early-access version 3089
This commit is contained in:
parent
b601909c6d
commit
e03f443390
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3088.
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This is the source code for early-access 3089.
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## Legal Notice
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@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
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ir_opt/position_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/texture_pass.cpp
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@ -450,6 +450,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
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if (program.info.uses_rescaling_uniform) {
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header += "PARAM scaling[1]={program.local[0..0]};";
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}
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if (program.info.uses_render_area) {
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header += "PARAM render_area[1]={program.local[1..1]};";
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}
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header += "TEMP ";
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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header += fmt::format("R{},", index);
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@ -43,6 +43,10 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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@ -386,7 +386,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("SHL.U {}.x, primitive.vertexcount, 16;", inst);
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) EmitInvocationInfo");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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}
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}
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@ -408,6 +408,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {},render_area[0];", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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}
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@ -74,6 +74,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -196,6 +197,7 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
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void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
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@ -95,11 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_invocation_id) {
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Add("ATTRIB primitive_invocation=primitive.invocation;");
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}
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if (info.uses_invocation_info) {
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if (stage == Stage::TessellationControl || stage == Stage::TessellationEval) {
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if (info.uses_invocation_info &&
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(stage == Stage::TessellationControl || stage == Stage::TessellationEval)) {
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Add("ATTRIB primitive_vertexcount = primitive.vertexcount;");
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}
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}
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if (info.stores_tess_level_outer) {
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Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
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}
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@ -48,6 +48,10 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
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ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
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}
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void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=ftoi({});", inst, value);
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}
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void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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NotImplemented();
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}
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@ -406,7 +406,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) EmitInvocationInfo");
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.AddU32("{}=uint(0x00ff0000);", inst);
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}
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}
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@ -428,6 +428,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32("{}=scaling.z;", inst);
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}
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddF32x4("{}=render_area;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
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ctx.AddU32("{}=lmem[{}];", inst, word_offset);
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}
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@ -88,6 +88,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
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void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -230,6 +231,7 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
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void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
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void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
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void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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if (info.uses_rescaling_uniform) {
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header += "layout(location=0) uniform vec4 scaling;";
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}
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if (info.uses_render_area) {
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header += "layout(location=1) uniform vec4 render_area;";
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}
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DefineConstantBuffers(bindings);
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DefineConstantBufferIndirect();
