early-access version 1617
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44
externals/SDL/include/SDL_metal.h
vendored
44
externals/SDL/include/SDL_metal.h
vendored
@@ -55,18 +55,13 @@ typedef void *SDL_MetalView;
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
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* own. It is up to user code to do that.
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*
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* The returned handle can be casted directly to a NSView or UIView, and the
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* CAMetalLayer can be accessed from the view's 'layer' property.
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* The returned handle can be casted directly to a NSView or UIView.
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* To access the backing CAMetalLayer, call SDL_Metal_GetLayer().
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*
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* \code
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* SDL_MetalView metalview = SDL_Metal_CreateView(window);
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* UIView *uiview = (__bridge UIView *)metalview;
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* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
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* // [...]
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* SDL_Metal_DestroyView(metalview);
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* \endcode
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* \note \a window must be created with the SDL_WINDOW_METAL flag.
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*
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* \sa SDL_Metal_DestroyView
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* \sa SDL_Metal_GetLayer
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*/
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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@@ -80,6 +75,37 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/**
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* \brief Get a pointer to the backing CAMetalLayer for the given view.
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*
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* \sa SDL_MetalCreateView
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*/
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extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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/**
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* with setting viewport, scissor & etc).
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*
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* \param window SDL_Window from which the drawable size should be queried
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* \param w Pointer to variable for storing the width in pixels,
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* may be NULL
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* \param h Pointer to variable for storing the height in pixels,
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* may be NULL
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*
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* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
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* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
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* platform with high-DPI support (Apple calls this "Retina"), and not disabled
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* by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
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*
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* \note On macOS high-DPI support must be enabled for an application by
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* setting NSHighResolutionCapable to true in its Info.plist.
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_CreateWindow()
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
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int *h);
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/* @} *//* Metal support functions */
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/* Ends C function definitions when using C++ */
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