early-access version 2156
This commit is contained in:
@@ -44,16 +44,13 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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return res;
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}
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
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const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
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if (Settings::values.use_docked_mode.GetValue()) {
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width = ScreenDocked::Width * res_scale;
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height = ScreenDocked::Height * res_scale;
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} else {
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width = ScreenUndocked::Width * res_scale;
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height = ScreenUndocked::Height * res_scale;
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}
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const u32 width = static_cast<u32>(static_cast<f32>(screen_width) * res_scale);
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const u32 height = static_cast<u32>(static_cast<f32>(screen_height) * res_scale);
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return DefaultFrameLayout(width, height);
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}
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@@ -60,7 +60,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
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* Convenience method to get frame layout by resolution scale
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* @param res_scale resolution scale factor
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale);
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/**
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* Convenience method to determine emulation aspect ratio
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@@ -801,15 +801,11 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
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}
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}
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@@ -543,11 +543,8 @@ private:
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switch (transaction) {
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case TransactionId::Connect: {
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IGBPConnectRequestParcel request{ctx.ReadBuffer()};
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IGBPConnectResponseParcel response{
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static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
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Settings::values.resolution_factor.GetValue()),
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static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
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Settings::values.resolution_factor.GetValue())};
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IGBPConnectResponseParcel response{static_cast<u32>(DisplayResolution::UndockedWidth),
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static_cast<u32>(DisplayResolution::UndockedHeight)};
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buffer_queue.Connect();
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@@ -777,15 +774,11 @@ private:
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
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}
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rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
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@@ -1065,10 +1058,8 @@ private:
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// This only returns the fixed values of 1280x720 and makes no distinguishing
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// between docked and undocked dimensions. We take the liberty of applying
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// the resolution scaling factor here.
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rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
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static_cast<u32>(Settings::values.resolution_factor.GetValue()));
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rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth));
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rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight));
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}
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void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
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@@ -1101,8 +1092,6 @@ private:
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LOG_WARNING(Service_VI, "(STUBBED) called");
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DisplayInfo display_info;
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display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
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display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
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ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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@@ -229,8 +229,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
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AddField(field_type, "Renderer_Backend",
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TranslateRenderer(Settings::values.renderer_backend.GetValue()));
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AddField(field_type, "Renderer_ResolutionFactor",
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Settings::values.resolution_factor.GetValue());
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AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
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AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
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AddField(field_type, "Renderer_UseDiskShaderCache",
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