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DefineStorageBuffers(bindings);
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@ -23,8 +23,12 @@ struct RescalingLayout {
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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u32 down_factor;
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};
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struct RenderAreaLayout {
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std::array<f32, 4> render_area;
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};
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@ -18,6 +18,10 @@ void EmitBitCastU64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitBitCastS32F32(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitBitCastF16U16(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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@ -353,7 +353,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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case IR::Attribute::TessellationEvaluationPointV:
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
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default:
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throw NotImplementedException("Read attribute {}", attr);
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}
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@ -519,9 +518,8 @@ Id EmitInvocationInfo(EmitContext& ctx) {
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case Stage::TessellationEval:
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return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
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ctx.Const(16u));
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break;
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default:
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LOG_WARNING(Shader, "(STUBBED) EmitInvocationInfo");
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LOG_WARNING(Shader, "(STUBBED) called");
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return ctx.Const(0x00ff0000u);
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}
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}
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@ -550,6 +548,17 @@ Id EmitResolutionDownFactor(EmitContext& ctx) {
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}
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}
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Id EmitRenderArea(EmitContext& ctx) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
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const Id index{ctx.Const(ctx.render_are_member_index)};
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const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
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return ctx.OpLoad(ctx.F32[4], pointer);
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} else {
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throw NotImplementedException("SPIR-V Instruction");
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}
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}
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
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return ctx.OpLoad(ctx.U32[1], pointer);
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@ -77,6 +77,7 @@ Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitRenderArea(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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@ -178,7 +179,8 @@ Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value);
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void EmitBitCastU16F16(EmitContext& ctx);
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Id EmitBitCastU32F32(EmitContext& ctx, Id value);
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void EmitBitCastU64F64(EmitContext& ctx);
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void EmitBitCastF16U16(EmitContext& ctx);
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void EmitBitCastS32F32(EmitContext& ctx);
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void EmitBitCastF16U16(EmitContext&);
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Id EmitBitCastF32U32(EmitContext& ctx, Id value);
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void EmitBitCastF64U64(EmitContext& ctx);
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Id EmitPackUint2x32(EmitContext& ctx, Id value);
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@ -473,6 +473,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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DefineAttributeMemAccess(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineRescalingInput(program.info);
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DefineRenderArea(program.info);
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}
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EmitContext::~EmitContext() = default;
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@ -982,6 +983,36 @@ void EmitContext::DefineRescalingInputUniformConstant() {
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}
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}
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void EmitContext::DefineRenderArea(const Info& info) {
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if (!info.uses_render_area) {
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return;
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}
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if (profile.unified_descriptor_binding) {
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boost::container::static_vector<Id, 1> members{};
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u32 member_index{0};
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members.push_back(F32[4]);
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render_are_member_index = member_index++;
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "RenderAreaInfo");
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MemberDecorate(push_constant_struct, render_are_member_index, spv::Decoration::Offset, 0);
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MemberName(push_constant_struct, render_are_member_index, "render_area");
