remove obsolete files

This commit is contained in:
mgthepro
2022-07-31 12:49:57 +02:00
parent 117076fd71
commit de846fb71e
3631 changed files with 0 additions and 9433291 deletions

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@@ -1,101 +0,0 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/frontend/applets/mii.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applet_mii.h"
#include "core/reporter.h"
namespace Service::AM::Applets {
Mii::Mii(Core::System& system_, LibraryAppletMode applet_mode_,
const Core::Frontend::MiiApplet& frontend_)
: Applet{system_, applet_mode_}, frontend{frontend_}, system{system_} {}
Mii::~Mii() = default;
void Mii::Initialize() {
is_complete = false;
const auto storage = broker.PopNormalDataToApplet();
ASSERT(storage != nullptr);
const auto data = storage->GetData();
ASSERT(data.size() == sizeof(MiiAppletInput));
std::memcpy(&input_data, data.data(), sizeof(MiiAppletInput));
}
bool Mii::TransactionComplete() const {
return is_complete;
}
ResultCode Mii::GetStatus() const {
return ResultSuccess;
}
void Mii::ExecuteInteractive() {
UNREACHABLE_MSG("Unexpected interactive applet data!");
}
void Mii::Execute() {
if (is_complete) {
return;
}
const auto callback = [this](const Core::Frontend::MiiParameters& parameters) {
DisplayCompleted(parameters);
};
switch (input_data.applet_mode) {
case MiiAppletMode::ShowMiiEdit: {
Service::Mii::MiiManager manager;
Core::Frontend::MiiParameters params{
.is_editable = false,
.mii_data = input_data.mii_char_info.mii_data,
};
frontend.ShowMii(params, callback);
break;
}
case MiiAppletMode::EditMii: {
Service::Mii::MiiManager manager;
Core::Frontend::MiiParameters params{
.is_editable = true,
.mii_data = input_data.mii_char_info.mii_data,
};
frontend.ShowMii(params, callback);
break;
}
case MiiAppletMode::CreateMii: {
Service::Mii::MiiManager manager;
Core::Frontend::MiiParameters params{
.is_editable = true,
.mii_data = manager.BuildDefault(0),
};
frontend.ShowMii(params, callback);
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented LibAppletMiiEdit mode={:02X}!", input_data.applet_mode);
}
}
void Mii::DisplayCompleted(const Core::Frontend::MiiParameters& parameters) {
is_complete = true;
std::vector<u8> reply(sizeof(AppletOutputForCharInfoEditing));
output_data = {
.result = ResultSuccess,
.mii_data = parameters.mii_data,
};
std::memcpy(reply.data(), &output_data, sizeof(AppletOutputForCharInfoEditing));
broker.PushNormalDataFromApplet(std::make_shared<IStorage>(system, std::move(reply)));
broker.SignalStateChanged();
}
} // namespace Service::AM::Applets

