early-access version 1617
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89
externals/SDL/include/SDL_events.h
vendored
89
externals/SDL/include/SDL_events.h
vendored
@@ -85,6 +85,8 @@ typedef enum
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Called on Android in onResume()
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*/
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SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
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/* Display events */
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SDL_DISPLAYEVENT = 0x150, /**< Display state change */
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@@ -123,6 +125,10 @@ typedef enum
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SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
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SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
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SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
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SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
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SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
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SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
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SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
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/* Touch events */
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SDL_FINGERDOWN = 0x700,
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@@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
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} SDL_ControllerDeviceEvent;
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/**
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* \brief Game controller touchpad event structure (event.ctouchpad.*)
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*/
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typedef struct SDL_ControllerTouchpadEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 touchpad; /**< The index of the touchpad */
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Sint32 finger; /**< The index of the finger on the touchpad */
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float x; /**< Normalized in the range 0...1 with 0 being on the left */
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float y; /**< Normalized in the range 0...1 with 0 being at the top */
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float pressure; /**< Normalized in the range 0...1 */
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} SDL_ControllerTouchpadEvent;
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/**
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* \brief Game controller sensor event structure (event.csensor.*)
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*/
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typedef struct SDL_ControllerSensorEvent
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{
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Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
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float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
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} SDL_ControllerSensorEvent;
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/**
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* \brief Audio device event structure (event.adevice.*)
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*/
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@@ -557,33 +590,35 @@ typedef struct SDL_SysWMEvent
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*/
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typedef union SDL_Event
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{
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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Uint32 type; /**< Event type, shared with all events */
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SDL_CommonEvent common; /**< Common event data */
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SDL_DisplayEvent display; /**< Display event data */
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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SDL_JoyBallEvent jball; /**< Joystick ball event data */
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
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SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_UserEvent user; /**< Custom event data */
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SDL_SysWMEvent syswm; /**< System dependent window event data */
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SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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SDL_MultiGestureEvent mgesture; /**< Gesture event data */
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SDL_DollarGestureEvent dgesture; /**< Gesture event data */
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SDL_DropEvent drop; /**< Drag and drop event data */
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/* This is necessary for ABI compatibility between Visual C++ and GCC
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Visual C++ will respect the push pack pragma and use 52 bytes for
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