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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render_area_push_constant =
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AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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Name(render_area_push_constant, "render_area_push_constants");
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(render_area_push_constant);
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}
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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@ -244,6 +244,9 @@ public:
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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Id render_area_push_constant{};
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u32 render_are_member_index{};
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Id local_memory{};
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Id shared_memory_u8{};
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@ -319,6 +322,7 @@ private:
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineRenderArea(const Info& info);
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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@ -22,6 +22,10 @@ public:
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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@ -382,6 +382,14 @@ F32 IREmitter::ResolutionDownFactor() {
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return Inst<F32>(Opcode::ResolutionDownFactor);
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}
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F32 IREmitter::RenderAreaWidth() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0));
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}
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F32 IREmitter::RenderAreaHeight() {
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return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1));
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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@ -687,6 +695,11 @@ IR::U32 IREmitter::BitCast<IR::U32, IR::F32>(const IR::F32& value) {
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return Inst<IR::U32>(Opcode::BitCastU32F32, value);
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}
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template <>
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IR::S32 IREmitter::BitCast<IR::S32, IR::F32>(const IR::F32& value) {
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return Inst<IR::S32>(Opcode::BitCastS32F32, value);
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}
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template <>
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IR::F32 IREmitter::BitCast<IR::F32, IR::U32>(const IR::U32& value) {
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return Inst<IR::F32>(Opcode::BitCastF32U32, value);
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@ -104,6 +104,9 @@ public:
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 RenderAreaWidth();
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[[nodiscard]] F32 RenderAreaHeight();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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@ -37,6 +37,7 @@ constexpr Type U8{Type::U8};
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constexpr Type U16{Type::U16};
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constexpr Type U32{Type::U32};
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constexpr Type U64{Type::U64};
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constexpr Type S32{Type::S32};
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constexpr Type F16{Type::F16};
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constexpr Type F32{Type::F32};
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constexpr Type F64{Type::F64};
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@ -64,6 +64,7 @@ OPCODE(SampleId, U32,
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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OPCODE(ResolutionDownFactor, F32, )
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OPCODE(RenderArea, F32x4, )
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// Undefined
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OPCODE(UndefU1, U1, )
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@ -174,6 +175,7 @@ OPCODE(SelectF64, F64, U1,
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OPCODE(BitCastU16F16, U16, F16, )
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OPCODE(BitCastU32F32, U32, F32, )
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OPCODE(BitCastU64F64, U64, F64, )
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OPCODE(BitCastS32F32, S32, F32, )
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OPCODE(BitCastF16U16, F16, U16, )
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OPCODE(BitCastF32U32, F32, U32, )
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OPCODE(BitCastF64U64, F64, U64, )
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@ -24,21 +24,22 @@ enum class Type {
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U16 = 1 << 7,
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U32 = 1 << 8,
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U64 = 1 << 9,
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F16 = 1 << 10,
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F32 = 1 << 11,
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F64 = 1 << 12,
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U32x2 = 1 << 13,
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U32x3 = 1 << 14,
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U32x4 = 1 << 15,
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F16x2 = 1 << 16,
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F16x3 = 1 << 17,
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F16x4 = 1 << 18,
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F32x2 = 1 << 19,
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F32x3 = 1 << 20,
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F32x4 = 1 << 21,
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F64x2 = 1 << 22,
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F64x3 = 1 << 23,
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F64x4 = 1 << 24,
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||||
