early-access version 1938
This commit is contained in:
parent
3e7bea9718
commit
dd3c156af4
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1937.
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This is the source code for early-access 1938.
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## Legal Notice
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@ -42,6 +42,11 @@ enum class CPUAccuracy : u32 {
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Unsafe = 2,
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};
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enum class FullscreenMode : u32 {
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Borderless = 0,
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Exclusive = 1,
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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@ -322,11 +327,11 @@ struct Values {
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Setting<u16> resolution_factor{1, "resolution_factor"};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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Setting<int> fullscreen_mode{
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Setting<FullscreenMode> fullscreen_mode{
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#ifdef _WIN32
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0,
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FullscreenMode::Borderless,
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#else
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1,
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FullscreenMode::Exclusive,
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#endif
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"fullscreen_mode"};
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Setting<int> aspect_ratio{0, "aspect_ratio"};
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@ -356,10 +356,10 @@ std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
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}
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std::string GenerateKeyboardParam(int key_code) {
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Common::ParamPackage param{
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{"engine", "keyboard"},
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{"code", std::to_string(key_code)},
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};
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Common::ParamPackage param;
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param.Set("engine", "keyboard");
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param.Set("code", key_code);
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param.Set("toggle", false);
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return param.Serialize();
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}
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@ -57,6 +57,7 @@ Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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if (pad.button != MouseInput::MouseButton::Undefined) {
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params.Set("engine", "mouse");
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params.Set("button", static_cast<u16>(pad.button));
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params.Set("toggle", false);
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return params;
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}
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}
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@ -82,6 +82,12 @@ public:
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state.buttons.insert_or_assign(button, value);
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}
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void PreSetButton(int button) {
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if (!state.buttons.contains(button)) {
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SetButton(button, false);
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}
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}
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void SetMotion(SDL_ControllerSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::lock_guard lock{mutex};
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@ -155,9 +161,16 @@ public:
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state.axes.insert_or_assign(axis, value);
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}
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float GetAxis(int axis, float range) const {
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void PreSetAxis(int axis) {
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if (!state.axes.contains(axis)) {
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SetAxis(axis, 0);
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}
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}
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float GetAxis(int axis, float range, float offset) const {
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std::lock_guard lock{mutex};
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return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
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const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
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return (value + offset) * range;
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}
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bool RumblePlay(u16 amp_low, u16 amp_high) {
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@ -174,9 +187,10 @@ public:
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return false;
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
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float x = GetAxis(axis_x, range);
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float y = GetAxis(axis_y, range);
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x,
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float offset_y) const {
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float x = GetAxis(axis_x, range, offset_x);
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float y = GetAxis(axis_y, range, offset_y);
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y = -y; // 3DS uses an y-axis inverse from SDL
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// Make sure the coordinates are in the unit circle,
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@ -483,7 +497,7 @@ public:
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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const float axis_value = joystick->GetAxis(axis, 1.0f);
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const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
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if (trigger_if_greater) {
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return axis_value > threshold;
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}
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@ -500,12 +514,14 @@ private:
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class SDLAnalog final : public Input::AnalogDevice {
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public:
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explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
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bool invert_x_, bool invert_y_, float deadzone_, float range_)
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bool invert_x_, bool invert_y_, float deadzone_, float range_,
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float offset_x_, float offset_y_)
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: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
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invert_y(invert_y_), deadzone(deadzone_), range(range_) {}
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invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_),
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offset_y(offset_y_) {}
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std::tuple<float, float> GetStatus() const override {
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auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
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auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y);
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const float r = std::sqrt((x * x) + (y * y));
