early-access version 2156

This commit is contained in:
pineappleEA
2021-10-24 06:39:01 +02:00
parent 238cebb24e
commit f85f34d123
119 changed files with 8931 additions and 610 deletions

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@@ -7,11 +7,14 @@
#include <climits>
#include <string_view>
#include <boost/container/static_vector.hpp>
#include <fmt/format.h>
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
namespace {
@@ -456,8 +459,9 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_info_,
IR::Program& program, Bindings& bindings)
: Sirit::Module(profile_.supported_spirv), profile{profile_},
runtime_info{runtime_info_}, stage{program.stage} {
: Sirit::Module(profile_.supported_spirv), profile{profile_}, runtime_info{runtime_info_},
stage{program.stage}, texture_rescaling_index{bindings.texture_scaling_index},
image_rescaling_index{bindings.image_scaling_index} {
const bool is_unified{profile.unified_descriptor_binding};
u32& uniform_binding{is_unified ? bindings.unified : bindings.uniform_buffer};
u32& storage_binding{is_unified ? bindings.unified : bindings.storage_buffer};
@@ -474,10 +478,11 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
DefineStorageBuffers(program.info, storage_binding);
DefineTextureBuffers(program.info, texture_binding);
DefineImageBuffers(program.info, image_binding);
DefineTextures(program.info, texture_binding);
DefineImages(program.info, image_binding);
DefineTextures(program.info, texture_binding, bindings.texture_scaling_index);
DefineImages(program.info, image_binding, bindings.image_scaling_index);
DefineAttributeMemAccess(program.info);
DefineGlobalMemoryFunctions(program.info);
DefineRescalingInput(program.info);
}
EmitContext::~EmitContext() = default;
@@ -920,6 +925,73 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
define(&StorageDefinitions::U32x4, storage_types.U32x4, U32[4], sizeof(u32[4]));
}
void EmitContext::DefineRescalingInput(const Info& info) {
if (!info.uses_rescaling_uniform) {
return;
}
if (profile.unified_descriptor_binding) {
DefineRescalingInputPushConstant();
} else {
DefineRescalingInputUniformConstant();
}
}
void EmitContext::DefineRescalingInputPushConstant() {
boost::container::static_vector<Id, 3> members{};
u32 member_index{0};
rescaling_textures_type = TypeArray(U32[1], Const(4u));
Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
members.push_back(rescaling_textures_type);
rescaling_textures_member_index = member_index++;
rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
members.push_back(rescaling_images_type);
rescaling_images_member_index = member_index++;
if (stage != Stage::Compute) {
members.push_back(F32[1]);
rescaling_downfactor_member_index = member_index++;
}
const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
Decorate(push_constant_struct, spv::Decoration::Block);
Name(push_constant_struct, "ResolutionInfo");
MemberDecorate(push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_textures)));
MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, rescaling_images)));
MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
if (stage != Stage::Compute) {
MemberDecorate(push_constant_struct, rescaling_downfactor_member_index,
spv::Decoration::Offset,
static_cast<u32>(offsetof(RescalingLayout, down_factor)));
MemberName(push_constant_struct, rescaling_downfactor_member_index, "down_factor");
}
const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
Name(rescaling_push_constants, "rescaling_push_constants");
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(rescaling_push_constants);
}
}
void EmitContext::DefineRescalingInputUniformConstant() {
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, F32[4])};
rescaling_uniform_constant =
AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant);
Decorate(rescaling_uniform_constant, spv::Decoration::Location, 0u);
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(rescaling_uniform_constant);
}
}
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
if (info.constant_buffer_descriptors.empty()) {
return;
@@ -1108,7 +1180,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
}
}
void EmitContext::DefineTextures(const Info& info, u32& binding) {
void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
textures.reserve(info.texture_descriptors.size());
for (const TextureDescriptor& desc : info.texture_descriptors) {
const Id image_type{ImageType(*this, desc)};
@@ -1130,13 +1202,14 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
interfaces.push_back(id);
}
++binding;
++scaling_index;
}
if (info.uses_atomic_image_u32) {
image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
}
}
void EmitContext::DefineImages(const Info& info, u32& binding) {
void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_index) {
images.reserve(info.image_descriptors.size());
for (const ImageDescriptor& desc : info.image_descriptors) {
if (desc.count != 1) {
@@ -1157,6 +1230,7 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
interfaces.push_back(id);
}
++binding;
++scaling_index;
}
}