S32 = 1 << 10,
|
||||
F16 = 1 << 11,
|
||||
F32 = 1 << 12,
|
||||
F64 = 1 << 13,
|
||||
U32x2 = 1 << 14,
|
||||
U32x3 = 1 << 15,
|
||||
U32x4 = 1 << 16,
|
||||
F16x2 = 1 << 17,
|
||||
F16x3 = 1 << 18,
|
||||
F16x4 = 1 << 19,
|
||||
F32x2 = 1 << 20,
|
||||
F32x3 = 1 << 21,
|
||||
F32x4 = 1 << 22,
|
||||
F64x2 = 1 << 23,
|
||||
F64x3 = 1 << 24,
|
||||
F64x4 = 1 << 25,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(Type)
|
||||
|
||||
|
@ -23,6 +23,8 @@ Value::Value(u16 value) noexcept : type{Type::U16}, imm_u16{value} {}
|
||||
|
||||
Value::Value(u32 value) noexcept : type{Type::U32}, imm_u32{value} {}
|
||||
|
||||
Value::Value(s32 value) noexcept : type{Type::S32}, imm_s32{value} {}
|
||||
|
||||
Value::Value(f32 value) noexcept : type{Type::F32}, imm_f32{value} {}
|
||||
|
||||
Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
|
||||
@ -69,6 +71,7 @@ bool Value::operator==(const Value& other) const {
|
||||
return imm_u16 == other.imm_u16;
|
||||
case Type::U32:
|
||||
case Type::F32:
|
||||
case Type::S32:
|
||||
return imm_u32 == other.imm_u32;
|
||||
case Type::U64:
|
||||
case Type::F64:
|
||||
|
@ -44,6 +44,7 @@ public:
|
||||
explicit Value(u8 value) noexcept;
|
||||
explicit Value(u16 value) noexcept;
|
||||
explicit Value(u32 value) noexcept;
|
||||
explicit Value(s32 value) noexcept;
|
||||
explicit Value(f32 value) noexcept;
|
||||
explicit Value(u64 value) noexcept;
|
||||
explicit Value(f64 value) noexcept;
|
||||
@ -66,6 +67,7 @@ public:
|
||||
[[nodiscard]] u8 U8() const;
|
||||
[[nodiscard]] u16 U16() const;
|
||||
[[nodiscard]] u32 U32() const;
|
||||
[[nodiscard]] s32 S32() const;
|
||||
[[nodiscard]] f32 F32() const;
|
||||
[[nodiscard]] u64 U64() const;
|
||||
[[nodiscard]] f64 F64() const;
|
||||
@ -85,6 +87,7 @@ private:
|
||||
u8 imm_u8;
|
||||
u16 imm_u16;
|
||||
u32 imm_u32;
|
||||
s32 imm_s32;
|
||||
f32 imm_f32;
|
||||
u64 imm_u64;
|
||||
f64 imm_f64;
|
||||
@ -266,6 +269,7 @@ using U8 = TypedValue<Type::U8>;
|
||||
using U16 = TypedValue<Type::U16>;
|
||||
using U32 = TypedValue<Type::U32>;
|
||||
using U64 = TypedValue<Type::U64>;
|
||||
using S32 = TypedValue<Type::S32>;
|
||||
using F16 = TypedValue<Type::F16>;
|
||||
using F32 = TypedValue<Type::F32>;
|
||||
using F64 = TypedValue<Type::F64>;
|
||||
@ -377,6 +381,14 @@ inline u32 Value::U32() const {
|
||||
return imm_u32;
|
||||
}
|
||||
|
||||
inline s32 Value::S32() const {
|
||||
if (IsIdentity()) {
|
||||
return inst->Arg(0).S32();
|
||||
}
|
||||
DEBUG_ASSERT(type == Type::S32);
|
||||
return imm_s32;
|
||||
}
|
||||
|
||||
inline f32 Value::F32() const {
|
||||
if (IsIdentity()) {
|
||||
return inst->Arg(0).F32();
|
||||
|
@ -220,8 +220,10 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||
|
||||
Optimization::ConstantPropagationPass(program);
|
||||
|
||||
Optimization::PositionPass(env, program);
|
||||
|
||||
Optimization::GlobalMemoryToStorageBufferPass(program);
|
||||
Optimization::TexturePass(env, program);
|
||||
Optimization::TexturePass(env, program, host_info);
|
||||
|
||||
if (Settings::values.resolution_info.active) {
|
||||
Optimization::RescalingPass(program);
|
||||
|
@ -13,6 +13,7 @@ struct HostTranslateInfo {
|
||||
bool support_float16{}; ///< True when the device supports 16-bit floats
|
||||
bool support_int64{}; ///< True when the device supports 64-bit integers
|
||||
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
||||
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
@ -6,6 +6,10 @@
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
namespace Shader {
|
||||
struct HostTranslateInfo;
|
||||
}
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
||||
@ -17,7 +21,8 @@ void LowerFp16ToFp32(IR::Program& program);
|
||||
void LowerInt64ToInt32(IR::Program& program);
|
||||
void RescalingPass(IR::Program& program);
|
||||
void SsaRewritePass(IR::Program& program);
|
||||
void TexturePass(Environment& env, IR::Program& program);
|
||||
void PositionPass(Environment& env, IR::Program& program);
|
||||
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
|
||||
void VerificationPass(const IR::Program& program);
|
||||
|
||||
// Dual Vertex
|
||||
|
77
src/shader_recompiler/ir_opt/position_pass.cpp
Executable file
77
src/shader_recompiler/ir_opt/position_pass.cpp
Executable file
@ -0,0 +1,77 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
|
||||
namespace {
|
||||
struct PositionInst {
|
||||
IR::Inst* inst;
|
||||
IR::Block* block;
|
||||
IR::Attribute attr;
|
||||
};
|
||||
using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
|
||||
} // Anonymous namespace
|
||||
|
||||
void PositionPass(Environment& env, IR::Program& program) {
|
||||
if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Info& info{program.info};
|
||||
info.uses_render_area = true;
|
||||
|
||||
PositionInstVector to_replace;
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::SetAttribute: {
|
||||
const IR::Attribute attr{inst.Arg(0).Attribute()};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY: {
|
||||
to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (PositionInst& position_inst : to_replace) {
|
||||
IR::IREmitter ir{*position_inst.block,
|
||||
IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
|
||||
const IR::F32 value(position_inst.inst->Arg(1));
|
||||
const IR::F32F64 scale(ir.Imm32(2.f));
|
||||
const IR::F32 negative_one{ir.Imm32(-1.f)};
|
||||
switch (position_inst.attr) {
|
||||
case IR::Attribute::PositionX: {
|
||||
position_inst.inst->SetArg(
|
||||
1,
|
||||
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
|
||||
break;
|
||||
}
|
||||
case IR::Attribute::PositionY: {
|
||||
position_inst.inst->SetArg(
|
||||
1,
|
||||
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace Shader::Optimization
|
@ -11,6 +11,7 @@
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
@ -363,6 +364,14 @@ TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
|
||||
return env.ReadTextureType(lhs_raw | rhs_raw);
|
||||
}
|
||||
|
||||
TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
|
||||
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
|
||||
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
|
||||
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
|
||||
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
|
||||
return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
|
||||
}
|
||||
|
||||
class Descriptors {
|
||||
public:
|
||||
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
|
||||
