early-access version 2041

This commit is contained in:
pineappleEA
2021-09-09 00:11:45 +02:00
parent 5e020e5a75
commit d189d8fac4
17 changed files with 72 additions and 243 deletions

View File

@@ -491,7 +491,7 @@ public:
class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
public:
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext(system_) {
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext{system_} {
MarkComplete();
}
~EnsureTokenIdCacheAsyncInterface() = default;
@@ -504,13 +504,13 @@ public:
}
protected:
bool IsComplete() override {
bool IsComplete() const override {
return true;
}
void Cancel() override {}
ResultCode GetResult() override {
ResultCode GetResult() const override {
return ResultSuccess;
}
};
@@ -518,7 +518,9 @@ protected:
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_}, system(system_) {
: ServiceFramework{system_, "IManagerForApplication"},
ensure_token_id{std::make_shared<EnsureTokenIdCacheAsyncInterface>(system)},
user_id{user_id_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
@@ -533,8 +535,6 @@ public:
// clang-format on
RegisterHandlers(functions);
ensure_token_id = std::make_shared<EnsureTokenIdCacheAsyncInterface>(system);
}
private:
@@ -591,7 +591,6 @@ private:
std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
Common::UUID user_id{Common::INVALID_UUID};
Core::System& system;
};
// 6.0.0+

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@@ -14,12 +14,12 @@ IAsyncContext::IAsyncContext(Core::System& system_)
compeletion_event.Initialize("IAsyncContext:CompletionEvent");
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
{1, &IAsyncContext::Cancel, "Cancel"},
{2, &IAsyncContext::HasDone, "HasDone"},
{3, &IAsyncContext::GetResult, "GetResult"},
};
static const FunctionInfo functions[] = {
{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
{1, &IAsyncContext::Cancel, "Cancel"},
{2, &IAsyncContext::HasDone, "HasDone"},
{3, &IAsyncContext::GetResult, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
@@ -46,11 +46,11 @@ void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
is_complete = IsComplete();
is_complete.store(IsComplete());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(is_complete);
rb.Push(is_complete.load());
}
void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
@@ -61,7 +61,7 @@ void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
}
void IAsyncContext::MarkComplete() {
is_complete = true;
is_complete.store(true);
compeletion_event.GetWritableEvent().Signal();
}

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@@ -4,6 +4,7 @@
#pragma once
#include <atomic>
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h"
@@ -23,13 +24,13 @@ public:
void GetResult(Kernel::HLERequestContext& ctx);
protected:
virtual bool IsComplete() = 0;
virtual bool IsComplete() const = 0;
virtual void Cancel() = 0;
virtual ResultCode GetResult() = 0;
virtual ResultCode GetResult() const = 0;
void MarkComplete();
bool is_complete{false};
std::atomic<bool> is_complete{false};
Kernel::KEvent compeletion_event;
};

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@@ -98,7 +98,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
const auto components = Common::FS::SplitPathComponents(path);
std::string relative_path = "";
std::string relative_path;
for (const auto& component : components) {
// Skip empty path components
if (component.empty()) {

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@@ -5,8 +5,10 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/perf_stats.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -39,7 +41,7 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, const MultiFence& fences) {
const Common::Rectangle<int>& crop_rect) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
@@ -50,7 +52,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
system.GPU().QueueFrame(&framebuffer, fences);
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
} // namespace Service::Nvidia::Devices

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@@ -33,7 +33,7 @@ public:
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, const MultiFence& fence);
const Common::Rectangle<int>& crop_rect);
private:
std::shared_ptr<nvmap> nvmap_dev;

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@@ -91,10 +91,6 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
return buffers[slot].igbp_buffer;
}
const BufferQueue::Buffer& BufferQueue::AccessBuffer(u32 slot) const {
return buffers[slot];
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {

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@@ -112,7 +112,6 @@ public:
void Connect();
void Disconnect();
u32 Query(QueryType type);
const Buffer& AccessBuffer(u32 slot) const;
u32 GetId() const {
return id;

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@@ -275,6 +275,8 @@ void NVFlinger::Compose() {
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
@@ -288,31 +290,23 @@ void NVFlinger::Compose() {
}
guard->lock();
system.GetPerfStats().EndSystemFrame();
MicroProfileFlip();
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
}
}
void NVFlinger::PrequeueFrame(u32 buffer_queue_id, u32 slot) {
auto& buffer_queue = *FindBufferQueue(buffer_queue_id);
const auto& buffer = buffer_queue.AccessBuffer(slot);
const auto& igbp_buffer = buffer.igbp_buffer;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer.transform,
buffer.crop_rect, buffer.multi_fence);
}
s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;

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@@ -78,8 +78,6 @@ public:
/// Obtains a buffer queue identified by the ID.
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
void PrequeueFrame(u32 buffer_queue_id, u32 slot);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();

View File

@@ -592,7 +592,6 @@ private:
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
request.data.GetCropRect(), request.data.swap_interval,
request.data.multi_fence);
nv_flinger.PrequeueFrame(id, request.data.slot);
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());