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
|
||||||
|
|
||||||
|
~Framebuffer();
|
||||||
|
|
||||||
|
Framebuffer(const Framebuffer&) = delete;
|
||||||
|
Framebuffer& operator=(const Framebuffer&) = delete;
|
||||||
|
|
||||||
|
Framebuffer(Framebuffer&&) = default;
|
||||||
|
Framebuffer& operator=(Framebuffer&&) = default;
|
||||||
|
|
||||||
[[nodiscard]] GLuint Handle() const noexcept {
|
[[nodiscard]] GLuint Handle() const noexcept {
|
||||||
return framebuffer.handle;
|
return framebuffer.handle;
|
||||||
}
|
}
|
||||||
@ -317,7 +335,7 @@ struct TextureCacheParams {
|
|||||||
static constexpr bool ENABLE_VALIDATION = true;
|
static constexpr bool ENABLE_VALIDATION = true;
|
||||||
static constexpr bool FRAMEBUFFER_BLITS = true;
|
static constexpr bool FRAMEBUFFER_BLITS = true;
|
||||||
static constexpr bool HAS_EMULATED_COPIES = true;
|
static constexpr bool HAS_EMULATED_COPIES = true;
|
||||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
|
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||||
|
|
||||||
using Runtime = OpenGL::TextureCacheRuntime;
|
using Runtime = OpenGL::TextureCacheRuntime;
|
||||||
using Image = OpenGL::Image;
|
using Image = OpenGL::Image;
|
||||||
|
@ -1366,6 +1366,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
|
|||||||
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
|
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
|
||||||
: VideoCommon::ImageViewBase{params} {}
|
: VideoCommon::ImageViewBase{params} {}
|
||||||
|
|
||||||
|
ImageView::~ImageView() = default;
|
||||||
|
|
||||||
VkImageView ImageView::DepthView() {
|
VkImageView ImageView::DepthView() {
|
||||||
if (depth_view) {
|
if (depth_view) {
|
||||||
return *depth_view;
|
return *depth_view;
|
||||||
@ -1448,13 +1450,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
|||||||
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
|
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
|
||||||
}
|
}
|
||||||
// Some games have samplers with garbage. Sanitize them here.
|
// Some games have samplers with garbage. Sanitize them here.
|
||||||
const f32 setting_anisotropic =
|
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
||||||
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
|
|
||||||
const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
|
|
||||||
const bool aument_anisotropic =
|
|
||||||
game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
|
|
||||||
const f32 max_anisotropy =
|
|
||||||
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
|
|
||||||
|
|
||||||
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||||
@ -1498,6 +1494,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
|
|||||||
CreateFramebuffer(runtime, color_buffers, depth_buffer);
|
CreateFramebuffer(runtime, color_buffers, depth_buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Framebuffer::~Framebuffer() = default;
|
||||||
|
|
||||||
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||||
std::span<ImageView*, NUM_RT> color_buffers,
|
std::span<ImageView*, NUM_RT> color_buffers,
|
||||||
ImageView* depth_buffer) {
|
ImageView* depth_buffer) {
|
||||||
|
@ -162,6 +162,14 @@ public:
|
|||||||
const VideoCommon::ImageViewInfo&, GPUVAddr);
|
const VideoCommon::ImageViewInfo&, GPUVAddr);
|
||||||
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
|
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
|
||||||
|
|
||||||
|
~ImageView();
|
||||||
|
|
||||||
|
ImageView(const ImageView&) = delete;
|
||||||
|
ImageView& operator=(const ImageView&) = delete;
|
||||||
|
|
||||||
|
ImageView(ImageView&&) = default;
|
||||||
|
ImageView& operator=(ImageView&&) = default;
|
||||||
|
|
||||||
[[nodiscard]] VkImageView DepthView();
|
[[nodiscard]] VkImageView DepthView();
|
||||||
|
|
||||||
[[nodiscard]] VkImageView StencilView();
|
[[nodiscard]] VkImageView StencilView();
|
||||||
@ -235,6 +243,14 @@ public:
|
|||||||
explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
|
explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
|
||||||
ImageView* depth_buffer, VkExtent2D extent);
|
ImageView* depth_buffer, VkExtent2D extent);
|
||||||
|
|
||||||
|
~Framebuffer();
|
||||||
|
|
||||||
|
Framebuffer(const Framebuffer&) = delete;
|
||||||
|
Framebuffer& operator=(const Framebuffer&) = delete;
|
||||||
|
|
||||||
|
Framebuffer(Framebuffer&&) = default;
|
||||||
|
Framebuffer& operator=(Framebuffer&&) = default;
|
||||||
|
|
||||||
void CreateFramebuffer(TextureCacheRuntime& runtime,
|
void CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||||
std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
|
std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);
|
||||||
|
|
||||||
|
@ -1620,6 +1620,9 @@ void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_vi
|
|||||||
auto it = framebuffers.begin();
|
auto it = framebuffers.begin();
|
||||||
while (it != framebuffers.end()) {
|
while (it != framebuffers.end()) {
|
||||||
if (it->first.Contains(removed_views)) {
|
if (it->first.Contains(removed_views)) {
|
||||||
|
auto framebuffer_id = it->second;
|
||||||
|
ASSERT(framebuffer_id);
|
||||||
|
sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
|
||||||
it = framebuffers.erase(it);
|
it = framebuffers.erase(it);
|
||||||
} else {
|
} else {
|
||||||
++it;
|
++it;
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "common/cityhash.h"
|
#include "common/cityhash.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "video_core/textures/texture.h"
|
#include "video_core/textures/texture.h"
|
||||||
|
|
||||||
using Tegra::Texture::TICEntry;
|
using Tegra::Texture::TICEntry;
|
||||||
@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float TSCEntry::MaxAnisotropy() const noexcept {
|
float TSCEntry::MaxAnisotropy() const noexcept {
|
||||||
return static_cast<float>(1U << max_anisotropy);
|
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
|
||||||
|
return 1.0f;
|
||||||
|
}
|
||||||
|
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
|
||||||
|
u32 new_max_anisotropic{};
|
||||||
|
if (anisotropic_settings == 0) {
|
||||||
|
const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
|
||||||
|
Settings::values.resolution_info.down_shift;
|
||||||
|
new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
|
||||||
|
} else {
|
||||||
|
new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
|
||||||
|
}
|
||||||
|
return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Tegra::Texture
|
} // namespace Tegra::Texture
|
||||||
|
@ -123,6 +123,11 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QComboBox" name="anisotropic_filtering_combobox">
|
<widget class="QComboBox" name="anisotropic_filtering_combobox">
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Automatic</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Default</string>
|
<string>Default</string>
|
||||||
|
Loading…
Reference in New Issue
Block a user