@ -451,9 +460,41 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
|
||||
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
|
||||
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
|
||||
}
|
||||
|
||||
void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
|
||||
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
auto get_max_value = [pixel_format]() -> float {
|
||||
switch (pixel_format) {
|
||||
case TexturePixelFormat::A8B8G8R8_SNORM:
|
||||
case TexturePixelFormat::R8G8_SNORM:
|
||||
case TexturePixelFormat::R8_SNORM:
|
||||
return 1.f / std::numeric_limits<char>::max();
|
||||
case TexturePixelFormat::R16G16B16A16_SNORM:
|
||||
case TexturePixelFormat::R16G16_SNORM:
|
||||
case TexturePixelFormat::R16_SNORM:
|
||||
return 1.f / std::numeric_limits<short>::max();
|
||||
default:
|
||||
throw InvalidArgument("Invalid texture pixel format");
|
||||
}
|
||||
};
|
||||
|
||||
const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
|
||||
const IR::F32 x(ir.CompositeExtract(new_inst, 0));
|
||||
const IR::F32 y(ir.CompositeExtract(new_inst, 1));
|
||||
const IR::F32 z(ir.CompositeExtract(new_inst, 2));
|
||||
const IR::F32 w(ir.CompositeExtract(new_inst, 3));
|
||||
const IR::F16F32F64 max_value(ir.Imm32(get_max_value()));
|
||||
const IR::Value converted =
|
||||
ir.CompositeConstruct(ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(x)), max_value),
|
||||
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(y)), max_value),
|
||||
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(z)), max_value),
|
||||
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::S32>(w)), max_value));
|
||||
inst.ReplaceUsesWith(converted);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void TexturePass(Environment& env, IR::Program& program) {
|
||||
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
|
||||
TextureInstVector to_replace;
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
@ -597,6 +638,14 @@ void TexturePass(Environment& env, IR::Program& program) {
|
||||
} else {
|
||||
inst->SetArg(0, IR::Value{});
|
||||
}
|
||||
|
||||
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
|
||||
flags.type == TextureType::Buffer) {
|
||||
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
|
||||
if (pixel_format != TexturePixelFormat::OTHER) {
|
||||
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,16 @@ enum class TextureType : u32 {
|
||||
};
|
||||
constexpr u32 NUM_TEXTURE_TYPES = 9;
|
||||
|
||||
enum class TexturePixelFormat : u32 {
|
||||
A8B8G8R8_SNORM,
|
||||
R8_SNORM,
|
||||
R8G8_SNORM,
|
||||
R16G16B16A16_SNORM,
|
||||
R16G16_SNORM,
|
||||
R16_SNORM,
|
||||
OTHER
|
||||
};
|
||||
|
||||
enum class ImageFormat : u32 {
|
||||
Typeless,
|
||||
R8_UINT,
|
||||
@ -183,6 +193,7 @@ struct Info {
|
||||
bool uses_shadow_lod{};
|
||||
bool uses_rescaling_uniform{};
|
||||
bool uses_cbuf_indirect{};
|
||||
bool uses_render_area{};
|
||||
|
||||
IR::Type used_constant_buffer_types{};
|
||||
IR::Type used_storage_buffer_types{};
|
||||
|
@ -2970,7 +2970,7 @@ public:
|
||||
CullFace gl_cull_face; ///< 0x1920
|
||||
Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
|
||||
INSERT_PADDING_BYTES_NOINIT(0x4);
|
||||
u32 viewport_scale_offset_enbled; ///< 0x192C
|
||||
u32 viewport_scale_offset_enabled; ///< 0x192C
|
||||
INSERT_PADDING_BYTES_NOINIT(0xC);
|
||||
ViewportClipControl viewport_clip_control; ///< 0x193C
|
||||
UserClip::Op user_clip_op; ///< 0x1940
|
||||
@ -3482,7 +3482,7 @@ ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918);
|
||||
ASSERT_REG_POSITION(gl_front_face, 0x191C);
|
||||
ASSERT_REG_POSITION(gl_cull_face, 0x1920);
|
||||
ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
|
||||
ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C);
|
||||
ASSERT_REG_POSITION(viewport_scale_offset_enabled, 0x192C);
|
||||
ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
|
||||
ASSERT_REG_POSITION(user_clip_op, 0x1940);
|
||||
ASSERT_REG_POSITION(render_enable_override, 0x1944);
|
||||
|
@ -29,17 +29,17 @@ constexpr std::array PROGRAM_LUT{
|
||||
[[nodiscard]] GLenum GetTextureBufferFormat(GLenum gl_format) {
|
||||
switch (gl_format) {
|
||||
case GL_RGBA8_SNORM:
|
||||
return GL_RGBA8;
|
||||
return GL_RGBA8I;
|
||||
case GL_R8_SNORM:
|
||||
return GL_R8;
|
||||
return GL_R8I;
|
||||
case GL_RGBA16_SNORM:
|
||||
return GL_RGBA16;
|
||||
return GL_RGBA16I;
|
||||
case GL_R16_SNORM:
|
||||
return GL_R16;
|
||||
return GL_R16I;
|
||||
case GL_RG16_SNORM:
|
||||
return GL_RG16;
|
||||
return GL_RG16I;
|
||||
case GL_RG8_SNORM:
|
||||
return GL_RG8;
|
||||
return GL_RG8I;
|
||||
default:
|
||||
return gl_format;
|
||||
}
|
||||
@ -96,9 +96,6 @@ GLuint Buffer::View(u32 offset, u32 size, PixelFormat format) {
|
||||
texture.Create(GL_TEXTURE_BUFFER);
|
||||
const GLenum gl_format{MaxwellToGL::GetFormatTuple(format).internal_format};
|
||||
const GLenum texture_format{GetTextureBufferFormat(gl_format)};
|
||||
if (texture_format != gl_format) {
|
||||
LOG_WARNING(Render_OpenGL, "Emulating SNORM texture buffer with UNORM.");
|
||||
}
|
||||
glTextureBufferRange(texture.handle, texture_format, buffer.handle, offset, size);
|
||||
views.push_back({
|
||||
.offset = offset,
|
||||
|
@ -503,6 +503,17 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||
float_image_scaling_mask, down_factor, 0.0f);
|
||||
}
|
||||
}
|
||||
if (info.uses_render_area) {
|
||||
const auto render_area_width(static_cast<GLfloat>(regs.surface_clip.width));
|
||||
const auto render_area_height(static_cast<GLfloat>(regs.surface_clip.height));
|
||||
if (use_assembly) {
|
||||
glProgramLocalParameter4fARB(AssemblyStage(stage), 1, render_area_width,
|
||||
render_area_height, 0.0f, 0.0f);
|
||||
} else {
|
||||
glProgramUniform4f(source_programs[stage].handle, 1, render_area_width,
|
||||
render_area_height, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}};
|
||||
if constexpr (Spec::enabled_stages[0]) {
|
||||
prepare_stage(0);
|
||||
|
@ -618,6 +618,16 @@ void RasterizerOpenGL::SyncViewport() {
|
||||
}
|
||||
flags[Dirty::Viewport0 + index] = false;
|
||||
|
||||
if (!regs.viewport_scale_offset_enabled) {
|
||||
const auto x = static_cast<GLfloat>(regs.surface_clip.x);
|
||||
const auto y = static_cast<GLfloat>(regs.surface_clip.y);
|
||||
const auto width = static_cast<GLfloat>(regs.surface_clip.width);
|
||||
const auto height = static_cast<GLfloat>(regs.surface_clip.height);
|
||||
glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
|
||||