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// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "core/hle/result.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/mii/mii_manager.h"
namespace Core {
class System;
}
namespace Service::AM::Applets {
// This is nn::mii::AppletMode
enum class MiiAppletMode : u32 {
ShowMiiEdit = 0,
AppendMii = 1,
AppendMiiImage = 2,
UpdateMiiImage = 3,
CreateMii = 4,
EditMii = 5,
};
struct MiiCharInfo {
Service::Mii::MiiInfo mii_data{};
INSERT_PADDING_BYTES(0x28);
};
static_assert(sizeof(MiiCharInfo) == 0x80, "MiiCharInfo has incorrect size.");
// This is nn::mii::AppletInput
struct MiiAppletInput {
s32 version{};
MiiAppletMode applet_mode{};
u32 special_mii_key_code{};
union {
std::array<Common::UUID, 8> valid_uuid;
MiiCharInfo mii_char_info;
};
Common::UUID used_uuid;
INSERT_PADDING_BYTES(0x64);
};
static_assert(sizeof(MiiAppletInput) == 0x100, "MiiAppletInput has incorrect size.");
// This is nn::mii::AppletOutput
struct MiiAppletOutput {
ResultCode result{ResultSuccess};
s32 index{};
INSERT_PADDING_BYTES(0x18);
};
static_assert(sizeof(MiiAppletOutput) == 0x20, "MiiAppletOutput has incorrect size.");
// This is nn::mii::AppletOutputForCharInfoEditing
struct AppletOutputForCharInfoEditing {
ResultCode result{ResultSuccess};
Service::Mii::MiiInfo mii_data{};
INSERT_PADDING_BYTES(0x24);
};
static_assert(sizeof(AppletOutputForCharInfoEditing) == 0x80,
"AppletOutputForCharInfoEditing has incorrect size.");
class Mii final : public Applet {
public:
explicit Mii(Core::System& system_, LibraryAppletMode applet_mode_,
const Core::Frontend::MiiApplet& frontend_);
~Mii() override;
void Initialize() override;
bool TransactionComplete() const override;
ResultCode GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
void DisplayCompleted(const Core::Frontend::MiiParameters& parameters);
private:
const Core::Frontend::MiiApplet& frontend;
MiiAppletInput input_data{};
AppletOutputForCharInfoEditing output_data{};
bool is_complete = false;
Core::System& system;
};
} // namespace Service::AM::Applets

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/hle/service/nvdrv/syncpoint_manager.h"
#include "video_core/gpu.h"
namespace Service::Nvidia {
SyncpointManager::SyncpointManager(Tegra::GPU& gpu_) : gpu{gpu_} {}
SyncpointManager::~SyncpointManager() = default;
u32 SyncpointManager::RefreshSyncpoint(u32 syncpoint_id) {
syncpoints[syncpoint_id].min = gpu.GetSyncpointValue(syncpoint_id);
return GetSyncpointMin(syncpoint_id);
}
u32 SyncpointManager::AllocateSyncpoint() {
for (u32 syncpoint_id = 1; syncpoint_id < MaxSyncPoints; syncpoint_id++) {
if (!syncpoints[syncpoint_id].is_allocated) {
syncpoints[syncpoint_id].is_allocated = true;
return syncpoint_id;
}
}
ASSERT_MSG(false, "No more available syncpoints!");
return {};
}
u32 SyncpointManager::IncreaseSyncpoint(u32 syncpoint_id, u32 value) {
for (u32 index = 0; index < value; ++index) {
syncpoints[syncpoint_id].max.fetch_add(1, std::memory_order_relaxed);
}
return GetSyncpointMax(syncpoint_id);
}
} // namespace Service::Nvidia

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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <atomic>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Tegra {
class GPU;
}
namespace Service::Nvidia {
class SyncpointManager final {
public:
explicit SyncpointManager(Tegra::GPU& gpu_);
~SyncpointManager();
/**
* Returns true if the specified syncpoint is expired for the given value.
* @param syncpoint_id Syncpoint ID to check.
* @param value Value to check against the specified syncpoint.
* @returns True if the specified syncpoint is expired for the given value, otherwise False.
*/
bool IsSyncpointExpired(u32 syncpoint_id, u32 value) const {
return (GetSyncpointMax(syncpoint_id) - value) >= (GetSyncpointMin(syncpoint_id) - value);
}
/**
* Gets the lower bound for the specified syncpoint.
* @param syncpoint_id Syncpoint ID to get the lower bound for.
* @returns The lower bound for the specified syncpoint.
*/
u32 GetSyncpointMin(u32 syncpoint_id) const {
return syncpoints.at(syncpoint_id).min.load(std::memory_order_relaxed);
}
/**
* Gets the uper bound for the specified syncpoint.
* @param syncpoint_id Syncpoint ID to get the upper bound for.
* @returns The upper bound for the specified syncpoint.
*/
u32 GetSyncpointMax(u32 syncpoint_id) const {
return syncpoints.at(syncpoint_id).max.load(std::memory_order_relaxed);
}
/**
* Refreshes the minimum value for the specified syncpoint.
* @param syncpoint_id Syncpoint ID to be refreshed.
* @returns The new syncpoint minimum value.
*/
u32 RefreshSyncpoint(u32 syncpoint_id);
/**
* Allocates a new syncoint.
* @returns The syncpoint ID for the newly allocated syncpoint.
*/
u32 AllocateSyncpoint();
/**
* Increases the maximum value for the specified syncpoint.
* @param syncpoint_id Syncpoint ID to be increased.
* @param value Value to increase the specified syncpoint by.
* @returns The new syncpoint maximum value.
*/
u32 IncreaseSyncpoint(u32 syncpoint_id, u32 value);
private:
struct Syncpoint {
std::atomic<u32> min;
std::atomic<u32> max;
std::atomic<bool> is_allocated;
};
std::array<Syncpoint, MaxSyncPoints> syncpoints{};
Tegra::GPU& gpu;
};
} // namespace Service::Nvidia

