early-access version 1617

This commit is contained in:
pineappleEA
2021-04-20 21:40:33 +02:00
parent 242b6f6b49
commit f46563104f
510 changed files with 141726 additions and 62846 deletions

View File

@@ -18,7 +18,6 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_ANDROID
@@ -29,9 +28,7 @@
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_log.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
#include "../../events/SDL_keyboard_c.h"
@@ -71,28 +68,6 @@ static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
/* Public domain CRC implementation adapted from:
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
*/
static Uint32 crc32_for_byte(Uint32 r)
{
int i;
for(i = 0; i < 8; ++i) {
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
}
return r ^ (Uint32)0xFF000000L;
}
static Uint32 crc32(const void *data, size_t count)
{
Uint32 crc = 0;
int i;
for(i = 0; i < count; ++i) {
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
}
return crc;
}
/* Function to convert Android keyCodes into SDL ones.
* This code manipulation is done to get a sequential list of codes.
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
@@ -139,16 +114,16 @@ keycode_to_SDL(int keycode)
button = SDL_CONTROLLER_BUTTON_GUIDE;
break;
case AKEYCODE_BUTTON_L2:
button = SDL_CONTROLLER_BUTTON_MAX; /* Not supported by GameController */
button = 15;
break;
case AKEYCODE_BUTTON_R2:
button = SDL_CONTROLLER_BUTTON_MAX+1; /* Not supported by GameController */
button = 16;
break;
case AKEYCODE_BUTTON_C:
button = SDL_CONTROLLER_BUTTON_MAX+2; /* Not supported by GameController */
button = 17;
break;
case AKEYCODE_BUTTON_Z:
button = SDL_CONTROLLER_BUTTON_MAX+3; /* Not supported by GameController */
button = 18;
break;
/* D-Pad key codes (API 1) */
@@ -166,7 +141,7 @@ keycode_to_SDL(int keycode)
break;
case AKEYCODE_DPAD_CENTER:
/* This is handled better by applications as the A button */
/*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
/*button = 19;*/
button = SDL_CONTROLLER_BUTTON_A;
break;
@@ -187,7 +162,7 @@ keycode_to_SDL(int keycode)
case AKEYCODE_BUTTON_14:
case AKEYCODE_BUTTON_15:
case AKEYCODE_BUTTON_16:
button = keycode - AKEYCODE_BUTTON_1 + SDL_CONTROLLER_BUTTON_MAX + 5;
button = 20 + (keycode - AKEYCODE_BUTTON_1);
break;
default:
@@ -392,7 +367,8 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
*guid16++ = SDL_SwapLE16(product_id);
*guid16++ = 0;
} else {
Uint32 crc = crc32(desc, SDL_strlen(desc));
Uint32 crc = 0;
SDL_crc32(crc, desc, SDL_strlen(desc));
SDL_memcpy(guid16, desc, SDL_min(2*sizeof(*guid16), SDL_strlen(desc)));
guid16 += 2;
*(Uint32 *)guid16 = SDL_SwapLE32(crc);
@@ -410,7 +386,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
SDL_zerop(item);
item->guid = guid;
item->device_id = device_id;
item->name = SDL_strdup(name);
item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name);
if (item->name == NULL) {
SDL_free(item);
return -1;
@@ -443,7 +419,7 @@ Android_AddJoystick(int device_id, const char *name, const char *desc, int vendo
SDL_PrivateJoystickAdded(item->device_instance);
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick %s with device_id %d", name, device_id);
SDL_Log("Added joystick %s with device_id %d", item->name, device_id);
#endif
return numjoysticks;
@@ -634,6 +610,30 @@ ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
return SDL_Unsupported();
}
static int
ANDROID_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static SDL_bool
ANDROID_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
ANDROID_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
ANDROID_JoystickUpdate(SDL_Joystick * joystick)
{
@@ -694,6 +694,12 @@ ANDROID_JoystickQuit(void)
#endif /* 0 */
}
static SDL_bool
ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
{
ANDROID_JoystickInit,
@@ -706,9 +712,14 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
ANDROID_JoystickGetDeviceInstanceID,
ANDROID_JoystickOpen,
ANDROID_JoystickRumble,
ANDROID_JoystickRumbleTriggers,
ANDROID_JoystickHasLED,
ANDROID_JoystickSetLED,
ANDROID_JoystickSetSensorsEnabled,
ANDROID_JoystickUpdate,
ANDROID_JoystickClose,
ANDROID_JoystickQuit,
ANDROID_JoystickGetGamepadMapping
};
#endif /* SDL_JOYSTICK_ANDROID */