height != 0.0f ? height : 1.0f);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& src = regs.viewport_transform[index];
|
||||
GLfloat x = conv(src.translate_x - src.scale_x);
|
||||
GLfloat y = conv(src.translate_y - src.scale_y);
|
||||
|
@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
|
||||
using VideoCommon::SerializePipeline;
|
||||
using Context = ShaderContext::Context;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 6;
|
||||
constexpr u32 CACHE_VERSION = 7;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
@ -76,7 +76,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
}
|
||||
break;
|
||||
case Shader::Stage::TessellationEval:
|
||||
// invert the face
|
||||
// Flip the face, as opengl's drawing is also flipped
|
||||
info.tess_clockwise = key.tessellation_clockwise == 0;
|
||||
info.tess_primitive = [&key] {
|
||||
switch (key.tessellation_primitive) {
|
||||
@ -219,6 +219,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.support_float16 = false,
|
||||
.support_int64 = device.HasShaderInt64(),
|
||||
.needs_demote_reorder = device.IsAmd(),
|
||||
.support_snorm_render_buffer = false,
|
||||
} {
|
||||
if (use_asynchronous_shaders) {
|
||||
workers = CreateWorkers();
|
||||
|
@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) {
|
||||
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
||||
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
|
||||
|
||||
tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform;
|
||||
tables[1][OFF(viewport_scale_offset_enbled)] = Viewports;
|
||||
tables[0][OFF(viewport_scale_offset_enabled)] = ViewportTransform;
|
||||
tables[1][OFF(viewport_scale_offset_enabled)] = Viewports;
|
||||
}
|
||||
|
||||
void SetupDirtyScissors(Tables& tables) {
|
||||
|
@ -68,13 +68,15 @@ public:
|
||||
}
|
||||
|
||||
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
|
||||
using Shader::Backend::SPIRV::RenderAreaLayout;
|
||||
using Shader::Backend::SPIRV::RescalingLayout;
|
||||
const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
|
||||
const VkPushConstantRange range{
|
||||
.stageFlags = static_cast<VkShaderStageFlags>(
|
||||
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
|
||||
.offset = 0,
|
||||
.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset,
|
||||
.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset +
|
||||
static_cast<u32>(sizeof(RenderAreaLayout)),
|
||||
};
|
||||
return device->GetLogical().CreatePipelineLayout({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
@ -167,6 +169,12 @@ private:
|
||||
u32 image_bit{1u};
|
||||
};
|
||||
|
||||
class RenderAreaPushConstant {
|
||||
public:
|
||||
bool uses_render_area{};
|
||||
std::array<f32, 4> words{};
|
||||
};
|
||||
|
||||
inline void PushImageDescriptors(TextureCache& texture_cache,
|
||||
UpdateDescriptorQueue& update_descriptor_queue,
|
||||
const Shader::Info& info, RescalingPushConstant& rescaling,
|
||||
|
@ -31,6 +31,7 @@ namespace {
|
||||
using boost::container::small_vector;
|
||||
using boost::container::static_vector;
|
||||
using Shader::ImageBufferDescriptor;
|
||||
using Shader::Backend::SPIRV::RENDERAREA_LAYOUT_OFFSET;
|
||||
using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
|
||||
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
|
||||
using Tegra::Texture::TexturePair;
|
||||
@ -433,12 +434,19 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||
update_descriptor_queue.Acquire();
|
||||
|
||||
RescalingPushConstant rescaling;
|
||||
RenderAreaPushConstant render_area;
|
||||
const VkSampler* samplers_it{samplers.data()};
|
||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
||||
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
|
||||
buffer_cache.BindHostStageBuffers(stage);
|
||||
PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
|
||||
samplers_it, views_it);
|
||||
const auto& info{stage_infos[0]};
|
||||
if (info.uses_render_area) {
|
||||
render_area.uses_render_area = true;
|
||||
render_area.words = {static_cast<float>(regs.surface_clip.width),
|
||||
static_cast<float>(regs.surface_clip.height)};
|
||||
}
|
||||
}};
|
||||
if constexpr (Spec::enabled_stages[0]) {
|
||||
prepare_stage(0);
|
||||
@ -455,10 +463,11 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
||||
if constexpr (Spec::enabled_stages[4]) {
|
||||
prepare_stage(4);
|
||||
}
|
||||
ConfigureDraw(rescaling);
|
||||
ConfigureDraw(rescaling, render_area);
|
||||
}
|
||||
|
||||
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
||||
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
|
||||
const RenderAreaPushConstant& render_area) {
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
|
||||
|
||||
@ -474,7 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
||||
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
|
||||
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||
scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
|
||||
is_rescaling, update_rescaling](vk::CommandBuffer cmdbuf) {
|
||||
is_rescaling, update_rescaling,
|
||||
uses_render_area = render_area.uses_render_area,
|
||||
render_area_data = render_area.words](vk::CommandBuffer cmdbuf) {
|
||||
if (bind_pipeline) {
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||
}
|
||||
@ -488,6 +499,11 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
|
||||
RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
|
||||
&scale_down_factor);
|
||||
}
|
||||
if (uses_render_area) {
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
RENDERAREA_LAYOUT_OFFSET, sizeof(render_area_data),
|
||||
&render_area_data);
|
||||
}
|
||||
if (!descriptor_set_layout) {
|
||||
return;
|
||||
}
|
||||
|
@ -62,6 +62,7 @@ class Device;
|
||||
class PipelineStatistics;
|
||||
class RenderPassCache;
|
||||
class RescalingPushConstant;
|
||||
class RenderAreaPushConstant;
|
||||
class Scheduler;
|
||||
class UpdateDescriptorQueue;
|
||||
|
||||
@ -119,7 +120,8 @@ private:
|
||||
template <typename Spec>
|
||||
void ConfigureImpl(bool is_indexed);
|
||||
|
||||
void ConfigureDraw(const RescalingPushConstant& rescaling);
|
||||
void ConfigureDraw(const RescalingPushConstant& rescaling,
|
||||
const RenderAreaPushConstant& render_are);
|
||||
|
||||
void MakePipeline(VkRenderPass render_pass);
|
||||
|
||||
|
@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
|
||||
using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 6;
|
||||
constexpr u32 CACHE_VERSION = 7;
|
||||
|
||||
template <typename Container>
|
||||
auto MakeSpan(Container& container) {
|
||||
