early-access version 2156
This commit is contained in:
@@ -7,11 +7,14 @@
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#include <climits>
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#include <string_view>
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#include <boost/container/static_vector.hpp>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "shader_recompiler/backend/spirv/emit_context.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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@@ -456,8 +459,9 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
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EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_info_,
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IR::Program& program, Bindings& bindings)
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: Sirit::Module(profile_.supported_spirv), profile{profile_},
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runtime_info{runtime_info_}, stage{program.stage} {
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: Sirit::Module(profile_.supported_spirv), profile{profile_}, runtime_info{runtime_info_},
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stage{program.stage}, texture_rescaling_index{bindings.texture_scaling_index},
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image_rescaling_index{bindings.image_scaling_index} {
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const bool is_unified{profile.unified_descriptor_binding};
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u32& uniform_binding{is_unified ? bindings.unified : bindings.uniform_buffer};
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u32& storage_binding{is_unified ? bindings.unified : bindings.storage_buffer};
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@@ -474,10 +478,11 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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DefineStorageBuffers(program.info, storage_binding);
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DefineTextureBuffers(program.info, texture_binding);
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DefineImageBuffers(program.info, image_binding);
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DefineTextures(program.info, texture_binding);
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DefineImages(program.info, image_binding);
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DefineTextures(program.info, texture_binding, bindings.texture_scaling_index);
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DefineImages(program.info, image_binding, bindings.image_scaling_index);
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DefineAttributeMemAccess(program.info);
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DefineGlobalMemoryFunctions(program.info);
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DefineRescalingInput(program.info);
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}
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EmitContext::~EmitContext() = default;
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@@ -920,6 +925,73 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
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define(&StorageDefinitions::U32x4, storage_types.U32x4, U32[4], sizeof(u32[4]));
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}
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void EmitContext::DefineRescalingInput(const Info& info) {
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if (!info.uses_rescaling_uniform) {
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return;
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}
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if (profile.unified_descriptor_binding) {
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DefineRescalingInputPushConstant();
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} else {
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DefineRescalingInputUniformConstant();
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}
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}
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void EmitContext::DefineRescalingInputPushConstant() {
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boost::container::static_vector<Id, 3> members{};
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u32 member_index{0};
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rescaling_textures_type = TypeArray(U32[1], Const(4u));
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Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_textures_type);
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rescaling_textures_member_index = member_index++;
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rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
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Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
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members.push_back(rescaling_images_type);
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rescaling_images_member_index = member_index++;
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if (stage != Stage::Compute) {
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members.push_back(F32[1]);
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rescaling_downfactor_member_index = member_index++;
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}
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const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
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Decorate(push_constant_struct, spv::Decoration::Block);
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Name(push_constant_struct, "ResolutionInfo");
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MemberDecorate(push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_textures)));
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MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
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MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, rescaling_images)));
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MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
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if (stage != Stage::Compute) {
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MemberDecorate(push_constant_struct, rescaling_downfactor_member_index,
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spv::Decoration::Offset,
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static_cast<u32>(offsetof(RescalingLayout, down_factor)));
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MemberName(push_constant_struct, rescaling_downfactor_member_index, "down_factor");
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}
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const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
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rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
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Name(rescaling_push_constants, "rescaling_push_constants");
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(rescaling_push_constants);
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}
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}
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void EmitContext::DefineRescalingInputUniformConstant() {
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, F32[4])};
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rescaling_uniform_constant =
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AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant);
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Decorate(rescaling_uniform_constant, spv::Decoration::Location, 0u);
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(rescaling_uniform_constant);
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}
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}
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void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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@@ -1108,7 +1180,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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}
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}
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void EmitContext::DefineTextures(const Info& info, u32& binding) {
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void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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const Id image_type{ImageType(*this, desc)};
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@@ -1130,13 +1202,14 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
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interfaces.push_back(id);
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}
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++binding;
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++scaling_index;
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}
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if (info.uses_atomic_image_u32) {
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image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
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}
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}
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void EmitContext::DefineImages(const Info& info, u32& binding) {
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void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_index) {
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images.reserve(info.image_descriptors.size());
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for (const ImageDescriptor& desc : info.image_descriptors) {
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if (desc.count != 1) {
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@@ -1157,6 +1230,7 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
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interfaces.push_back(id);
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}
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++binding;
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++scaling_index;
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}
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}
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@@ -235,6 +235,16 @@ public:
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Id indexed_load_func{};
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Id indexed_store_func{};
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Id rescaling_uniform_constant{};
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Id rescaling_push_constants{};
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Id rescaling_textures_type{};
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Id rescaling_images_type{};
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u32 rescaling_textures_member_index{};
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u32 rescaling_images_member_index{};
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u32 rescaling_downfactor_member_index{};
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u32 texture_rescaling_index{};
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u32 image_rescaling_index{};
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Id local_memory{};
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Id shared_memory_u8{};
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@@ -299,10 +309,13 @@ private:
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void DefineStorageBuffers(const Info& info, u32& binding);
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void DefineTextureBuffers(const Info& info, u32& binding);
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void DefineImageBuffers(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding);
