early-access version 2840
This commit is contained in:
@@ -28,7 +28,7 @@ enum class InputType {
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Color,
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Vibration,
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Nfc,
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Ir,
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IrSensor,
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};
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// Internal battery charge level
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@@ -53,6 +53,15 @@ enum class PollingMode {
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IR,
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};
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enum class CameraFormat {
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Size320x240,
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Size160x120,
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Size80x60,
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Size40x30,
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Size20x15,
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None,
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};
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// Vibration reply from the controller
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enum class VibrationError {
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None,
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@@ -68,6 +77,13 @@ enum class PollingError {
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Unknown,
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};
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// Ir camera reply from the controller
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enum class CameraError {
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None,
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NotSupported,
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Unknown,
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};
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// Hint for amplification curve to be used
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enum class VibrationAmplificationType {
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Linear,
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@@ -176,6 +192,12 @@ struct LedStatus {
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bool led_4{};
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};
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// Raw data fom camera
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struct CameraStatus {
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CameraFormat format{CameraFormat::None};
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std::vector<u8> data{};
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};
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// List of buttons to be passed to Qt that can be translated
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enum class ButtonNames {
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Undefined,
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@@ -233,6 +255,7 @@ struct CallbackStatus {
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BodyColorStatus color_status{};
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BatteryStatus battery_status{};
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VibrationStatus vibration_status{};
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CameraStatus camera_status{};
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};
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// Triggered once every input change
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@@ -281,6 +304,10 @@ public:
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virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return PollingError::NotSupported;
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}
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virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
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return CameraError::NotSupported;
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}
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};
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/// An abstract class template for a factory that can create input devices.
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@@ -106,7 +106,7 @@ struct ResolutionScalingInfo {
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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* be specified for sanitization.
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*/
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template <typename Type>
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template <typename Type, bool ranged = false>
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class Setting {
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protected:
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Setting() = default;
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@@ -126,8 +126,8 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
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explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
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: value{default_val}, default_value{default_val}, label{name} {}
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virtual ~Setting() = default;
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/**
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@@ -139,9 +139,9 @@ public:
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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ranged{true}, label{name} {}
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const std::string& name) requires(ranged)
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: value{default_val},
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default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
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/**
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* Returns a reference to the setting's value.
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@@ -158,7 +158,7 @@ public:
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* @param val The desired value
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*/
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virtual void SetValue(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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}
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@@ -188,7 +188,7 @@ public:
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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}
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@@ -207,7 +207,6 @@ protected:
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const bool ranged; ///< The setting has sanitization ranges
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const std::string label{}; ///< The setting's label
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};
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@@ -219,8 +218,8 @@ protected:
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*
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* By default, the global setting is used.
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*/
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template <typename Type>
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class SwitchableSetting : virtual public Setting<Type> {
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template <typename Type, bool ranged = false>
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class SwitchableSetting : virtual public Setting<Type, ranged> {
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public:
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/**
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* Sets a default value, label, and setting value.
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@@ -228,7 +227,7 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
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: Setting<Type>{default_val, name} {}
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virtual ~SwitchableSetting() = default;
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@@ -241,8 +240,8 @@ public:
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: Setting<Type>{default_val, min_val, max_val, name} {}
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const std::string& name) requires(ranged)
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: Setting<Type, true>{default_val, min_val, max_val, name} {}
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/**
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* Tells this setting to represent either the global or custom setting when other member
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@@ -290,7 +289,7 @@ public:
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* @param val The new value
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*/
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void SetValue(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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} else {
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@@ -306,7 +305,7 @@ public:
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* @returns A reference to the current setting value
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*/
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const Type& operator=(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
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if (use_global) {
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std::swap(this->value, temp);
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return this->value;
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@@ -375,7 +374,7 @@ struct Values {
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Setting<std::string> audio_output_device_id{"auto", "output_device"};
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Setting<std::string> audio_input_device_id{"auto", "input_device"};
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Setting<bool> audio_muted{false, "audio_muted"};
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SwitchableSetting<u8> volume{100, 0, 100, "volume"};
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SwitchableSetting<u8, true> volume{100, 0, 100, "volume"};
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Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
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// Core
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@@ -383,8 +382,8 @@ struct Values {
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SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
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// Cpu
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SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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CPUAccuracy::Paranoid, "cpu_accuracy"};
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SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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CPUAccuracy::Paranoid, "cpu_accuracy"};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
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Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
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@@ -411,7 +410,7 @@ struct Values {
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true, "cpuopt_unsafe_ignore_global_monitor"};
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// Renderer
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SwitchableSetting<RendererBackend> renderer_backend{
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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@@ -425,26 +424,26 @@ struct Values {
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SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode> fullscreen_mode{
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{
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#ifdef _WIN32
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FullscreenMode::Borderless,
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#else
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FullscreenMode::Exclusive,
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#endif
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FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
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SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
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SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
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SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"};
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SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
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SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
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SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
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SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
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SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
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SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
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GPUAccuracy::Extreme, "gpu_accuracy"};
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SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
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GPUAccuracy::Extreme, "gpu_accuracy"};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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@@ -460,10 +459,10 @@ struct Values {
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s64 custom_rtc_differential;
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Setting<s32> current_user{0, "current_user"};
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SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
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SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
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SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
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SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
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SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
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SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
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SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
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SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@@ -485,7 +484,7 @@ struct Values {
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Setting<bool> tas_loop{false, "tas_loop"};
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Setting<bool> mouse_panning{false, "mouse_panning"};
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Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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Setting<bool> mouse_enabled{false, "mouse_enabled"};
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Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
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@@ -504,6 +503,9 @@ struct Values {
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Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
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RingconRaw ringcon_analogs;
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Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
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Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
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// Data Storage
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Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
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Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
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