early-access version 1617
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@@ -32,23 +32,12 @@
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/* This is the full set of HIDAPI drivers available */
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#define SDL_JOYSTICK_HIDAPI_PS4
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#define SDL_JOYSTICK_HIDAPI_PS5
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#define SDL_JOYSTICK_HIDAPI_SWITCH
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#define SDL_JOYSTICK_HIDAPI_XBOX360
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#define SDL_JOYSTICK_HIDAPI_GAMECUBE
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#ifdef __WINDOWS__
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/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
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#undef SDL_JOYSTICK_HIDAPI_XBOX360
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#endif
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#ifdef __MACOSX__
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/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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#endif
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#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
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/* Very basic Steam Controller support on mobile devices */
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#define SDL_JOYSTICK_HIDAPI_STEAM
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@@ -67,6 +56,7 @@ typedef struct _SDL_HIDAPI_Device
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Uint16 vendor_id;
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Uint16 product_id;
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Uint16 version;
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char *serial;
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SDL_JoystickGUID guid;
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int interface_number; /* Available on Windows and Linux */
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int interface_class;
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@@ -86,6 +76,9 @@ typedef struct _SDL_HIDAPI_Device
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/* Used during scanning for device changes */
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SDL_bool seen;
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/* Used to flag that the device is being updated */
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SDL_bool updating;
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struct _SDL_HIDAPI_Device *next;
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} SDL_HIDAPI_Device;
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@@ -101,6 +94,10 @@ typedef struct _SDL_HIDAPI_DeviceDriver
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SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
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SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
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SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
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int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
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void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
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void (*FreeDevice)(SDL_HIDAPI_Device *device);
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@@ -109,6 +106,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
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/* HIDAPI device support */
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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@@ -123,6 +121,8 @@ extern void HIDAPI_UpdateDevices(void);
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extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
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extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
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extern void HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size);
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#endif /* SDL_JOYSTICK_HIDAPI_H */
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/* vi: set ts=4 sw=4 expandtab: */
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