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externals/SDL/docs/README-ngage.md
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Nokia N-Gage
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============
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SDL2 port for Symbian S60v1 and v2 with a main focus on the Nokia N-Gage
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(Classic and QD) by [Michael Fitzmayer](https://github.com/mupfdev).
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Compiling
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---------
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SDL is part of the [N-Gage SDK.](https://github.com/ngagesdk) project.
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The library is included in the
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[toolchain](https://github.com/ngagesdk/ngage-toolchain) as a
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sub-module.
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A complete example project based on SDL2 can be found in the GitHub
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account of the SDK: [Wordle](https://github.com/ngagesdk/wordle).
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Current level of implementation
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-------------------------------
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The video driver currently provides full screen video support with
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keyboard input.
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At the moment only the software renderer works.
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Audio is not yet implemented.
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Acknowledgements
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----------------
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Thanks to Hannu Viitala, Kimmo Kinnunen and Markus Mertama for the
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valuable insight into Symbian programming. Without the SDL 1.2 port
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which was specially developed for CDoom (Doom for the Nokia 9210), this
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adaptation would not have been possible.
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I would like to thank my friends
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[Razvan](https://twitter.com/bewarerazvan) and [Dan
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Whelan](https://danwhelan.ie/), for their continuous support. Without
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you and the [N-Gage community](https://discord.gg/dbUzqJ26vs), I would
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have lost my patience long ago.
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Last but not least, I would like to thank the development team of
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[EKA2L1](https://12z1.com/) (an experimental Symbian OS emulator). Your
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patience and support in troubleshooting helped me a lot.
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34
externals/SDL/docs/README-ps2.md
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PS2
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======
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SDL2 port for the Sony Playstation 2 contributed by:
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- Francisco Javier Trujillo Mata
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Credit to
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- The guys that ported SDL to PSP & Vita because I'm taking them as reference.
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- David G. F. for helping me with several issues and tests.
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## Building
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To build SDL2 library for the PS2, make sure you have the latest PS2Dev status and run:
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```bash
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cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
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cmake --build build
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cmake --install build
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```
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## Getting PS2 Dev
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[Installing PS2 Dev](https://github.com/ps2dev/ps2dev)
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## Running on PCSX2 Emulator
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[PCSX2](https://github.com/PCSX2/pcsx2)
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[More PCSX2 information](https://pcsx2.net/)
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## To Do
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- PS2 Screen Keyboard
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- Dialogs
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- Audio
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- Video
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- Controllers
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- Others
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60
externals/SDL/docs/README-versions.md
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externals/SDL/docs/README-versions.md
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# Versioning
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## Since 2.23.0
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SDL follows an "odd/even" versioning policy, similar to GLib, GTK, Flatpak
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and older versions of the Linux kernel:
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* The major version (first part) increases when backwards compatibility
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is broken, which will happen infrequently.
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* If the minor version (second part) is divisible by 2
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(for example 2.24.x, 2.26.x), this indicates a version of SDL that
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is believed to be stable and suitable for production use.
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* In stable releases, the patchlevel or micro version (third part)
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indicates bugfix releases. Bugfix releases should not add or
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remove ABI, so the ".0" release (for example 2.24.0) should be
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forwards-compatible with all the bugfix releases from the
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same cycle (for example 2.24.1).
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* The minor version increases when new API or ABI is added, or when
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other significant changes are made. Newer minor versions are
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backwards-compatible, but not fully forwards-compatible.
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For example, programs built against SDL 2.24.x should work fine
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with SDL 2.26.x, but programs built against SDL 2.26.x will not
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necessarily work with 2.24.x.
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* If the minor version (second part) is not divisible by 2
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(for example 2.23.x, 2.25.x), this indicates a development prerelease
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of SDL that is not suitable for stable software distributions.
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Use with caution.
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* The patchlevel or micro version (third part) increases with
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each prerelease.
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* Each prerelease might add new API and/or ABI.
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* Prereleases are backwards-compatible with older stable branches.
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For example, 2.25.x will be backwards-compatible with 2.24.x.
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* Prereleases are not guaranteed to be backwards-compatible with
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each other. For example, new API or ABI added in 2.25.1
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might be removed or changed in 2.25.2.
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If this would be a problem for you, please do not use prereleases.
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* Only upgrade to a prerelease if you can guarantee that you will
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promptly upgrade to the stable release that follows it.
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For example, do not upgrade to 2.23.x unless you will be able to
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upgrade to 2.24.0 when it becomes available.
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* Software distributions that have a freeze policy (in particular Linux
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distributions with a release cycle, such as Debian and Fedora)
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should usually only package stable releases, and not prereleases.
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## Before 2.23.0
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Older versions of SDL followed a similar policy, but instead of the
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odd/even rule applying to the minor version, it applied to the patchlevel
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(micro version, third part). For example, 2.0.22 was a stable release
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and 2.0.21 was a prerelease.
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92
externals/SDL/docs/release_checklist.md
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# Release checklist
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## New feature release
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* Update `WhatsNew.txt`
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* Bump version number to 2.EVEN.0 in all these locations:
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* `configure.ac`, `CMakeLists.txt`: `SDL_*_VERSION`
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* `Xcode/SDL/Info-Framework.plist`: `CFBundleShortVersionString`,
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`CFBundleVersion`
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* `Makefile.os2`: `VERSION`
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* `Makefile.w32`: `*_VERSION`
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* `build-scripts/winrtbuild.ps1`: `$SDLVersion`
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* `include/SDL_version.h`: `SDL_*_VERSION`, `SDL_PATCHLEVEL`
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* `src/main/windows/version.rc`: `FILEVERSION`, `PRODUCTVERSION`,
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`FileVersion`, `ProductVersion`
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* Bump ABI version information
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* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
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`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
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* set first number in `DYLIB_CURRENT_VERSION` to
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(100 * *minor*) + 1
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* set second number in `DYLIB_CURRENT_VERSION` to 0
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* if backwards compatibility has been broken,
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increase `DYLIB_COMPATIBILITY_VERSION` (?)
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* Run test/versioning.sh to verify that everything is consistent
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* Regenerate `configure`
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* Do the release
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## New bugfix release
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* Check that no new API/ABI was added
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* If it was, do a new feature release (see above) instead
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* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is even)
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* Same places as listed above
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* Bump ABI version information
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* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
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`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
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* set second number in `DYLIB_CURRENT_VERSION` to *patchlevel*
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* Run test/versioning.sh to verify that everything is consistent
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* Regenerate `configure`
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* Do the release
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## After a feature release
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* Create a branch like `release-2.24.x`
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* Bump version number to 2.ODD.0 for next development branch
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* Same places as listed above
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* Bump ABI version information
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* Same places as listed above
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* Assume that the next feature release will contain new API/ABI
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* Run test/versioning.sh to verify that everything is consistent
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## New development prerelease
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* Bump version number from 2.Y.Z to 2.Y.(Z+1) (Y is odd)
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* Same places as listed above
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* Bump ABI version information
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* `CMakeLists.txt`, `Xcode/SDL/SDL.xcodeproj/project.pbxproj`:
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`DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION`
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* set first number in `DYLIB_CURRENT_VERSION` to
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(100 * *minor*) + *patchlevel* + 1
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* set second number in `DYLIB_CURRENT_VERSION` to 0
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* if backwards compatibility has been broken,
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increase `DYLIB_COMPATIBILITY_VERSION` (?)
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* Run test/versioning.sh to verify that everything is consistent
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* Regenerate `configure`
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* Do the release
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