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if (invert_x) {
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x = -x;
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@ -522,8 +538,8 @@ public:
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}
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std::tuple<float, float> GetRawStatus() const override {
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const float x = joystick->GetAxis(axis_x, range);
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const float y = joystick->GetAxis(axis_y, range);
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const float x = joystick->GetAxis(axis_x, 1.0f, offset_x);
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const float y = joystick->GetAxis(axis_y, 1.0f, offset_y);
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return {x, -y};
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}
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@ -555,6 +571,8 @@ private:
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const bool invert_y;
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const float deadzone;
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const float range;
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const float offset_x;
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const float offset_y;
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};
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class SDLVibration final : public Input::VibrationDevice {
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@ -621,7 +639,7 @@ public:
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trigger_if_greater(trigger_if_greater_) {}
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Input::MotionStatus GetStatus() const override {
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const float axis_value = joystick->GetAxis(axis, 1.0f);
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const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
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bool trigger = axis_value < threshold;
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if (trigger_if_greater) {
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trigger = axis_value > threshold;
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@ -720,13 +738,13 @@ public:
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LOG_ERROR(Input, "Unknown direction {}", direction_name);
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}
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0);
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joystick->PreSetAxis(axis);
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return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
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}
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const int button = params.Get("button", 0);
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false);
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joystick->PreSetButton(button);
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return std::make_unique<SDLButton>(joystick, button, toggle);
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}
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@ -757,13 +775,15 @@ public:
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const std::string invert_y_value = params.Get("invert_y", "+");
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const bool invert_x = invert_x_value == "-";
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const bool invert_y = invert_y_value == "-";
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const float offset_x = params.Get("offset_x", 0.0f);
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const float offset_y = params.Get("offset_y", 0.0f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
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joystick->SetAxis(axis_x, 0);
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joystick->SetAxis(axis_y, 0);
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joystick->PreSetAxis(axis_x);
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joystick->PreSetAxis(axis_y);
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return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
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range);
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range, offset_x, offset_y);
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}
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private:
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@ -844,13 +864,13 @@ public:
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LOG_ERROR(Input, "Unknown direction {}", direction_name);
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}
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// This is necessary so accessing GetAxis with axis won't crash
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joystick->SetAxis(axis, 0);
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joystick->PreSetAxis(axis);
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return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
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}
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const int button = params.Get("button", 0);
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false);
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joystick->PreSetButton(button);
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return std::make_unique<SDLButtonMotion>(joystick, button);
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}
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@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("button", button);
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params.Set("toggle", false);
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return params;
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}
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@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu
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}
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Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
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int axis_y) {
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int axis_y, float offset_x, float offset_y) {
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Common::ParamPackage params;
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params.Set("engine", "sdl");
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params.Set("port", port);
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params.Set("guid", guid);
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params.Set("axis_x", axis_x);
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params.Set("axis_y", axis_y);
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params.Set("offset_x", offset_x);
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params.Set("offset_y", offset_y);
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params.Set("invert_x", "+");
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params.Set("invert_y", "+");
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return params;
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@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
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const auto& binding_left_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
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if (params.Has("guid2")) {
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joystick2->PreSetAxis(binding_left_x.value.axis);
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joystick2->PreSetAxis(binding_left_y.value.axis);
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const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0);
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const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0);
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mapping.insert_or_assign(
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Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
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binding_left_x.value.axis, binding_left_y.value.axis));
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binding_left_x.value.axis, binding_left_y.value.axis,
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left_offset_x, left_offset_y));
