early-access version 1910
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@@ -334,6 +334,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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const std::array ortho_matrix =
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MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
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