early-access version 2007
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yuzu emulator early access
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=============
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This is the source code for early-access 2006.
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This is the source code for early-access 2007.
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## Legal Notice
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@ -495,7 +495,7 @@ struct Values {
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std::chrono::seconds custom_rtc_differential;
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BasicSetting<s32> current_user{0, "current_user"};
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RangedSetting<s32> language_index{1, 0, 16, "language_index"};
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RangedSetting<s32> language_index{1, 0, 17, "language_index"};
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RangedSetting<s32> region_index{1, 0, 6, "region_index"};
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RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
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RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
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@ -178,11 +178,13 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::ConstantPropagationPass(program);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::GetAttributeReorderPass(program);
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Optimization::CollectShaderInfoPass(env, program);
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if (program.info.uses_demote_to_helper_invocation) {
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Optimization::GetAttributeReorderPass(program);
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}
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if (Settings::values.renderer_debug) {
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Optimization::VerificationPass(program);
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}
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Optimization::CollectShaderInfoPass(env, program);
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CollectInterpolationInfo(env, program);
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AddNVNStorageBuffers(program);
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return program;
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@ -11,8 +11,9 @@ namespace Shader {
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/// Misc information about the host
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struct HostTranslateInfo {
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool support_float16{}; ///< True when the device supports 16-bit floats
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bool support_int64{}; ///< True when the device supports 64-bit integers
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bool needs_get_attribute_reorder{}; ///< True when the device needs GetAttribute reordered
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};
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} // namespace Shader
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@ -156,6 +156,10 @@ public:
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return shader_backend;
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}
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bool IsAmd() const {
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return vendor_name == "ATI Technologies Inc.";
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@ -219,6 +219,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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host_info{
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.support_float16 = false,
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.support_int64 = device.HasShaderInt64(),
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.needs_get_attribute_reorder = device.IsAmd(),
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} {
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if (use_asynchronous_shaders) {
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workers = CreateWorkers();
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@ -325,6 +325,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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host_info = Shader::HostTranslateInfo{
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.support_float16 = device.IsFloat16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.needs_get_attribute_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR,
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};
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}
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