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} else {
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joystick->PreSetAxis(binding_left_x.value.axis);
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joystick->PreSetAxis(binding_left_y.value.axis);
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const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0);
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const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0);
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mapping.insert_or_assign(
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Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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binding_left_x.value.axis, binding_left_y.value.axis));
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binding_left_x.value.axis, binding_left_y.value.axis,
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left_offset_x, left_offset_y));
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}
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const auto& binding_right_x =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
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const auto& binding_right_y =
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SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
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joystick->PreSetAxis(binding_right_x.value.axis);
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joystick->PreSetAxis(binding_right_y.value.axis);
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const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0);
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const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0);
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mapping.insert_or_assign(Settings::NativeAnalog::RStick,
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BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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binding_right_x.value.axis,
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binding_right_y.value.axis));
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binding_right_y.value.axis, right_offset_x,
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right_offset_y));
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return mapping;
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}
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@ -1563,8 +1601,9 @@ public:
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}
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if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
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// Set offset to zero since the joystick is not on center
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auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
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first_axis, axis);
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first_axis, axis, 0, 0);
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first_axis = -1;
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return params;
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}
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@ -40,12 +40,16 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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Tas::Tas() {
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if (!Settings::values.tas_enable) {
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needs_reset = true;
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return;
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}
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LoadTasFiles();
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}
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Tas::~Tas() = default;
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Tas::~Tas() {
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SwapToStoredController();
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is_running = false;
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};
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void Tas::LoadTasFiles() {
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script_length = 0;
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@ -184,6 +188,10 @@ std::string Tas::ButtonsToString(u32 button) const {
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void Tas::UpdateThread() {
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if (!Settings::values.tas_enable) {
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if (is_running) {
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SwapToStoredController();
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is_running = false;
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}
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return;
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}
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@ -294,6 +302,9 @@ std::string Tas::WriteCommandButtons(u32 data) const {
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}
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void Tas::StartStop() {
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if (!Settings::values.tas_enable) {
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return;
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}
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is_running = !is_running;
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if (is_running) {
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SwapToTasController();
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@ -330,25 +341,33 @@ void Tas::SwapToTasController() {
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analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
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}
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}
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is_old_input_saved = true;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::SwapToStoredController() {
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if (!Settings::values.tas_swap_controllers) {
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if (!is_old_input_saved) {
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return;
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}
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auto& players = Settings::values.players.GetValue();
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for (std::size_t index = 0; index < players.size(); index++) {
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players[index] = player_mappings[index];
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}
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is_old_input_saved = false;
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Settings::values.is_device_reload_pending.store(true);
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}
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void Tas::Reset() {
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if (!Settings::values.tas_enable) {
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return;
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}
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needs_reset = true;
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}
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bool Tas::Record() {
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if (!Settings::values.tas_enable) {
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return true;
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}
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is_recording = !is_recording;
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return is_recording;
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}
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@ -219,6 +219,7 @@ private:
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size_t script_length{0};
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std::array<TasData, PLAYER_NUMBER> tas_data;
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bool is_old_input_saved{false};
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bool is_recording{false};
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bool is_running{false};
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bool needs_reset{false};
