early-access version 3911

This commit is contained in:
pineappleEA
2023-10-07 06:18:24 +02:00
parent 64e16a1629
commit dd18604628
32 changed files with 919 additions and 546 deletions

View File

@@ -19,6 +19,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
convert_d32f_to_abgr8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag

View File

@@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D depth_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
}