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service::NVFlinger {
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_)
: id(id_), layer_id(layer_id_), service_context{service_context_} {
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
}
BufferQueue::~BufferQueue() {
service_context.CloseEvent(buffer_wait_event);
}
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
ASSERT(slot < buffer_slots);
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
{
std::unique_lock lock{free_buffers_mutex};
free_buffers.push_back(slot);
}
free_buffers_condition.notify_one();
buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
.igbp_buffer = igbp_buffer,
.transform = {},
.crop_rect = {},
.swap_interval = 0,
.multi_fence = {},
};
buffer_wait_event->GetWritableEvent().Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
// Wait for first request before trying to dequeue
{
std::unique_lock lock{free_buffers_mutex};
free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
}
if (!is_connect) {
// Buffer was disconnected while the thread was blocked, this is most likely due to
// emulation being stopped
return std::nullopt;
}
std::unique_lock lock{free_buffers_mutex};
auto f_itr = free_buffers.begin();
auto slot = buffers.size();
while (f_itr != free_buffers.end()) {
const Buffer& buffer = buffers[*f_itr];
if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
buffer.igbp_buffer.height == height) {
slot = *f_itr;
free_buffers.erase(f_itr);
break;
}
++f_itr;
}
if (slot == buffers.size()) {
return std::nullopt;
}
buffers[slot].status = Buffer::Status::Dequeued;
return {{buffers[slot].slot, &buffers[slot].multi_fence}};
}
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
ASSERT(slot < buffers.size());
ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
ASSERT(buffers[slot].slot == slot);
return buffers[slot].igbp_buffer;
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {
ASSERT(slot < buffers.size());
ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Queued;
buffers[slot].transform = transform;
buffers[slot].crop_rect = crop_rect;
buffers[slot].swap_interval = swap_interval;
buffers[slot].multi_fence = multi_fence;
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.push_back(slot);
}
void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
ASSERT(slot < buffers.size());
ASSERT(buffers[slot].status != Buffer::Status::Free);
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Free;
buffers[slot].multi_fence = multi_fence;
buffers[slot].swap_interval = 0;
{
std::unique_lock lock{free_buffers_mutex};
free_buffers.push_back(slot);
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
std::unique_lock lock{queue_sequence_mutex};
std::size_t buffer_slot = buffers.size();
// Iterate to find a queued buffer matching the requested slot.
while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
const auto slot = static_cast<std::size_t>(queue_sequence.front());
ASSERT(slot < buffers.size());
if (buffers[slot].status == Buffer::Status::Queued) {
ASSERT(buffers[slot].slot == slot);
buffer_slot = slot;
}
queue_sequence.pop_front();
}
if (buffer_slot == buffers.size()) {
return std::nullopt;
}
buffers[buffer_slot].status = Buffer::Status::Acquired;
return {{buffers[buffer_slot]}};
}
void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(slot < buffers.size());
ASSERT(buffers[slot].status == Buffer::Status::Acquired);
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Free;
{
std::unique_lock lock{free_buffers_mutex};
free_buffers.push_back(slot);
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
}
void BufferQueue::Connect() {
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
is_connect = true;
}
void BufferQueue::Disconnect() {
buffers.fill({});
{
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
}
buffer_wait_event->GetWritableEvent().Signal();
is_connect = false;
free_buffers_condition.notify_one();
}
u32 BufferQueue::Query(QueryType type) {
LOG_WARNING(Service, "(STUBBED) called type={}", type);
switch (type) {
case QueryType::NativeWindowFormat:
return static_cast<u32>(PixelFormat::RGBA8888);
case QueryType::NativeWindowWidth:
case QueryType::NativeWindowHeight:
break;
case QueryType::NativeWindowMinUndequeuedBuffers:
return 0;
case QueryType::NativeWindowConsumerUsageBits:
return 0;
}
UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
return 0;
}
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
return buffer_wait_event->GetWritableEvent();
}
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
return buffer_wait_event->GetReadableEvent();
}
} // namespace Service::NVFlinger

