early-access version 1259
This commit is contained in:
@@ -225,6 +225,8 @@ add_library(video_core STATIC
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shader/transform_feedback.h
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surface.cpp
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surface.h
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texture_cache/accelerated_swizzle.cpp
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texture_cache/accelerated_swizzle.h
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texture_cache/decode_bc4.cpp
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texture_cache/decode_bc4.h
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texture_cache/descriptor_table.h
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@@ -3,10 +3,11 @@
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// Refer to the license.txt file included.
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#include <bit>
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#include <span>
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#include <string_view>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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@@ -19,6 +20,7 @@
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/util_shaders.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/accelerated_swizzle.h"
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#include "video_core/texture_cache/types.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/textures/decoders.h"
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@@ -27,14 +29,12 @@ namespace OpenGL {
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using namespace HostShaders;
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using Tegra::Texture::GOB_SIZE_SHIFT;
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using Tegra::Texture::GOB_SIZE_X;
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using Tegra::Texture::GOB_SIZE_X_SHIFT;
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using Tegra::Texture::GOB_SIZE_Y_SHIFT;
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using VideoCommon::Extent3D;
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using VideoCommon::ImageCopy;
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using VideoCommon::ImageType;
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using VideoCommon::SwizzleParameters;
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using VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams;
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using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
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using VideoCore::Surface::BytesPerBlock;
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namespace {
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@@ -69,50 +69,32 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, s
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static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint LOC_ORIGIN = 0;
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static constexpr GLuint LOC_DESTINATION = 1;
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static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
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static constexpr GLuint LOC_LAYER_STRIDE = 3;
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static constexpr GLuint LOC_BLOCK_SIZE = 4;
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static constexpr GLuint LOC_X_SHIFT = 5;
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static constexpr GLuint LOC_BLOCK_HEIGHT = 6;
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static constexpr GLuint LOC_BLOCK_HEIGHT_MASK = 7;
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const u32 bytes_per_block = BytesPerBlock(image.info.format);
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const u32 bytes_per_block_log2 = std::countr_zero(bytes_per_block);
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program_manager.BindHostCompute(block_linear_unswizzle_2d_program.handle);
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glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glUniform3ui(LOC_ORIGIN, 0, 0, 0); // TODO
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glUniform3i(LOC_DESTINATION, 0, 0, 0); // TODO
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glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block_log2);
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glUniform1ui(LOC_LAYER_STRIDE, image.info.layer_stride);
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
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for (const SwizzleParameters& swizzle : swizzles) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const size_t offset = swizzle.buffer_offset + buffer_offset;
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const size_t input_offset = swizzle.buffer_offset + buffer_offset;
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const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
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const u32 stride_alignment = CalculateLevelStrideAlignment(image.info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 block_height_mask = (1U << block.height) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block.height + block.depth;
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glUniform1ui(LOC_BLOCK_SIZE, block_size);
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glUniform1ui(LOC_X_SHIFT, x_shift);
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glUniform1ui(LOC_BLOCK_HEIGHT, block.height);
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glUniform1ui(LOC_BLOCK_HEIGHT_MASK, block_height_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
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glUniform3uiv(0, 1, params.origin.data());
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glUniform3iv(1, 1, params.destination.data());
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glUniform1ui(2, params.bytes_per_block_log2);
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glUniform1ui(3, params.layer_stride);
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glUniform1ui(4, params.block_size);
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glUniform1ui(5, params.x_shift);
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glUniform1ui(6, params.block_height);
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glUniform1ui(7, params.block_height_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
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input_offset, image.guest_size_bytes - swizzle.buffer_offset);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
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GL_WRITE_ONLY, StoreFormat(bytes_per_block));
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GL_WRITE_ONLY, store_format);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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}
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program_manager.RestoreGuestCompute();
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@@ -126,60 +108,35 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, s
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static constexpr GLuint BINDING_INPUT_BUFFER = 1;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
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static constexpr GLuint LOC_ORIGIN = 0;
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static constexpr GLuint LOC_DESTINATION = 1;
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static constexpr GLuint LOC_BYTES_PER_BLOCK = 2;
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static constexpr GLuint SLICE_SIZE_LOC = 3;
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static constexpr GLuint LOC_BLOCK_SIZE = 4;
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static constexpr GLuint LOC_X_SHIFT = 5;
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static constexpr GLuint LOC_BLOCK_HEIGHT = 6;
