early-access version 1617
This commit is contained in:
13
externals/SDL/src/video/uikit/SDL_uikitwindow.m
vendored
13
externals/SDL/src/video/uikit/SDL_uikitwindow.m
vendored
@@ -25,7 +25,6 @@
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#include "SDL_syswm.h"
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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@@ -162,14 +161,14 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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@autoreleasepool {
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
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/* SDL currently puts this window at the start of display's linked list. We rely on this. */
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SDL_assert(_this->windows == window);
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SDL_Window *other;
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/* We currently only handle a single window per display on iOS */
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if (window->next != NULL) {
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return SDL_SetError("Only one window allowed per display.");
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}
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for (other = _this->windows; other; other = other->next) {
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if (other != window && SDL_GetDisplayForWindow(other) == display) {
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return SDL_SetError("Only one window allowed per display.");
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}
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}
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/* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
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* user, so it's in standby), try to force the display to a resolution
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