early-access version 3089

This commit is contained in:
pineappleEA
2022-11-05 19:21:57 +01:00
parent b601909c6d
commit e03f443390
46 changed files with 491 additions and 63 deletions

View File

@@ -6,6 +6,10 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader {
struct HostTranslateInfo;
}
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
@@ -17,7 +21,8 @@ void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex

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@@ -0,0 +1,77 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
namespace {
struct PositionInst {
IR::Inst* inst;
IR::Block* block;
IR::Attribute attr;
};
using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
} // Anonymous namespace
void PositionPass(Environment& env, IR::Program& program) {
if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
return;
}
Info& info{program.info};
info.uses_render_area = true;
PositionInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
switch (inst.GetOpcode()) {
case IR::Opcode::SetAttribute: {
const IR::Attribute attr{inst.Arg(0).Attribute()};
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY: {
to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
break;
}
default:
break;
}
break;
}
default:
break;
}
}
}
for (PositionInst& position_inst : to_replace) {
IR::IREmitter ir{*position_inst.block,
IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
const IR::F32 value(position_inst.inst->Arg(1));
const IR::F32F64 scale(ir.Imm32(2.f));
const IR::F32 negative_one{ir.Imm32(-1.f)};
switch (position_inst.attr) {
case IR::Attribute::PositionX: {
position_inst.inst->SetArg(
1,
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
break;
}
case IR::Attribute::PositionY: {
position_inst.inst->SetArg(
1,
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
break;
}
default:
break;
}
}
}
} // namespace Shader::Optimization

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@@ -11,6 +11,7 @@
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"
@@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
return env.ReadTextureType(lhs_raw | rhs_raw);
}
TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
}
class Descriptors {
public:
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -451,9 +460,41 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
auto get_max_value = [pixel_format]() -> float {
switch (pixel_format) {
case TexturePixelFormat::A8B8G8R8_SNORM:
case TexturePixelFormat::R8G8_SNORM:
case TexturePixelFormat::R8_SNORM:
return 1.f / std::numeric_limits<char>::max();
case TexturePixelFormat::R16G16B16A16_SNORM:
case TexturePixelFormat::R16G16_SNORM:
case TexturePixelFormat::R16_SNORM:
return 1.f / std::numeric_limits<short>::max();
default:
throw InvalidArgument("Invalid texture pixel format");
}
};
const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
const IR::F32 x(ir.CompositeExtract(new_inst, 0));
const IR::F32 y(ir.CompositeExtract(new_inst, 1));
const IR::F32 z(ir.CompositeExtract(new_inst, 2));
const IR::F32 w(ir.CompositeExtract(new_inst, 3));
const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
const IR::Value converted =
ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
inst.ReplaceUsesWith(converted);
}
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) {
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) {
} else {
inst->SetArg(0, IR::Value{});
}
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) {
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
}
}
}
}