early-access version 1560
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1559.
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This is the source code for early-access 1560.
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## Legal Notice
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## Legal Notice
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@ -271,9 +271,9 @@ add_library(core STATIC
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hle/service/am/applets/general_backend.h
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hle/service/am/applets/general_backend.h
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hle/service/am/applets/profile_select.cpp
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hle/service/am/applets/profile_select.cpp
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hle/service/am/applets/profile_select.h
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hle/service/am/applets/profile_select.h
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hle/service/am/applets/software_keyboard_types.h
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hle/service/am/applets/software_keyboard.cpp
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hle/service/am/applets/software_keyboard.cpp
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hle/service/am/applets/software_keyboard.h
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hle/service/am/applets/software_keyboard.h
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hle/service/am/applets/software_keyboard_types.h
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hle/service/am/applets/web_browser.cpp
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hle/service/am/applets/web_browser.cpp
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hle/service/am/applets/web_browser.h
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hle/service/am/applets/web_browser.h
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hle/service/am/applets/web_types.h
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hle/service/am/applets/web_types.h
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cstring> // for std::memcpy
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#include <algorithm> // for std::copy
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#include <numeric>
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#include <numeric>
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#include "common/assert.h"
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#include "video_core/command_classes/codecs/vp9.h"
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#include "video_core/command_classes/codecs/vp9.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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@ -362,7 +363,8 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state)
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// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
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// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
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// order: last, golden, altref, current. It may be worthwhile to track the updates done here
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// order: last, golden, altref, current. It may be worthwhile to track the updates done here
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// to avoid buffering frame data needed for reference frame updating in the header composition.
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// to avoid buffering frame data needed for reference frame updating in the header composition.
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std::memcpy(vp9_info.frame_offsets.data(), state.surface_luma_offset.data(), 4 * sizeof(u64));
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std::copy(state.surface_luma_offset.begin(), state.surface_luma_offset.begin() + 4,
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vp9_info.frame_offsets.begin());
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return vp9_info;
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return vp9_info;
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}
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}
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@ -821,11 +823,11 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
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// Write headers and frame to buffer
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// Write headers and frame to buffer
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frame.resize(uncompressed_header.size() + compressed_header.size() + bitstream.size());
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frame.resize(uncompressed_header.size() + compressed_header.size() + bitstream.size());
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std::memcpy(frame.data(), uncompressed_header.data(), uncompressed_header.size());
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std::copy(uncompressed_header.begin(), uncompressed_header.end(), frame.begin());
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std::memcpy(frame.data() + uncompressed_header.size(), compressed_header.data(),
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std::copy(compressed_header.begin(), compressed_header.end(),
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compressed_header.size());
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frame.begin() + uncompressed_header.size());
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std::memcpy(frame.data() + uncompressed_header.size() + compressed_header.size(),
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std::copy(bitstream.begin(), bitstream.end(),
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bitstream.data(), bitstream.size());
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frame.begin() + uncompressed_header.size() + compressed_header.size());
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// keep track of frame number
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// keep track of frame number
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current_frame_number++;
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current_frame_number++;
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@ -130,7 +130,7 @@
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<widget class="QComboBox" name="fullscreen_mode_combobox">
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<widget class="QComboBox" name="fullscreen_mode_combobox">
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<item>
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<item>
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<property name="text">
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<property name="text">
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<string>Borderless Windowed (Default)</string>
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<string>Borderless Windowed</string>
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</property>
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</property>
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</item>
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</item>
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<item>
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<item>
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