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <condition_variable>
#include <list>
#include <mutex>
#include <optional>
#include "common/common_funcs.h"
#include "common/math_util.h"
#include "common/swap.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Kernel {
class KernelCore;
class KEvent;
class KReadableEvent;
class KWritableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
namespace Service::NVFlinger {
constexpr u32 buffer_slots = 0x40;
struct IGBPBuffer {
u32_le magic;
u32_le width;
u32_le height;
u32_le stride;
u32_le format;
u32_le usage;
INSERT_PADDING_WORDS(1);
u32_le index;
INSERT_PADDING_WORDS(3);
u32_le gpu_buffer_id;
INSERT_PADDING_WORDS(6);
u32_le external_format;
INSERT_PADDING_WORDS(10);
u32_le nvmap_handle;
u32_le offset;
INSERT_PADDING_WORDS(60);
};
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
class BufferQueue final {
public:
enum class QueryType {
NativeWindowWidth = 0,
NativeWindowHeight = 1,
NativeWindowFormat = 2,
/// The minimum number of buffers that must remain un-dequeued after a buffer has been
/// queued
NativeWindowMinUndequeuedBuffers = 3,
/// The consumer gralloc usage bits currently set by the consumer
NativeWindowConsumerUsageBits = 10,
};
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_);
~BufferQueue();
enum class BufferTransformFlags : u32 {
/// No transform flags are set
Unset = 0x00,
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Rotate270 = 0x07,
};
enum class PixelFormat : u32 {
RGBA8888 = 1,
RGBX8888 = 2,
RGB888 = 3,
RGB565 = 4,
BGRA8888 = 5,
RGBA5551 = 6,
RRGBA4444 = 7,
};
struct Buffer {
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
u32 slot;
Status status = Status::Free;
IGBPBuffer igbp_buffer;
BufferTransformFlags transform;
Common::Rectangle<int> crop_rect;
u32 swap_interval;
Service::Nvidia::MultiFence multi_fence;
};
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence);
void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
void Connect();
void Disconnect();
u32 Query(QueryType type);
u32 GetId() const {
return id;
}
bool IsConnected() const {
return is_connect;
}
Kernel::KWritableEvent& GetWritableBufferWaitEvent();
Kernel::KReadableEvent& GetBufferWaitEvent();
private:
BufferQueue(const BufferQueue&) = delete;
u32 id{};
u64 layer_id{};
std::atomic_bool is_connect{};
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::KEvent* buffer_wait_event{};
std::mutex free_buffers_mutex;
std::condition_variable free_buffers_condition;
std::mutex queue_sequence_mutex;
KernelHelpers::ServiceContext& service_context;
};
} // namespace Service::NVFlinger