@ -326,6 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
.support_int64 = device.IsShaderInt64Supported(),
|
||||
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
|
||||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
|
||||
.support_snorm_render_buffer = true,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -683,6 +683,22 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
|
||||
if (!state_tracker.TouchViewports()) {
|
||||
return;
|
||||
}
|
||||
if (!regs.viewport_scale_offset_enabled) {
|
||||
const auto x = static_cast<float>(regs.surface_clip.x);
|
||||
const auto y = static_cast<float>(regs.surface_clip.y);
|
||||
const auto width = static_cast<float>(regs.surface_clip.width);
|
||||
const auto height = static_cast<float>(regs.surface_clip.height);
|
||||
VkViewport viewport{
|
||||
.x = x,
|
||||
.y = y,
|
||||
.width = width != 0.0f ? width : 1.0f,
|
||||
.height = height != 0.0f ? height : 1.0f,
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
|
||||
return;
|
||||
}
|
||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
|
||||
const std::array viewports{
|
||||
|
@ -51,7 +51,7 @@ Flags MakeInvalidationFlags() {
|
||||
void SetupDirtyViewports(Tables& tables) {
|
||||
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
||||
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
|
||||
tables[0][OFF(viewport_scale_offset_enbled)] = Viewports;
|
||||
tables[0][OFF(viewport_scale_offset_enabled)] = Viewports;
|
||||
tables[1][OFF(window_origin)] = Viewports;
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/shader_environment.h"
|
||||
#include "video_core/texture_cache/format_lookup_table.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
@ -33,7 +34,7 @@ static u64 MakeCbufKey(u32 index, u32 offset) {
|
||||
return (static_cast<u64>(index) << 32) | offset;
|
||||
}
|
||||
|
||||
static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
|
||||
static Shader::TextureType ConvertTextureType(const Tegra::Texture::TICEntry& entry) {
|
||||
switch (entry.texture_type) {
|
||||
case Tegra::Texture::TextureType::Texture1D:
|
||||
return Shader::TextureType::Color1D;
|
||||
@ -59,6 +60,26 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
|
||||
}
|
||||
}
|
||||
|
||||
static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) {
|
||||
switch (PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
|
||||
entry.a_type, entry.srgb_conversion)) {
|
||||
case VideoCore::Surface::PixelFormat::A8B8G8R8_SNORM:
|
||||
return Shader::TexturePixelFormat::A8B8G8R8_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R8_SNORM:
|
||||
return Shader::TexturePixelFormat::R8_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R8G8_SNORM:
|
||||
return Shader::TexturePixelFormat::R8G8_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R16G16B16A16_SNORM:
|
||||
return Shader::TexturePixelFormat::R16G16B16A16_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R16G16_SNORM:
|
||||
return Shader::TexturePixelFormat::R16G16_SNORM;
|
||||
case VideoCore::Surface::PixelFormat::R16_SNORM:
|
||||
return Shader::TexturePixelFormat::R16_SNORM;
|
||||
default:
|
||||
return Shader::TexturePixelFormat::OTHER;
|
||||
}
|
||||
}
|
||||
|
||||
static std::string_view StageToPrefix(Shader::Stage stage) {
|
||||
switch (stage) {
|
||||
case Shader::Stage::VertexB:
|
||||
@ -178,22 +199,31 @@ void GenericEnvironment::Dump(u64 hash) {
|
||||
void GenericEnvironment::Serialize(std::ofstream& file) const {
|
||||
const u64 code_size{static_cast<u64>(CachedSize())};
|
||||
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
|
||||
const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
|
||||
const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
|
||||
|
||||
file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
|
||||
.write(reinterpret_cast<const char*>(&num_texture_types), sizeof(num_texture_types))
|
||||
.write(reinterpret_cast<const char*>(&num_texture_pixel_formats),
|
||||
sizeof(num_texture_pixel_formats))
|
||||
.write(reinterpret_cast<const char*>(&num_cbuf_values), sizeof(num_cbuf_values))
|
||||
.write(reinterpret_cast<const char*>(&local_memory_size), sizeof(local_memory_size))
|
||||
.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
|
||||
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
|
||||
.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
|
||||
.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
|
||||
.write(reinterpret_cast<const char*>(&viewport_transform_state),
|
||||
sizeof(viewport_transform_state))
|
||||
.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
|
||||
.write(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
for (const auto& [key, type] : texture_types) {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&type), sizeof(type));
|
||||
}
|
||||
for (const auto& [key, format] : texture_pixel_formats) {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&format), sizeof(format));
|
||||
}
|
||||
for (const auto& [key, type] : cbuf_values) {
|
||||
file.write(reinterpret_cast<const char*>(&key), sizeof(key))
|
||||
.write(reinterpret_cast<const char*>(&type), sizeof(type));
|
||||
@ -237,15 +267,13 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit,
|
||||
Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
|
||||
bool via_header_index, u32 raw) {
|
||||
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
|
||||
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
|
||||
Tegra::Texture::TICEntry entry;
|
||||
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
|
||||
const Shader::TextureType result{ConvertType(entry)};
|
||||
texture_types.emplace(raw, result);
|
||||
return result;
|
||||
return entry;
|
||||
}
|
||||
|
||||
GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
@ -305,8 +333,27 @@ u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
||||
Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
|
||||
const auto& regs{maxwell3d->regs};
|
||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||
return ReadTextureTypeImpl(regs.tex_header.Address(), regs.tex_header.limit, via_header_index,
|
||||
handle);
|
||||
auto entry =
|
||||
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
||||
const Shader::TextureType result{ConvertTextureType(entry)};
|
||||
texture_types.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handle) {
|
||||
const auto& regs{maxwell3d->regs};
|
||||
const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding};
|
||||
auto entry =
|
||||