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static constexpr GLuint LOC_BLOCK_HEIGHT_MASK = 7;
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static constexpr GLuint BLOCK_DEPTH_LOC = 8;
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static constexpr GLuint BLOCK_DEPTH_MASK_LOC = 9;
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const u32 bytes_per_block = BytesPerBlock(image.info.format);
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const u32 bytes_per_block_log2 = std::countr_zero(bytes_per_block);
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glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
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program_manager.BindHostCompute(block_linear_unswizzle_3d_program.handle);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
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glUniform3ui(LOC_ORIGIN, 0, 0, 0); // TODO
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glUniform3i(LOC_DESTINATION, 0, 0, 0); // TODO
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glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block_log2);
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const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
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for (const SwizzleParameters& swizzle : swizzles) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const size_t offset = swizzle.buffer_offset + buffer_offset;
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const size_t input_offset = swizzle.buffer_offset + buffer_offset;
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const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
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const u32 num_dispatches_z = Common::DivCeil(num_tiles.depth, WORKGROUP_SIZE.depth);
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const u32 stride_alignment = CalculateLevelStrideAlignment(image.info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 slice_size =
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Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
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const u32 block_height_mask = (1U << block.height) - 1;
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const u32 block_depth_mask = (1U << block.depth) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block.height + block.depth;
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glUniform1ui(SLICE_SIZE_LOC, slice_size);
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glUniform1ui(LOC_BLOCK_SIZE, block_size);
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glUniform1ui(LOC_X_SHIFT, x_shift);
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glUniform1ui(LOC_BLOCK_HEIGHT, block.height);
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glUniform1ui(LOC_BLOCK_HEIGHT_MASK, block_height_mask);
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glUniform1ui(BLOCK_DEPTH_LOC, block.depth);
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glUniform1ui(BLOCK_DEPTH_MASK_LOC, block_depth_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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const auto params = MakeBlockLinearSwizzle3DParams(swizzle, image.info);
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glUniform3uiv(0, 1, params.origin.data());
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glUniform3iv(1, 1, params.destination.data());
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glUniform1ui(2, params.bytes_per_block_log2);
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glUniform1ui(3, params.slice_size);
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glUniform1ui(4, params.block_size);
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glUniform1ui(5, params.x_shift);
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glUniform1ui(6, params.block_height);
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glUniform1ui(7, params.block_height_mask);
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glUniform1ui(8, params.block_depth);
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glUniform1ui(9, params.block_depth_mask);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
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input_offset, image.guest_size_bytes - swizzle.buffer_offset);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
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GL_WRITE_ONLY, StoreFormat(bytes_per_block));
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GL_WRITE_ONLY, store_format);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
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}
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program_manager.RestoreGuestCompute();
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@@ -204,22 +161,20 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, size_t bu
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program_manager.BindHostCompute(pitch_unswizzle_program.handle);
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glFlushMappedNamedBufferRange(map.Handle(), buffer_offset, image.guest_size_bytes);
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glUniform2ui(LOC_ORIGIN, 0, 0); // TODO
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glUniform2i(LOC_DESTINATION, 0, 0); // TODO
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glUniform2ui(LOC_ORIGIN, 0, 0);
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glUniform2i(LOC_DESTINATION, 0, 0);
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glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block);
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glUniform1ui(LOC_PITCH, pitch);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format);
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for (const SwizzleParameters& swizzle : swizzles) {
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const Extent3D num_tiles = swizzle.num_tiles;
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const size_t offset = swizzle.buffer_offset + buffer_offset;
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const size_t input_offset = swizzle.buffer_offset + buffer_offset;
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const u32 aligned_width = Common::AlignUp(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 aligned_height = Common::AlignUp(num_tiles.height, WORKGROUP_SIZE.height);
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const u32 num_dispatches_x = aligned_width / WORKGROUP_SIZE.width;
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const u32 num_dispatches_y = aligned_height / WORKGROUP_SIZE.height;
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const u32 num_dispatches_x = Common::DivCeil(num_tiles.width, WORKGROUP_SIZE.width);
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const u32 num_dispatches_y = Common::DivCeil(num_tiles.height, WORKGROUP_SIZE.height);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(), offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.Handle(),
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input_offset, image.guest_size_bytes - swizzle.buffer_offset);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, 1);
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}
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program_manager.RestoreGuestCompute();
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70
src/video_core/texture_cache/accelerated_swizzle.cpp
Executable file
70
src/video_core/texture_cache/accelerated_swizzle.cpp
Executable file
@@ -0,0 +1,70 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <bit>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "video_core/surface.h"
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#include "video_core/texture_cache/accelerated_swizzle.h"
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#include "video_core/texture_cache/util.h"
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#include "video_core/textures/decoders.h"
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namespace VideoCommon::Accelerated {
