early-access version 3938
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "common/settings.h"
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#include "video_core/host_shaders/blit_color_float_frag_spv.h"
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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@@ -434,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),
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convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
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@@ -559,6 +561,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d32f_frag);
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Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view);
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}
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void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view) {
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ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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@@ -67,6 +67,8 @@ public:
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void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
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void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
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void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
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@@ -130,6 +132,7 @@ private:
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vk::ShaderModule convert_depth_to_float_frag;
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vk::ShaderModule convert_float_to_depth_frag;
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vk::ShaderModule convert_abgr8_to_d24s8_frag;
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vk::ShaderModule convert_abgr8_to_d32f_frag;
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vk::ShaderModule convert_d32f_to_abgr8_frag;
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vk::ShaderModule convert_d24s8_to_abgr8_frag;
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vk::ShaderModule convert_s8d24_to_abgr8_frag;
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@@ -149,6 +152,7 @@ private:
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vk::Pipeline convert_d16_to_r16_pipeline;
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vk::Pipeline convert_r16_to_d16_pipeline;
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vk::Pipeline convert_abgr8_to_d24s8_pipeline;
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vk::Pipeline convert_abgr8_to_d32f_pipeline;
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vk::Pipeline convert_d32f_to_abgr8_pipeline;
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vk::Pipeline convert_d24s8_to_abgr8_pipeline;
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vk::Pipeline convert_s8d24_to_abgr8_pipeline;
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@@ -132,12 +132,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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const bool use_accelerated =
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rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
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const bool is_srgb = use_accelerated && screen_info.is_srgb;
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RenderScreenshot(*framebuffer, use_accelerated);
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Frame* frame = present_manager.GetRenderFrame();
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blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated, is_srgb);
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scheduler.Flush(*frame->render_ready);
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present_manager.Present(frame);
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{
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std::scoped_lock lock{rasterizer.LockCaches()};
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RenderScreenshot(*framebuffer, use_accelerated);
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Frame* frame = present_manager.GetRenderFrame();
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blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated, is_srgb);
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scheduler.Flush(*frame->render_ready);
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present_manager.Present(frame);
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}
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gpu.RendererFrameEndNotify();
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rasterizer.TickFrame();
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@@ -198,7 +198,7 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
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if (!pipeline) {
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return;
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}
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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std::scoped_lock lock{LockCaches()};
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// update engine as channel may be different.
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pipeline->SetEngine(maxwell3d, gpu_memory);
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pipeline->Configure(is_indexed);
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@@ -708,6 +708,7 @@ void RasterizerVulkan::TiledCacheBarrier() {
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}
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void RasterizerVulkan::FlushCommands() {
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std::scoped_lock lock{LockCaches()};
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if (draw_counter == 0) {
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return;
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}
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@@ -805,6 +806,7 @@ void RasterizerVulkan::FlushWork() {
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if ((++draw_counter & 7) != 7) {
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return;
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}
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std::scoped_lock lock{LockCaches()};
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if (draw_counter < DRAWS_TO_DISPATCH) {
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// Send recorded tasks to the worker thread
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scheduler.DispatchWork();
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@@ -1499,7 +1501,7 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
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void RasterizerVulkan::InitializeChannel(Tegra::Control::ChannelState& channel) {
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CreateChannel(channel);
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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std::scoped_lock lock{LockCaches()};
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texture_cache.CreateChannel(channel);
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buffer_cache.CreateChannel(channel);
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}
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@@ -1512,7 +1514,7 @@ void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
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const s32 channel_id = channel.bind_id;
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BindToChannel(channel_id);
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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std::scoped_lock lock{LockCaches()};
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texture_cache.BindToChannel(channel_id);
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buffer_cache.BindToChannel(channel_id);
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}
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@@ -1525,7 +1527,7 @@ void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
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void RasterizerVulkan::ReleaseChannel(s32 channel_id) {
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EraseChannel(channel_id);
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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std::scoped_lock lock{LockCaches()};
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texture_cache.EraseChannel(channel_id);
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buffer_cache.EraseChannel(channel_id);
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}
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@@ -133,6 +133,10 @@ public:
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void ReleaseChannel(s32 channel_id) override;
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std::scoped_lock<std::recursive_mutex, std::recursive_mutex> LockCaches() {
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return std::scoped_lock{buffer_cache.mutex, texture_cache.mutex};
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}
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private:
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static constexpr size_t MAX_TEXTURES = 192;
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static constexpr size_t MAX_IMAGES = 48;
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@@ -1194,6 +1194,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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return blit_image_helper.ConvertD16ToR16(dst, src_view);
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}
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break;
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case PixelFormat::A8B8G8R8_SRGB:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::A8B8G8R8_UNORM:
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if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
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return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
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@@ -1205,6 +1210,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::B8G8R8A8_SRGB:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::B8G8R8A8_UNORM:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
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}
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break;
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case PixelFormat::R32_FLOAT:
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if (src_view.format == PixelFormat::D32_FLOAT) {
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return blit_image_helper.ConvertD32ToR32(dst, src_view);
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@@ -1222,6 +1237,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
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}
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break;
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case PixelFormat::D32_FLOAT:
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if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
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src_view.format == PixelFormat::B8G8R8A8_UNORM ||
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src_view.format == PixelFormat::A8B8G8R8_SRGB ||
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src_view.format == PixelFormat::B8G8R8A8_SRGB) {
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return blit_image_helper.ConvertABGR8ToD32F(dst, src_view);
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}
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if (src_view.format == PixelFormat::R32_FLOAT) {
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return blit_image_helper.ConvertR32ToD32(dst, src_view);
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}
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@@ -2034,7 +2055,7 @@ void TextureCacheRuntime::TransitionImageLayout(Image& image) {
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},
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};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([barrier = barrier](vk::CommandBuffer cmdbuf) {
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scheduler.Record([barrier](vk::CommandBuffer cmdbuf) {
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, barrier);
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});
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