early-access version 3931
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3930.
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This is the source code for early-access 3931.
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## Legal Notice
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@ -67,6 +67,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDir>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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@ -76,6 +77,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStandardPaths>
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#include <QStatusBar>
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#include <QString>
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#include <QSysInfo>
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@ -2869,44 +2871,50 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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#endif // __linux__
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std::filesystem::path target_directory{};
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// Determine target directory for shortcut
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#if defined(WIN32)
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const char* home = std::getenv("USERPROFILE");
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#else
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const char* home = std::getenv("HOME");
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#endif
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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if (target == GameListShortcutTarget::Desktop) {
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target_directory = home_path / "Desktop";
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if (!Common::FS::IsDir(target_directory)) {
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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}
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} else if (target == GameListShortcutTarget::Applications) {
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target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
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"applications";
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if (!Common::FS::CreateDirs(target_directory)) {
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut in applications menu. Path \"%1\" "
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"does not exist and cannot be created.")
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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switch (target) {
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case GameListShortcutTarget::Desktop: {
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const QString desktop_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
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target_directory = desktop_path.toUtf8().toStdString();
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break;
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}
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case GameListShortcutTarget::Applications: {
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const QString applications_path =
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
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if (applications_path.isEmpty()) {
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const char* home = std::getenv("HOME");
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if (home != nullptr) {
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target_directory = std::filesystem::path(home) / ".local/share/applications";
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}
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} else {
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target_directory = applications_path.toUtf8().toStdString();
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}
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break;
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}
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default:
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return;
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}
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const QDir dir(QString::fromStdString(target_directory.generic_string()));
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if (!dir.exists()) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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tr("Cannot create shortcut. Path \"%1\" does not exist.")
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.arg(QString::fromStdString(target_directory.generic_string())),
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QMessageBox::StandardButton::Ok);
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return;
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}
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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const char* home = std::getenv("HOME");
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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std::filesystem::path system_icons_path =
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(xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
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(xdg_data_home == nullptr ? home_path / ".local/share/"
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: std::filesystem::path(xdg_data_home)) /
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"icons/hicolor/256x256";
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if (!Common::FS::CreateDirs(system_icons_path)) {
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QMessageBox::critical(
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