early-access version 1332
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@@ -296,10 +296,6 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
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Settings::values.touchscreen.enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
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Settings::values.touchscreen.device =
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sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
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Settings::values.touchscreen.finger =
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sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
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Settings::values.touchscreen.rotation_angle =
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sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
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Settings::values.touchscreen.diameter_x =
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@@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
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}
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
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input_subsystem->GetMouse()->MouseMove(x, y);
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}
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void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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if (button == SDL_BUTTON_LEFT) {
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if (state == SDL_PRESSED) {
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TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
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} else {
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TouchReleased();
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TouchReleased(0);
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}
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} else if (button == SDL_BUTTON_RIGHT) {
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if (state == SDL_PRESSED) {
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@@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
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// 3DS does
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchPressed(px, py);
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TouchPressed(px, py, 0);
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}
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void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
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const auto [px, py] = TouchToPixelPos(x, y);
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TouchMoved(px, py);
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TouchMoved(px, py, 0);
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}
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void EmuWindow_SDL2::OnFingerUp() {
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TouchReleased();
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TouchReleased(0);
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}
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void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
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@@ -212,7 +212,7 @@ int main(int argc, char** argv) {
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.Renderer().Rasterizer().LoadDiskResources(
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.CurrentProcess()->GetTitleID(), false,
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[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
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