early-access version 3213
This commit is contained in:
@@ -112,7 +112,7 @@ bool IsASTCSupported() {
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}
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} // Anonymous namespace
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Device::Device() {
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Device::Device(Core::Frontend::EmuWindow& emu_window) {
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if (!GLAD_GL_VERSION_4_6) {
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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throw std::runtime_error{"Insufficient version"};
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@@ -126,9 +126,9 @@ Device::Device() {
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const bool is_intel = vendor_name == "Intel";
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#ifdef __unix__
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const bool is_linux = true;
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constexpr bool is_linux = true;
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#else
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const bool is_linux = false;
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constexpr bool is_linux = false;
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#endif
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bool disable_fast_buffer_sub_data = false;
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@@ -193,9 +193,11 @@ Device::Device() {
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}
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}
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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// Blocks EGL on Wayland from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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!(is_amd || (is_intel && !is_linux)) && !strict_context_required;
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use_driver_cache = is_nvidia;
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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@@ -5,6 +5,7 @@
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#include <cstddef>
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/stage.h"
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namespace Settings {
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@@ -15,7 +16,7 @@ namespace OpenGL {
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class Device {
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public:
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explicit Device();
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explicit Device(Core::Frontend::EmuWindow& emu_window);
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[[nodiscard]] std::string GetVendorName() const;
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@@ -173,6 +174,10 @@ public:
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return can_report_memory;
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}
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bool StrictContextRequired() const {
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return strict_context_required;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@@ -216,6 +221,7 @@ private:
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bool has_cbuf_ftou_bug{};
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bool has_bool_ref_bug{};
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bool can_report_memory{};
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bool strict_context_required{};
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std::string vendor_name;
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};
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@@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{device.UseAsynchronousShaders()},
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strict_context_required{device.StrictContextRequired()},
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profile{
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.supported_spirv = 0x00010000,
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@@ -203,6 +204,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_int64_atomics = false,
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.support_derivative_control = device.HasDerivativeControl(),
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.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
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.support_native_ndc = true,
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.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
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.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
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.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
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@@ -255,9 +257,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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}
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shader_cache_filename = base_dir / "opengl.bin";
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if (!workers) {
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if (!workers && !strict_context_required) {
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workers = CreateWorkers();
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}
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std::optional<Context> strict_context;
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if (strict_context_required) {
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strict_context.emplace(emu_window);
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}
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struct {
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std::mutex mutex;
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size_t total{};
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@@ -265,44 +272,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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bool has_loaded{};
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} state;
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const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
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if (strict_context_required) {
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work(&strict_context.value());
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} else {
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workers->QueueWork(std::move(work));
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}
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}};
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const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
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ComputePipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers->QueueWork(
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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++state.total;
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}};
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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GraphicsPipelineKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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workers->QueueWork(
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[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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for (auto& env : envs) {
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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for (auto& env : envs) {
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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}
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});
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++state.total;
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}};
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LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
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@@ -314,6 +326,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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state.has_loaded = true;
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lock.unlock();
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if (strict_context_required) {
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return;
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}
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workers->WaitForRequests(stop_loading);
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if (!use_asynchronous_shaders) {
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workers.reset();
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@@ -69,6 +69,7 @@ private:
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StateTracker& state_tracker;
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VideoCore::ShaderNotify& shader_notify;
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const bool use_asynchronous_shaders;
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const bool strict_context_required;
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GraphicsPipelineKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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@@ -140,8 +140,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{},
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program_manager{device},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
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state_tracker{}, program_manager{device},
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rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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