early-access version 4026
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4e9f7119c5
commit
e8afe500d0
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 4025.
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This is the source code for early-access 4026.
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## Legal Notice
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@ -74,6 +74,11 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::ClipDistance7: {
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const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
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const u32 index{static_cast<u32>(attr) - base};
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if (index >= ctx.profile.max_user_clip_distances) {
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LOG_WARNING(Shader, "Ignoring clip distance store {} >= {} supported", index,
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ctx.profile.max_user_clip_distances);
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return std::nullopt;
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}
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const Id clip_num{ctx.Const(index)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.clip_distances, clip_num);
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}
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@ -1533,7 +1533,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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const Id type{TypeArray(F32[1], Const(8U))};
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const Id type{TypeArray(
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F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
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clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
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}
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if (info.stores[IR::Attribute::Layer] &&
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@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
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}
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for (size_t index = 0; index < 8; ++index) {
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const u16 mask{header.vtg.omap_systemc.clip_distances};
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info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
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const bool used{((mask >> index) & 1) != 0};
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info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
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if (used) {
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info.used_clip_distances = static_cast<u32>(index) + 1;
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}
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}
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info.stores.Set(IR::Attribute::PrimitiveId,
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header.vtg.omap_systemb.primitive_array_id != 0);
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@ -87,6 +87,8 @@ struct Profile {
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bool has_broken_robust{};
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u64 min_ssbo_alignment{};
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u32 max_user_clip_distances{};
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};
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} // namespace Shader
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@ -227,6 +227,8 @@ struct Info {
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bool requires_layer_emulation{};
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IR::Attribute emulated_layer{};
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u32 used_clip_distances{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
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.max_user_clip_distances = 8,
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},
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host_info{
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.support_float64 = true,
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@ -563,22 +563,27 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
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}
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buffer_handles.push_back(handle);
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}
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const u32 device_max = device.GetMaxVertexInputBindings();
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const u32 min_binding = std::min(bindings.min_index, device_max);
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const u32 max_binding = std::min(bindings.max_index, device_max);
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const u32 binding_count = max_binding - min_binding;
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if (binding_count == 0) {
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return;
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}
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if (device.IsExtExtendedDynamicStateSupported()) {
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scheduler.Record([this, bindings_ = std::move(bindings),
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buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers2EXT(bindings_.min_index,
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std::min(bindings_.max_index - bindings_.min_index,
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device.GetMaxVertexInputBindings()),
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buffer_handles_.data(), bindings_.offsets.data(),
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bindings_.sizes.data(), bindings_.strides.data());
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scheduler.Record([bindings_ = std::move(bindings),
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buffer_handles_ = std::move(buffer_handles),
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binding_count](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(),
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bindings_.offsets.data(), bindings_.sizes.data(),
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bindings_.strides.data());
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});
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} else {
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scheduler.Record([this, bindings_ = std::move(bindings),
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buffer_handles_ = std::move(buffer_handles)](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers(bindings_.min_index,
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std::min(bindings_.max_index - bindings_.min_index,
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device.GetMaxVertexInputBindings()),
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buffer_handles_.data(), bindings_.offsets.data());
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scheduler.Record([bindings_ = std::move(bindings),
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buffer_handles_ = std::move(buffer_handles),
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binding_count](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers(bindings_.min_index, binding_count, buffer_handles_.data(),
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bindings_.offsets.data());
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});
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}
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}
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@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_robust =
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
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.min_ssbo_alignment = device.GetStorageBufferAlignment(),
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.max_user_clip_distances = device.GetMaxUserClipDistances(),
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};
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host_info = Shader::HostTranslateInfo{
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@ -695,6 +695,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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std::min(properties.properties.limits.maxVertexInputBindings, 16U);
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}
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if (is_turnip) {
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LOG_WARNING(Render_Vulkan, "Turnip requires higher-than-reported binding limits");
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properties.properties.limits.maxVertexInputBindings = 32;
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}
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if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
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LOG_INFO(Render_Vulkan,
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"Removing extendedDynamicState2 due to missing extendedDynamicState");
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@ -651,6 +651,10 @@ public:
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return properties.properties.limits.maxViewports;
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}
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u32 GetMaxUserClipDistances() const {
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return properties.properties.limits.maxClipDistances;
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}
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bool SupportsConditionalBarriers() const {
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return supports_conditional_barriers;
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}
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@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
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void ConfigureUi::SetConfiguration() {
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ui->theme_combobox->setCurrentIndex(
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ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
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ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
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QString::fromStdString(UISettings::values.language.GetValue())));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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@ -187,7 +187,6 @@ void QtConfig::ReadPathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
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UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
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UISettings::values.game_dir_deprecated =
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ReadStringSetting(std::string("gameListRootDir"), std::string("."));
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UISettings::values.game_dir_deprecated_deepscan =
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@ -225,8 +224,6 @@ void QtConfig::ReadPathValues() {
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UISettings::values.recent_files =
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QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
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.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
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UISettings::values.language =
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ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
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EndGroup();
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}
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@ -409,7 +406,6 @@ void QtConfig::SavePathValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
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WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
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WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
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BeginArray(std::string("gamedirs"));
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for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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@ -422,7 +418,6 @@ void QtConfig::SavePathValues() {
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WriteSetting(std::string("recentFiles"),
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UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
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WriteSetting(std::string("language"), UISettings::values.language);
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EndGroup();
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}
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@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
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void GMainWindow::LoadTranslation() {
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bool loaded;
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if (UISettings::values.language.empty()) {
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if (UISettings::values.language.GetValue().empty()) {
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// If the selected language is empty, use system locale
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loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
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} else {
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// Otherwise load from the specified file
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loaded = translator.load(QString::fromStdString(UISettings::values.language),
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loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
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QStringLiteral(":/languages/"));
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}
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@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
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}
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void GMainWindow::OnLanguageChanged(const QString& locale) {
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if (UISettings::values.language != std::string("en")) {
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if (UISettings::values.language.GetValue() != std::string("en")) {
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qApp->removeTranslator(&translator);
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}
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@ -154,12 +154,11 @@ struct Values {
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Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
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std::string roms_path;
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std::string symbols_path;
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std::string game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QVector<GameDir> game_dirs;
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QStringList recent_files;
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std::string language;
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Setting<std::string> language{linkage, {}, "language", Category::Paths};
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std::string theme;
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