early-access version 2887
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parent
f23ace47e6
commit
dbdc64c687
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2886.
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This is the source code for early-access 2887.
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## Legal Notice
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@ -143,6 +143,7 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::chrono::nanoseconds resched_time,
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const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data, bool absolute_time) {
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{
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std::scoped_lock scope{basic_lock};
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const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
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@ -152,6 +153,9 @@ void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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}
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event.Set();
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}
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void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
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std::uintptr_t user_data) {
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std::scoped_lock scope{basic_lock};
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@ -277,20 +281,21 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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// There are more events left in the queue, sleep until the next event.
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const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
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if (diff_ns > 0) {
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// Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
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// from the target time to account for possible over-sleeping, and spin the
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// remaining.
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const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
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const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
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if (sleep_time_ms >= 1) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
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// There are more events left in the queue, wait until the next event.
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const auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time > 0) {
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// Assume a timer resolution of 1ms.
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static constexpr s64 TimerResolutionNS = 1000000;
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// Sleep in discrete intervals of the timer resolution, and spin the rest.
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const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
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if (sleep_time > 0) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time));
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}
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const auto end_time{std::chrono::nanoseconds(*next_time)};
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while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
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while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
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// Yield to reduce thread starvation.
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std::this_thread::yield();
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}
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if (event.IsSet()) {
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@ -1288,10 +1288,11 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
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}
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Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::NullImageParams& params)
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: VideoCommon::ImageBase(params), scheduler{&runtime_.scheduler}, runtime{&runtime_},
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original_image{MakeImage(runtime_.device, info)},
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commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
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aspect_mask{ImageAspectMask(info.format)} {
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: VideoCommon::ImageBase(params), scheduler{&runtime_.scheduler}, runtime{&runtime_} {
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info.format = PixelFormat::A8B8G8R8_UNORM;
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original_image = MakeImage(runtime_.device, info);
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aspect_mask = ImageAspectMask(info.format);
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commit = runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal);
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if (runtime->device.HasDebuggingToolAttached()) {
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original_image.SetObjectNameEXT("NullImage");
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}
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