ReadTextureInfo(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, handle);
|
||||
const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
|
||||
texture_pixel_formats.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
||||
const auto& regs{maxwell3d->regs};
|
||||
viewport_transform_state = regs.viewport_scale_offset_enabled;
|
||||
return viewport_transform_state;
|
||||
}
|
||||
|
||||
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
@ -337,21 +384,41 @@ u32 ComputeEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) {
|
||||
Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
|
||||
const auto& regs{kepler_compute->regs};
|
||||
const auto& qmd{kepler_compute->launch_description};
|
||||
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||
const Shader::TextureType result{ConvertTextureType(entry)};
|
||||
texture_types.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
Shader::TexturePixelFormat ComputeEnvironment::ReadTexturePixelFormat(u32 handle) {
|
||||
const auto& regs{kepler_compute->regs};
|
||||
const auto& qmd{kepler_compute->launch_description};
|
||||
auto entry = ReadTextureInfo(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
|
||||
const Shader::TexturePixelFormat result(ConvertTexturePixelFormat(entry));
|
||||
texture_pixel_formats.emplace(handle, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
u32 ComputeEnvironment::ReadViewportTransformState() {
|
||||
return viewport_transform_state;
|
||||
}
|
||||
|
||||
void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||
u64 code_size{};
|
||||
u64 num_texture_types{};
|
||||
u64 num_texture_pixel_formats{};
|
||||
u64 num_cbuf_values{};
|
||||
file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
|
||||
.read(reinterpret_cast<char*>(&num_texture_types), sizeof(num_texture_types))
|
||||
.read(reinterpret_cast<char*>(&num_texture_pixel_formats),
|
||||
sizeof(num_texture_pixel_formats))
|
||||
.read(reinterpret_cast<char*>(&num_cbuf_values), sizeof(num_cbuf_values))
|
||||
.read(reinterpret_cast<char*>(&local_memory_size), sizeof(local_memory_size))
|
||||
.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
|
||||
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
|
||||
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
|
||||
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
|
||||
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
|
||||
.read(reinterpret_cast<char*>(&stage), sizeof(stage));
|
||||
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
|
||||
file.read(reinterpret_cast<char*>(code.get()), code_size);
|
||||
@ -362,6 +429,13 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
|
||||
.read(reinterpret_cast<char*>(&type), sizeof(type));
|
||||
texture_types.emplace(key, type);
|
||||
}
|
||||
for (size_t i = 0; i < num_texture_pixel_formats; ++i) {
|
||||
u32 key;
|
||||
Shader::TexturePixelFormat format;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key))
|
||||
.read(reinterpret_cast<char*>(&format), sizeof(format));
|
||||
texture_pixel_formats.emplace(key, format);
|
||||
}
|
||||
for (size_t i = 0; i < num_cbuf_values; ++i) {
|
||||
u64 key;
|
||||
u32 value;
|
||||
@ -409,6 +483,18 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
|
||||
const auto it{texture_pixel_formats.find(handle)};
|
||||
if (it == texture_pixel_formats.end()) {
|
||||
throw Shader::LogicError("Uncached read texture pixel format");
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
u32 FileEnvironment::ReadViewportTransformState() {
|
||||
return viewport_transform_state;
|
||||
}
|
||||
|
||||
u32 FileEnvironment::LocalMemorySize() const {
|
||||
return local_memory_size;
|
||||
}
|
||||
|
@ -63,14 +63,15 @@ public:
|
||||
protected:
|
||||
std::optional<u64> TryFindSize();
|
||||
|
||||
Shader::TextureType ReadTextureTypeImpl(GPUVAddr tic_addr, u32 tic_limit, bool via_header_index,
|
||||
u32 raw);
|
||||
Tegra::Texture::TICEntry ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
|
||||
bool via_header_index, u32 raw);
|
||||
|
||||
Tegra::MemoryManager* gpu_memory{};
|
||||
GPUVAddr program_base{};
|
||||
|
||||
std::vector<u64> code;
|
||||
std::unordered_map<u32, Shader::TextureType> texture_types;
|
||||
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
|
||||
std::unordered_map<u64, u32> cbuf_values;
|
||||
|
||||
u32 local_memory_size{};
|
||||
@ -85,6 +86,8 @@ protected:
|
||||
u32 cached_highest = 0;
|
||||
u32 initial_offset = 0;
|
||||
|
||||
u32 viewport_transform_state = 1;
|
||||
|
||||
bool has_unbound_instructions = false;
|
||||
};
|
||||
|
||||
@ -102,6 +105,10 @@ public:
|
||||
|
||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
u32 ReadViewportTransformState() override;
|
||||
|
||||
private:
|
||||
Tegra::Engines::Maxwell3D* maxwell3d{};
|
||||
size_t stage_index{};
|
||||
@ -120,6 +127,10 @@ public:
|
||||
|
||||
Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
u32 ReadViewportTransformState() override;
|
||||
|
||||
private:
|
||||
Tegra::Engines::KeplerCompute* kepler_compute{};
|
||||
};
|
||||
@ -143,6 +154,10 @@ public:
|
||||
|
||||
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
|
||||
|
||||
[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
|
||||
|
||||
[[nodiscard]] u32 ReadViewportTransformState() override;
|
||||
|
||||
[[nodiscard]] u32 LocalMemorySize() const override;
|
||||
|
||||
[[nodiscard]] u32 SharedMemorySize() const override;
|
||||
@ -156,6 +171,7 @@ public:
|
||||
private:
|
||||
std::unique_ptr<u64[]> code;
|
||||
std::unordered_map<u32, Shader::TextureType> texture_types;
|
||||
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
|
||||
std::unordered_map<u64, u32> cbuf_values;
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 local_memory_size{};
|
||||
@ -164,6 +180,7 @@ private:
|
||||
u32 read_lowest{};
|
||||
u32 read_highest{};
|
||||
u32 initial_offset{};
|
||||
u32 viewport_transform_state = 1;
|
||||
};
|
||||
|
||||
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
|
||||
|
@ -516,7 +516,6 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
|
||||
const u32 num_blocks_per_layer = NumBlocks(level_size, tile_size);
|
||||
const u32 host_bytes_per_layer = num_blocks_per_layer * bytes_per_block;
|
||||
|
||||
UNIMPLEMENTED_IF(info.tile_width_spacing > 0);
|
||||
UNIMPLEMENTED_IF(copy.image_offset.x != 0);
|
||||
UNIMPLEMENTED_IF(copy.image_offset.y != 0);
|
||||
UNIMPLEMENTED_IF(copy.image_offset.z != 0);
|
||||
|
Loading…
Reference in New Issue
Block a user