early-access version 3286
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@@ -415,7 +415,6 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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@@ -452,8 +451,6 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@@ -480,7 +477,6 @@ struct Values {
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Setting<bool> enable_raw_input{false, "enable_raw_input"};
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Setting<bool> controller_navigation{true, "controller_navigation"};
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Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
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SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
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SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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