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using Tegra::Texture::GOB_SIZE_SHIFT;
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using Tegra::Texture::GOB_SIZE_X;
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using Tegra::Texture::GOB_SIZE_X_SHIFT;
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using Tegra::Texture::GOB_SIZE_Y_SHIFT;
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using VideoCore::Surface::BytesPerBlock;
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BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameters& swizzle,
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const ImageInfo& info) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const u32 bytes_per_block = BytesPerBlock(info.format);
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const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
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return BlockLinearSwizzle2DParams{
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.origin{0, 0, 0},
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.destination{0, 0, 0},
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.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
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.layer_stride = info.layer_stride,
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.block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth),
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.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
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.block_height = block.height,
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.block_height_mask = (1U << block.height) - 1,
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};
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}
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BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameters& swizzle,
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const ImageInfo& info) {
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const Extent3D block = swizzle.block;
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const Extent3D num_tiles = swizzle.num_tiles;
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const u32 bytes_per_block = BytesPerBlock(info.format);
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const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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const u32 slice_size =
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Common::DivCeilLog2(num_tiles.height, block.height + GOB_SIZE_Y_SHIFT) * block_size;
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return BlockLinearSwizzle3DParams{
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.origin{0, 0, 0},
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.destination{0, 0, 0},
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.bytes_per_block_log2 = static_cast<u32>(std::countr_zero(bytes_per_block)),
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.slice_size = slice_size,
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.block_size = block_size,
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.x_shift = GOB_SIZE_SHIFT + block.height + block.depth,
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.block_height = block.height,
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.block_height_mask = (1U << block.height) - 1,
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.block_depth = block.depth,
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.block_depth_mask = (1U << block.depth) - 1,
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};
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}
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} // namespace VideoCommon::Accelerated
|
45
src/video_core/texture_cache/accelerated_swizzle.h
Executable file
45
src/video_core/texture_cache/accelerated_swizzle.h
Executable file
@@ -0,0 +1,45 @@
|
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
|
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/types.h"
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namespace VideoCommon::Accelerated {
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struct BlockLinearSwizzle2DParams {
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std::array<u32, 3> origin;
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std::array<s32, 3> destination;
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u32 bytes_per_block_log2;
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u32 layer_stride;
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u32 block_size;
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u32 x_shift;
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u32 block_height;
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u32 block_height_mask;
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};
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struct BlockLinearSwizzle3DParams {
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std::array<u32, 3> origin;
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std::array<s32, 3> destination;
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u32 bytes_per_block_log2;
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u32 slice_size;
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u32 block_size;
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u32 x_shift;
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u32 block_height;
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u32 block_height_mask;
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u32 block_depth;
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u32 block_depth_mask;
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};
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[[nodiscard]] BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(
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const SwizzleParameters& swizzle, const ImageInfo& info);
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[[nodiscard]] BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(
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const SwizzleParameters& swizzle, const ImageInfo& info);
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} // namespace VideoCommon::Accelerated
|
@@ -19,7 +19,6 @@
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namespace Tegra::Texture {
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|
||||
namespace {
|
||||
|
||||
/**
|
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* This table represents the internal swizzle of a gob, in format 16 bytes x 2 sector packing.
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* Calculates the offset of an (x, y) position within a swizzled texture.
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@@ -41,11 +40,15 @@ constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTableConst();
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template <bool TO_LINEAR>
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void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
|
||||
u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
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||||
static constexpr u32 origin_x = 0; // TODO
|
||||
static constexpr u32 origin_y = 0; // TODO
|
||||
static constexpr u32 origin_z = 0; // TODO
|
||||
// The origin of the transformation can be configured here, leave it as zero as the current API
|
||||
// doesn't expose it.
|
||||
static constexpr u32 origin_x = 0;
|
||||
static constexpr u32 origin_y = 0;
|
||||
static constexpr u32 origin_z = 0;
|
||||
|
||||
const u32 pitch = width * bytes_per_pixel; // TODO
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bpp' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignBits(width, stride_alignment) * bytes_per_pixel;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
@@ -86,7 +89,6 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
SwizzleTable MakeSwizzleTable() {
|
||||
|
Reference in New Issue
Block a user