remove obsolete files
This commit is contained in:
57
externals/SDL/.github/workflows/msvc.yml
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57
externals/SDL/.github/workflows/msvc.yml
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@@ -1,57 +0,0 @@
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name: Build (MSVC)
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on: [push, pull_request]
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jobs:
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Build:
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name: ${{ matrix.platform.name }}
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runs-on: windows-latest
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
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- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
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- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
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- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
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- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
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- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
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- { name: Windows (ARM), flags: -A ARM }
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- { name: Windows (ARM64), flags: -A ARM64 }
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- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
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project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
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steps:
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- uses: actions/checkout@v2
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- name: Configure CMake
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run: cmake -S . -B build `
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-DSDL_TESTS=ON `
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-DSDL_INSTALL_TESTS=ON `
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${{ matrix.platform.flags }} `
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-DCMAKE_INSTALL_PREFIX=prefix
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- name: Build CMake
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run: cmake --build build/ --config Release --parallel
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- name: Run build-time tests
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if: "! contains(matrix.platform.name, 'ARM')"
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run: |
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$env:SDL_TESTS_QUICK=1
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ctest -VV --test-dir build/ -C Release
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- name: Install CMake
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run: |
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echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
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cmake --install build/
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- name: Verify CMake configuration files
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if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
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run: |
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cmake -S cmake/test -B cmake_config_build `
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-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
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${{ matrix.platform.flags }}
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cmake --build cmake_config_build --config Release
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- name: Add msbuild to PATH
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if: ${{ matrix.platform.project != '' }}
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uses: microsoft/setup-msbuild@v1.0.2
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- name: Build msbuild
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if: ${{ matrix.platform.project != '' }}
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run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
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30
externals/SDL/.github/workflows/ps2.yaml
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30
externals/SDL/.github/workflows/ps2.yaml
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@@ -1,30 +0,0 @@
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name: Build (Sony Playstation 2)
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on: [push, pull_request]
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jobs:
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ps2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev:latest
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steps:
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- uses: actions/checkout@v2
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- name: Setup dependencies
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run: |
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apk update
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apk add cmake gmp mpc1 mpfr4 make
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- name: Configure CMake
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run: cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake -DSDL_TESTS=ON
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- name: Build
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run: cmake --build build
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- name: Get short SHA
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id: slug
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run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
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- name: Upload artifacts
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if: ${{ success() }}
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uses: actions/upload-artifact@v3
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with:
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name: tests-${{ steps.slug.outputs.sha8 }}
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path: |
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build/test
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35
externals/SDL/.github/workflows/watcom.yml
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35
externals/SDL/.github/workflows/watcom.yml
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@@ -1,35 +0,0 @@
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name: Build (OpenWatcom)
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on: [push, pull_request]
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jobs:
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os2:
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name: ${{ matrix.platform.name }}
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runs-on: windows-latest
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strategy:
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matrix:
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platform:
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- { name: Windows, makefile: Makefile.w32 }
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- { name: OS/2, makefile: Makefile.os2 }
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steps:
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- uses: actions/checkout@v2
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- uses: open-watcom/setup-watcom@v0
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- name: Build SDL2
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run: |
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wmake -f ${{ matrix.platform.makefile }}
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- name: Build tests
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run: |
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cd test && wmake -f ${{ matrix.platform.makefile }}
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cd ..
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- name: Run tests
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if: "matrix.platform.makefile == 'Makefile.w32'"
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run: |
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cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
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cd ..
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- name: distclean
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run: |
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wmake -f ${{ matrix.platform.makefile }} distclean
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cd test && wmake -f ${{ matrix.platform.makefile }} distclean
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cd ..
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