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@@ -235,6 +235,16 @@ public:
Id indexed_load_func{};
Id indexed_store_func{};
Id rescaling_uniform_constant{};
Id rescaling_push_constants{};
Id rescaling_textures_type{};
Id rescaling_images_type{};
u32 rescaling_textures_member_index{};
u32 rescaling_images_member_index{};
u32 rescaling_downfactor_member_index{};
u32 texture_rescaling_index{};
u32 image_rescaling_index{};
Id local_memory{};
Id shared_memory_u8{};
@@ -299,10 +309,13 @@ private:
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextureBuffers(const Info& info, u32& binding);
void DefineImageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineImages(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
void DefineImages(const Info& info, u32& binding, u32& scaling_index);
void DefineAttributeMemAccess(const Info& info);
void DefineGlobalMemoryFunctions(const Info& info);
void DefineRescalingInput(const Info& info);
void DefineRescalingInputPushConstant();
void DefineRescalingInputUniformConstant();
void DefineInputs(const IR::Program& program);
void DefineOutputs(const IR::Program& program);

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@@ -16,6 +16,19 @@
namespace Shader::Backend::SPIRV {
constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
struct RescalingLayout {
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
alignas(16) u32 down_factor;
};
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);

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@@ -542,6 +542,18 @@ Id EmitYDirection(EmitContext& ctx) {
return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
}
Id EmitResolutionDownFactor(EmitContext& ctx) {
if (ctx.profile.unified_descriptor_binding) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
return ctx.OpLoad(ctx.F32[1], pointer);
} else {
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
}
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
return ctx.OpLoad(ctx.U32[1], pointer);

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@@ -224,6 +224,36 @@ Id Emit(MethodPtrType sparse_ptr, MethodPtrType non_sparse_ptr, EmitContext& ctx
Decorate(ctx, inst, sample);
return ctx.OpCompositeExtract(result_type, sample, 1U);
}
Id IsScaled(EmitContext& ctx, const IR::Value& index, Id member_index, u32 base_index) {
const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
Id bit{};
if (index.IsImmediate()) {
// Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
// LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
const u32 index_value{index.U32() + base_index};
const Id word_index{ctx.Const(index_value / 32)};
const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
member_index, word_index)};
const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
} else {
Id index_value{ctx.Def(index)};
if (base_index != 0) {
index_value = ctx.OpIAdd(ctx.U32[1], index_value, ctx.Const(base_index));
}
const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
}
return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
}
Id BitTest(EmitContext& ctx, Id mask, Id bit) {
const Id shifted{ctx.OpShiftRightLogical(ctx.U32[1], mask, bit)};
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
}
} // Anonymous namespace
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@@ -470,4 +500,28 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
ctx.OpImageWrite(Image(ctx, index, info), coords, color);
}
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
if (ctx.profile.unified_descriptor_binding) {
const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
return IsScaled(ctx, index, member_index, ctx.texture_rescaling_index);
} else {
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 0u)};
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
return BitTest(ctx, mask, ctx.Def(index));
}
}
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index) {
if (ctx.profile.unified_descriptor_binding) {
const Id member_index{ctx.Const(ctx.rescaling_images_member_index)};
return IsScaled(ctx, index, member_index, ctx.image_rescaling_index);
} else {
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 1u)};
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
return BitTest(ctx, mask, ctx.Def(index));
}
}
} // namespace Shader::Backend::SPIRV

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@@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx);
Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx);
Id EmitResolutionDownFactor(EmitContext& ctx);
Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
Id EmitUndefU1(EmitContext& ctx);
@@ -283,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
Id EmitISub32(EmitContext& ctx, Id a, Id b);
Id EmitISub64(EmitContext& ctx, Id a, Id b);
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
@@ -510,6 +513,8 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
Id derivates, Id offset, Id lod_clamp);
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
Id EmitBindlessImageAtomicIAdd32(EmitContext&);
Id EmitBindlessImageAtomicSMin32(EmitContext&);
Id EmitBindlessImageAtomicUMin32(EmitContext&);

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@@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
return ctx.OpIMul(ctx.U32[1], a, b);
}
Id EmitSDiv32(EmitContext& ctx, Id a, Id b) {
return ctx.OpSDiv(ctx.U32[1], a, b);
}
Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
return ctx.OpUDiv(ctx.U32[1], a, b);
}
Id EmitINeg32(EmitContext& ctx, Id value) {
return ctx.OpSNegate(ctx.U32[1], value);
}