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@ -1356,7 +1356,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteGlobalSetting(Settings::values.fullscreen_mode);
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WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
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static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
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Settings::values.fullscreen_mode.UsingGlobal());
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WriteGlobalSetting(Settings::values.aspect_ratio);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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@ -181,5 +181,6 @@ private:
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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@ -25,20 +25,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
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}
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}
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void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
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const QComboBox* combobox) {
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(combobox->currentIndex());
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} else if (!Settings::IsConfiguringGlobal()) {
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if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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setting->SetGlobal(true);
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} else {
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setting->SetGlobal(false);
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setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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}
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}
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void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
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const Settings::Setting<bool>* setting) {
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if (setting->UsingGlobal()) {
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@ -28,7 +28,20 @@ enum class CheckState {
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// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
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void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
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const CheckState& tracker);
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void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
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template <typename Type>
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void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
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if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
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setting->SetValue(static_cast<Type>(combobox->currentIndex()));
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} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
|
@ -65,6 +65,7 @@ void ConfigureCpu::UpdateGroup(int index) {
|
||||
}
|
||||
|
||||
void ConfigureCpu::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
|
||||
ui->cpuopt_unsafe_unfuse_fma,
|
||||
cpuopt_unsafe_unfuse_fma);
|
||||
@ -80,22 +81,6 @@ void ConfigureCpu::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
|
||||
ui->cpuopt_unsafe_fastmem_check,
|
||||
cpuopt_unsafe_fastmem_check);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.cpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.cpu_accuracy.SetValue(
|
||||
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
|
||||
}
|
||||
} else {
|
||||
if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.cpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.cpu_accuracy.SetGlobal(false);
|
||||
Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
|
||||
ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureCpu::changeEvent(QEvent* event) {
|
||||
|
@ -98,7 +98,8 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue());
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
@ -310,8 +311,9 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||
|
||||
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
|
||||
Settings::values.aspect_ratio.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
Settings::values.fullscreen_mode.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
}
|
||||
|
@ -48,11 +48,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
||||
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
||||
ui->gpu_accuracy->currentIndex() -
|
||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
@ -63,20 +59,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
use_caches_gc);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
} else {
|
||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.gpu_accuracy.SetGlobal(false);
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
|
@ -323,11 +323,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
buttons_param[button_id].Clear();
|
||||
button_map[button_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.addAction(tr("Toggle button"), [&] {
|
||||
const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
|
||||
buttons_param[button_id].Set("toggle", toggle_value);
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
});
|
||||
if (buttons_param[button_id].Has("toggle")) {
|
||||
context_menu.addAction(tr("Toggle button"), [&] {
|
||||
const bool toggle_value =
|
||||
!buttons_param[button_id].Get("toggle", false);
|
||||
buttons_param[button_id].Set("toggle", toggle_value);
|
||||
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
|
||||
});
|
||||
}
|
||||
if (buttons_param[button_id].Has("threshold")) {
|
||||
context_menu.addAction(tr("Set threshold"), [&] {
|
||||
const int button_threshold = static_cast<int>(
|
||||
|
@ -1037,11 +1037,24 @@ void GMainWindow::InitializeHotkeys() {
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
input_subsystem->GetTas()->StartStop();
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
|
||||
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (emulation_running) {
|
||||
input_subsystem->GetTas()->Reset();
|
||||
}
|
||||
input_subsystem->GetTas()->Reset();
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (!emulation_running) {
|
||||
return;
|
||||
}
|
||||
bool is_recording = input_subsystem->GetTas()->Record();
|
||||
if (!is_recording) {
|
||||
const auto res = QMessageBox::question(this, tr("TAS Recording"),
|
||||
@ -1502,6 +1515,7 @@ void GMainWindow::ShutdownGame() {
|
||||
}
|
||||
game_list->SetFilterFocus();
|
||||
tas_label->clear();
|
||||
input_subsystem->GetTas()->~Tas();
|
||||
|
||||
render_window->removeEventFilter(render_window);
|
||||
render_window->setAttribute(Qt::WA_Hover, false);
|
||||
@ -2536,7 +2550,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
ui.menubar->hide();
|
||||
statusBar()->hide();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showFullScreen();
|
||||
return;
|
||||
}
|
||||
@ -2551,7 +2565,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
} else {
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showFullScreen();
|
||||
return;
|
||||
}
|
||||
@ -2568,7 +2582,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
|
||||
void GMainWindow::HideFullscreen() {
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showNormal();
|
||||
restoreGeometry(UISettings::values.geometry);
|
||||
} else {
|
||||
@ -2582,7 +2596,7 @@ void GMainWindow::HideFullscreen() {
|
||||
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
||||
ui.menubar->show();
|
||||
} else {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showNormal();
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
} else {
|
||||
|
@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
|
||||
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case 1: // Exclusive fullscreen
|
||||
case Settings::FullscreenMode::Exclusive:
|
||||
// Set window size to render size before entering fullscreen -- SDL does not resize to
|
||||
// display dimensions in this mode.
|
||||
// TODO: Multiply the window size by resolution_factor (for both docked modes)
|
||||
@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
|
||||
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
[[fallthrough]];
|
||||
case 0: // Borderless window
|
||||
case Settings::FullscreenMode::Borderless:
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user