early-access version 1356

This commit is contained in:
pineappleEA 2021-01-22 02:50:09 +01:00
parent ccc73bbbbf
commit db32a0cb82
4 changed files with 24 additions and 10 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1355. This is the source code for early-access 1356.
## Legal Notice ## Legal Notice

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@ -333,17 +333,29 @@ void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buf
} }
} }
void MemoryManager::FlushRegion(GPUVAddr gpu_addr, size_t size) const {
size_t remaining_size{size};
size_t page_index{gpu_addr >> page_bits};
size_t page_offset{gpu_addr & page_mask};
while (remaining_size > 0) {
const size_t num_bytes{std::min(page_size - page_offset, remaining_size)};
if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
rasterizer->FlushRegion(*page_addr + page_offset, num_bytes);
}
++page_index;
page_offset = 0;
remaining_size -= num_bytes;
}
}
void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) { void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) {
std::vector<u8> tmp_buffer(size); std::vector<u8> tmp_buffer(size);
ReadBlock(gpu_src_addr, tmp_buffer.data(), size); ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
}
void MemoryManager::CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, // The output block must be flushed in case it has data modified from the GPU.
std::size_t size) { // Fixes NPC geometry in Zombie Panic in Wonderland DX
std::vector<u8> tmp_buffer(size); FlushRegion(gpu_dest_addr, size);
ReadBlockUnsafe(gpu_src_addr, tmp_buffer.data(), size); WriteBlock(gpu_dest_addr, tmp_buffer.data(), size);
WriteBlockUnsafe(gpu_dest_addr, tmp_buffer.data(), size);
} }
bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const { bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const {

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@ -107,7 +107,6 @@ public:
*/ */
void ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const; void ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const;
void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size); void WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size);
void CopyBlockUnsafe(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size);
/** /**
* IsGranularRange checks if a gpu region can be simply read with a pointer. * IsGranularRange checks if a gpu region can be simply read with a pointer.
@ -139,6 +138,8 @@ private:
void TryLockPage(PageEntry page_entry, std::size_t size); void TryLockPage(PageEntry page_entry, std::size_t size);
void TryUnlockPage(PageEntry page_entry, std::size_t size); void TryUnlockPage(PageEntry page_entry, std::size_t size);
void FlushRegion(GPUVAddr gpu_addr, size_t size) const;
[[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) { [[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
return (gpu_addr >> page_bits) & page_table_mask; return (gpu_addr >> page_bits) & page_table_mask;
} }

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@ -14,6 +14,7 @@
#include "common/alignment.h" #include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h" #include "video_core/engines/shader_type.h"
@ -855,7 +856,7 @@ private:
void DeclareConstantBuffers() { void DeclareConstantBuffers() {
u32 binding = device.GetBaseBindings(stage).uniform_buffer; u32 binding = device.GetBaseBindings(stage).uniform_buffer;
for (const auto& [index, info] : ir.GetConstantBuffers()) { for (const auto& [index, info] : ir.GetConstantBuffers()) {
const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4; const u32 num_elements = Common::DivCeil(info.GetSize(), 4 * sizeof(u32));
const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements; const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index)); GetConstBufferBlock(index));