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void DefineImages(const Info& info, u32& binding);
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void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
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void DefineImages(const Info& info, u32& binding, u32& scaling_index);
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void DefineAttributeMemAccess(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineRescalingInput(const Info& info);
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void DefineRescalingInputPushConstant();
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void DefineRescalingInputUniformConstant();
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void DefineInputs(const IR::Program& program);
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void DefineOutputs(const IR::Program& program);
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@@ -16,6 +16,19 @@
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namespace Shader::Backend::SPIRV {
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constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
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constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
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constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
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struct RescalingLayout {
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alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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alignas(16) u32 down_factor;
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};
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constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
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constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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IR::Program& program, Bindings& bindings);
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@@ -542,6 +542,18 @@ Id EmitYDirection(EmitContext& ctx) {
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return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
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}
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Id EmitResolutionDownFactor(EmitContext& ctx) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
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const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
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const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
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return ctx.OpLoad(ctx.F32[1], pointer);
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} else {
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const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
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return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
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}
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}
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
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const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
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return ctx.OpLoad(ctx.U32[1], pointer);
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@@ -224,6 +224,36 @@ Id Emit(MethodPtrType sparse_ptr, MethodPtrType non_sparse_ptr, EmitContext& ctx
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Decorate(ctx, inst, sample);
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return ctx.OpCompositeExtract(result_type, sample, 1U);
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}
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Id IsScaled(EmitContext& ctx, const IR::Value& index, Id member_index, u32 base_index) {
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const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
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Id bit{};
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if (index.IsImmediate()) {
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// Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
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// LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
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const u32 index_value{index.U32() + base_index};
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const Id word_index{ctx.Const(index_value / 32)};
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const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
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const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
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member_index, word_index)};
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const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
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bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
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} else {
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Id index_value{ctx.Def(index)};
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if (base_index != 0) {
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index_value = ctx.OpIAdd(ctx.U32[1], index_value, ctx.Const(base_index));
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}
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const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
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bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
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}
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return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
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}
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Id BitTest(EmitContext& ctx, Id mask, Id bit) {
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const Id shifted{ctx.OpShiftRightLogical(ctx.U32[1], mask, bit)};
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const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
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return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
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}
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} // Anonymous namespace
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Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
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@@ -470,4 +500,28 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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ctx.OpImageWrite(Image(ctx, index, info), coords, color);
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}
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Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
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return IsScaled(ctx, index, member_index, ctx.texture_rescaling_index);
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} else {
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const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
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const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 0u)};
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const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
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return BitTest(ctx, mask, ctx.Def(index));
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}
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}
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Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index) {
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if (ctx.profile.unified_descriptor_binding) {
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const Id member_index{ctx.Const(ctx.rescaling_images_member_index)};
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return IsScaled(ctx, index, member_index, ctx.image_rescaling_index);
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} else {
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const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
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const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 1u)};
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const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
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return BitTest(ctx, mask, ctx.Def(index));
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}
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}
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} // namespace Shader::Backend::SPIRV
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@@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx);
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Id EmitSampleId(EmitContext& ctx);
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Id EmitIsHelperInvocation(EmitContext& ctx);
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Id EmitYDirection(EmitContext& ctx);
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Id EmitResolutionDownFactor(EmitContext& ctx);
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Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
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void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
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Id EmitUndefU1(EmitContext& ctx);
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@@ -283,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
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Id EmitISub32(EmitContext& ctx, Id a, Id b);
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Id EmitISub64(EmitContext& ctx, Id a, Id b);
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Id EmitIMul32(EmitContext& ctx, Id a, Id b);
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitINeg32(EmitContext& ctx, Id value);
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Id EmitINeg64(EmitContext& ctx, Id value);
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Id EmitIAbs32(EmitContext& ctx, Id value);
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@@ -510,6 +513,8 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id derivates, Id offset, Id lod_clamp);
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Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
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void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
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Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
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Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
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Id EmitBindlessImageAtomicIAdd32(EmitContext&);
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Id EmitBindlessImageAtomicSMin32(EmitContext&);
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Id EmitBindlessImageAtomicUMin32(EmitContext&);
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@@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpIMul(ctx.U32[1], a, b);
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}
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpSDiv(ctx.U32[1], a, b);
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}
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Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
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return ctx.OpUDiv(ctx.U32[1], a, b);
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}
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Id EmitINeg32(EmitContext& ctx, Id value) {
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return ctx.OpSNegate(ctx.U32[1], value);
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}
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